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TECH 104 – Technical Graphics Communication

Week 3:

Multiview Drawings - 1
TECH 104 – Technical Graphics Communication

Here’s what we talked about last


time…..

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

The “Alphabet of Lines”…

Lines have both style and


precedence.
Object (visible) lines are
the MOST important…
then hidden lines…then
center lines…etc.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Sketches use “proportion”, not scale!

Proportion allows the designer to use


approximate values to create a balanced
looking object.
Sketches are…accurate freehand
drawings which use single lines to
represent edges and features.
Multi-line sketching is NOT used in
engineering design. (Scribbling!)

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Classification of Sketches:

Each classification of sketch has a


particular purpose from production
use…to technical illustration.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication
Projection types:

Here’s how the same object may look using different projection styles.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication
Projection types:

Projection type is defined


by the “line of sight”
from the observer.

Let’s look at some of


these…..

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Let’s now take another look at


multiview drawings in more
detail…..

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

We have already seen how


views are aligned with the
surface of an object.

Using the “glass box”


method of visualization
helps us understand the
relationship views have
with one another, i. e. the
front view is next to the top
and right side views, etc.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Here we can see all the principle


views of an object as the glass box
is unfolded.

It is easy to see that some of the


principle views have more detail
through the use of object (visible)
lines than others.

Always choose views that have the


least amount of hidden lines in
them and show the most detail.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Using miter and projection lines,


we can easily transfer “space
dimensions” between views.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Projection methods:

3RD Angle (US Standard)

ISO (1ST Angle Metric Standard)

NOTE:
Reverse construction methods work just as
well in 1ST Angle projection.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Here, we can see that


surface C is shown as
both as object and
hidden lines depending
on the view we are
looking at.

Remember: One definition of a “line” is that it is the geometry


on the edge of a surface. (Surface C appears in its
edge view in the front and top views.)
Week 3: Multiview Drawings 1
TECH 104 – Technical Graphics Communication

When choosing which of the principle views to draw, remember


these rules:

1. Choose as many views as it takes to show ALL the


details of the object. The front view usually shows the most
detail, or best view of the general shape of the object in its
natural position.
2. Choose views that shows a majority of object
(visible) lines, and a minimum of hidden lines.
3. Choose views that show features as surfaces first,
and as lines second.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Always try to draw views in


their most natural position.

This is obviously more difficult to visualize!

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Why is the left side view not required?

ANSWER: It doesn’t add any new information!

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Why is the left side


view not required?

ANSWER: It has too many hidden lines!

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Surfaces will appear as edges at times. Edges may be


foreshortened (shorter than normal), or “True Length” (TL).

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Oblique edge lines are created by


oblique surfaces.

These are surfaces that are neither


true shape or true size in any
principle view.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Even simple, primitive


shapes often need several
views to fully describe their
topology.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

“Limiting Elements” are lines that show the outer boundaries of


cylindrical or conical objects. How many views of such objects are usually
needed to show its shape?

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Remember: In multiview drawings, tangency is shown


between to surfaces by the absence of any
line.

Here, the arched and planar Arched and planar surfaces which
surfaces are tangent. are NOT tangent.

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Holes and cylinders may appear “True Shape and Size” (TSS), or
foreshortened depending on the view in which they appear.
(Foreshortened circles will appear as ellipses.)

Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Week 3:

Sketching Assignments
TECH 104 – Technical Graphics Communication

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Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

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TECH 104 – Technical Graphics Communication

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TECH 104 – Technical Graphics Communication

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Week 3: Multiview Drawings 1


TECH 104 – Technical Graphics Communication

Week 4:

Multiview Drawings - 2

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