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WEEK 9 LESSON SocialInteraction
WEEK 9 LESSON SocialInteraction
Interaction
Ms. Sherilene B. Pamintuan
INTRODUCTION
This unit discusses what is meant by social
interaction and its importance in the HCI. As
people used different social mechanisms to
communicate and collaborate with people, being
social, face to face conversation, remote
conversation, co-presence, and social engagement
are the fundamental aspects of Social Interaction.
ESSENTIAL QUESTION
• What are the social mechanisms that are used by
people when communicating and collaborating?
Figure 9.1 A family sits together, but they are all in their own digital bubbles
Source: https://www.hprc-online.org/social-fitness/family-optimization/are-cell-phones-ruining-family-time
FACE TO FACE CONVERSATIONS
• Talking is something that is effortless and comes naturally
to most people.
• And yet holding a conversation is a highly skilled
collaborative achievement, having many of the qualities of
a musical ensemble.
• Understanding how conversations start, progress, and finish
is useful when designing dialogues that take place with
chatbots, voice assistants, and other communication tools.
FACE TO FACE CONVERSATIONS
Take turns asking questions
• Giving replies
• Making statements
A: Hi there
B: Hi!
C: Hi!
A: All right?
C: Good, how’s it going?
A: Fine, how are you?
C: OK
B: So-so. How’s life treating you?
FACE TO FACE CONVERSATIONS
The rules are assumed to be applied in this order so that whenever there is
an opportunity for a change of speaker to occur, for instance, someone comes
to the end of a sentence, rule 1 is applied. If the listener to whom the
question or request is addressed does not accept the offer to take the floor,
rule 2 is applied, and someone else taking part in the conversation may take
up the opportunity and offer a view on the matter. If this does not happen,
then rule 3 is applied, and the current speaker continues talking. The rules are
cycled through recursively until someone speaks again.
FACE TO FACE CONVERSATIONS:
Adjacency Pairs
Another way in which conversations are coordinated and given
coherence is through the use of adjacency pairs (Schegloff and
Sacks, 1973). Utterances are assumed to come in pairs in which
the first part sets up an expectation of what is to come next
and directs the way in which what does come next is heard. For
example, A may ask a question to which B responds
appropriately.
• A: So, shall we meet at 8:00?
• B: Um, can we make it a bit later, say 8:30?
FACE TO FACE CONVERSATIONS:
Adjacency Pairs
Sometimes adjacency pairs get embedded in each
other, so it may take some time for a person to get a
reply to their initial request or statement.
• A: So, shall we meet at 8:00?
• B: Wow, look at them.
• A: Yes, what a funny hairdo!
• B: Um, can we make it a bit later, say 8:30?
FACE TO FACE CONVERSATIONS:
Breakdowns
Other kinds of breakdowns in conversation arise when
someone says something that is ambiguous, and the
interlocutor misinterprets it to mean something else. In
such situations, the participants will collaborate to
overcome the misunderstanding by using repair
mechanisms.
FACE TO FACE CONVERSATIONS:
Breakdowns
Consider the following snippet of conversation between two people:
A: Can you tell me the way to get to the Multiplex Ranger cinema?
B: Yes, you go down here for two blocks and then take a right (pointing to the right),
proceed until you get to the light, and then it is on the left.
A: Oh, so I go along here for a couple of blocks and then take a right, and the cinema is at
the light (pointing ahead of him)?
B: No, you go down this street for a couple of blocks (gesturing more vigorously than
before to the street to the right of him while emphasizing the word this).
A: Ahhhh! I thought you meant that one: so, it’s this one (pointing in the same direction as
the other person).
B: Uh-hum, yes, that’s right: this one.
FACE TO FACE CONVERSATIONS:
Breakdowns
Detecting breakdowns in conversation requires that the
speaker and listener both pay attention to what the
other says (or does not say). Once they have
understood the nature of the failure, they can then go
about repairing it.
REMOTE CONVERSATIONS
Since this early research, videoconferencing has
come of age.
• The availability of cheap webcams and cameras
now embedded as a default in tablets, laptops,
and phones has greatly helped make
videoconferencing mainstream.
• There are now numerous platforms available
from which to choose, both free and commercial.
Many videoconferencing apps (for example,
Figure 9.2 Telepresence Room
Zoom or Meeting Owl) also allow multiple people Source: https://hr.sparkhire.com/video-interviews/3-
ways-to-make-remote-interviews-personable/
at different sites to connect synchronously.
REMOTE CONVERSATIONS
Physical Coordination
• When people are working closely together, they talk
to each other, issuing commands and letting others
know how they are progressing. For example, when
two or more people are collaborating, as when
moving a piano, they shout instructions to each
other, like “Down a bit, left a touch, now go straight
forward,” to coordinate their actions.
CO - PRESENCE
Awareness
• Awareness involves knowing who is around, what is happening, and
who is talking with whom (Dourish and Bly, 1992). For example, when
attending a party, people move around the physical space, observing
what is going on and who is talking to whom, eavesdropping on
others’ conversations, and passing on gossip to others.
• Peripheral awareness is a person’s ability to maintain and constantly
update a sense of what is going on in the physical and social context,
by keeping an eye on what is happening in the periphery of their
vision.
CO - PRESENCE
Shareable Interfaces
• Several technologies have been designed to capitalize
on existing forms of coordination and awareness
mechanisms. These include whiteboards, large touch
screens, and multitouch tables that enable groups of
people to collaborate while interacting at the same
time with content on the surfaces.
CO - PRESENCE
Source: https://www.slideserve.com/frieda/interfaces-and- Figure 9.3 Sococo floor plan of a virtual office, showing who is where and who is meeting
interactions-21-st-century with whom
Source: Used courtesy of Leeann Brumby
SOCIAL ENGAGEMENT
Social engagement refers to participation in the activities of a social group
(Anderson and Binstock, 2012). Often it involves some form of social
exchange where people give or receive something from others. Increasingly,
different forms of social engagement are mediated by the Internet.
• For example, there are many websites now that support pro-social
behavior by offering activities intended to help others also promoted.
Not only has the Internet enabled local people to meet who would not have
otherwise, it has proven to be a powerful way of connecting millions of
people with a common interest in ways unimaginable before.
SOCIAL ENGAGEMENT
Sample Situation:
• There has even been an “epic Twitter battle.” A teenager
from Nevada, Carter Wilkerson, asked Wendy’s fast-food
restaurant how many retweets were needed for him to
receive a whole year’s supply of free chicken nuggets.
• The restaurant replied “18 million” (see Figure 9.3).
• From that moment on, his quest became viral with his
tweet being retweeted more than 2 million times.
• Ellen’s record was suddenly put in jeopardy, and she
intervened, putting out a series of requests on her show
for people to continue to retweet her tweet so her record
would be upheld.
• Carter, however, surpassed her record at the 3.5 million Figure 9.4 Carter Wilkerson’s tweet that went viral
mark
SOCIAL ENGAGEMENT
• During the Twitter battle, he used his newly found fame to create a
website that sold T-shirts promoting his chicken nugget challenge.
• He then donated all the proceeds from the sales toward a charity
that was close to his heart.
• The restaurant also gave him a year’s supply of free chicken nuggets
—even though he did not reach the target of 18 million.
• Not only that, but it also donated $100,000 to the same charity in
honor of Carter achieving a new record.
• It was a win-win situation (except maybe for Ellen).
ACTIVITY 2: Formative
Assessment
DIRECTION:
• Compose a group with three (3) members.
• The goal of this activity is to analyze how
collaboration, coordination, and communication are
supported in online video games involving multiple
players.
Performance Task
Sharp, H., Preece, J., & Rogers, Y. (2019). Interaction Design: Beyond human-computer interaction.
John Wiley & Sons.
Dix, A., Finaly, J., Abowd, G., Beale, R. Human-computer interaction 3rd Edition. Pearson Education
Limited.
5.1a: Understanding social interaction. (2020, August 16). Social Sci LibreTexts.
https://socialsci.libretexts.org/Bookshelves/Sociology/Book%3A_Socioogy
THANK YOU!