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- Issues Faced:
● I encountered a bit of an issue UVing the stairs and creating the
metal rings around the workbench.
- Solutions:
● I extruded faces of the workbench itself to create the rings.
● Time spent on project: About 25 hours
James’ Textures
Geoffrey Bark
Hut, chimney, crates, and power
hammer
Texturing_Geoffrey_Bark
Problems & Solutions
● Problem: Lots of intricate metal detail that would
increase my poly count
○ Solution: Marked specific faces as a separate material on my ID
map instead of extruding and beveling. Cutting out the section
you want on your UV map can help save time in selecting your
ID instead of selecting one face at a time.
● Problem: How to make symmetrical roof tiles in a
circular manner?
○ Solution: Create a cylinder; flatten to a disk; extrude exterior
edge faces out; delete the inner triangles; adjust size and angle;
make a duplicate that’s slightly higher; delete sections in an
alternating manner to get an overlap effect.
● Problem: Streaks in my normal maps Approx Time:
○ Solution: Closing all other applications wasn’t working anymore, 25 hrs
so I had to export my textures per UV square.
Tyler Lazzareschi
Far left hut, far right hut, walls, and
spikes
Side Building