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Group 4

James Jenecki Jr, Geoffrey Bark, Tyler Lazzareschi,


Alonzo Alvarez
Original Reference - Horizon Zero Dawn
Our Maya Scene
James Janecki Jr.

- I modeled the central fortress, the staircase, a door archway to the


fortress and a little workbench on the side with a hammer and a
shield

- I also compiled our Unity package.

- Issues Faced:
● I encountered a bit of an issue UVing the stairs and creating the
metal rings around the workbench.

- Solutions:
● I extruded faces of the workbench itself to create the rings.
● Time spent on project: About 25 hours
James’ Textures
Geoffrey Bark
Hut, chimney, crates, and power
hammer
Texturing_Geoffrey_Bark
Problems & Solutions
● Problem: Lots of intricate metal detail that would
increase my poly count
○ Solution: Marked specific faces as a separate material on my ID
map instead of extruding and beveling. Cutting out the section
you want on your UV map can help save time in selecting your
ID instead of selecting one face at a time.
● Problem: How to make symmetrical roof tiles in a
circular manner?
○ Solution: Create a cylinder; flatten to a disk; extrude exterior
edge faces out; delete the inner triangles; adjust size and angle;
make a duplicate that’s slightly higher; delete sections in an
alternating manner to get an overlap effect.
● Problem: Streaks in my normal maps Approx Time:
○ Solution: Closing all other applications wasn’t working anymore, 25 hrs
so I had to export my textures per UV square.
Tyler Lazzareschi
Far left hut, far right hut, walls, and
spikes

Final Version Reference


Textures - Tyler
Main Building

Side Building

Walls and Spikes


Problems and Solutions - Tyler
Problem 1

● Problem: Having non-modular details that needed to go in a perfect circle.


○ Solution: attached them to a modular piece so that I could just shift-d
them into a circle.
○ The top half is hidden in the roof
○ This also made the circular root easier to line up.
● Problem: UVing incorrectly
○ Solution: I had to re-organize my UV squares
Solution 1
○ And fix the UV’s that were outside the 1x1

● Approx. Time Spent : 25 Hours


Alonzo Alvarez
- For this assignment i was in charge of
creating the big building with the copper
dome structure on top. As well as model
some little props such as a cool stool to be
seated on as well as a shade in which
merchants set up their shop in order to
take refuge from the sun.

- Each item was modeled and textured


independently because when exported
it was an easy fix if one export is
broken or doesn't show up right on the
other person unity scene

- All in all this project was very fun as it


let us free model the entirety of this
scene and really gave us a chance to
see who we are as modelers
Problems and Solutions - Alonzo
- One major issue i had was there was these
gaps along my model after making it modular.
Turns out it was because once i made it
modular i went in and changed the geometry of
things which created the issue when i was
duplicating and rotating the pieces.

- The solution for this was to go into the vertex


mode and manually pull the vertices together in
order to make it more uniform. Ultimately it
proved effective but not to the level i wanted it
to so i essentially had to go back and just
remake the object from scratch.
The Unity Scene

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