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TEXTURE PIPLINE: Book Texturing PT 1
TEXTURE PIPLINE: Book Texturing PT 1
• Create > camera > set image size preset to HD_1080 in render settings. > name Shot_Cam_1
> frame book in Shot_Cam_1. > repeat process for second camera name Shot_Cam_2.
Shot_Cam_1 Shot_Cam_2
• Then go to the Arnold tab > lights > area light > move back from center of the grid > then go
to create > locator >this will help direct the light to a set position.
• Connect locator to area light > go to rigging menu > to constrain > down to aim and click box
for options.
• Similar process for other two lights > snap fill locator to book surface > move Fill light to top left corner of book > set
exposure to 8 > samples to 3 .> scale light up to a third of the key light.
• Snap rim locator to book surface > move rim light to top right corner of book (opposite key light) > set exposure to 8 >
samples to 3 .> scale light slightly.
Sorting Out the Lights Linking.