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Moom Senior Models and Rig
Moom Senior Models and Rig
Moom Senior’s
Assets.
Modelling the Glasses.
Created a polygon cube and then smoothed for clearer geometry. From there I then scaled the
sphere to size and begun shaping the base hair shape.
I then extruded faces to create Moon Sr’s comb over. To get the desired shape formation around
the ears and hair points I used the soft select to help aid the hair motion.
Imported diner Moom Jnr’s collar.
Tie UV layout
Completed Tie – Modelled from a Polygon Cylinder, reshaped and extruded to gin tie tail.
Moom Senior Assets.
Moom Senior Assets.
Connecting up the
Assets to the Moom
Senior Rig.
To link the hair to the moom rig, I
used a Parent Constraint in the
rigging menu. To do this I
centered the hair pivot to a joint
on the rig using the D and V key to
snap the pivot. From there I then
selected the joint I centered the
hair pivot to and the hair model
and hit parent in the constrain
menu
I then repeated the
same process with the
glasses; here I also
added a move group so
that if need be the
glasses can be moved
individually to Moom Sr
head movements.
Used a Parent Constraint to link the sleeve cuffs up to the
Moom rig. Following the same process I did with the
glasses and hair.
Used a Wrap Deformer on collar. To do this I selected the collar first then then Moom Sr as the
collar has to follow Moom Sr’s neck movement.
1. 1. 2.
2.
1. Duplicate then unlock rotates and translates and then place on new layer
2. Create patch – select all faces and then control click face you want to keep and hit delete.
3. Smooth patch to gain more faces so rivet can be applied.
3. 4. 6.
5.