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Ansing, Meldon - Edgar Dale Cone of Experience
Ansing, Meldon - Edgar Dale Cone of Experience
Edgar Dale’s
Cone of Experience
Reported by:Ansing, MEldon
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LEVELS OF THE
CONE OF EXPERIENCE
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Enactive – direct experiences
Direct, Purposeful
Contrived
Dramatized
Iconic – pictorial experiences
Demonstrations
Study trips
Exhibits
Educational television
Motion pictures
Recordings, radio, still pictures
Symbolic – highly abstract
experiences
Visual symbols
Verbal symbols
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Direct and Purposeful Experiences
Direct, first hand
experiences
Have direct participation
in the outcome
Use of all our senses
Examples:
Working in a homeless
shelter
Tutoring younger children
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Models and mock-ups
“Editing of reality”
Necessary when real
experience cannot be
used or are too
complicated
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Reconstructed experiences
Can be used to simplify an event
or idea to its most important
parts
Divided into two categories
Acting – actual participation
(more concrete)
Observing – watching a
dramatization take place (more
abstract)
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Exhibits
Something seen by a
spectator
Tw o types
Ready made
○ Museum
○ Career fair
Home-made
○ Classroom project
○ National History Day
competition
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Educational Television and
Motion Pictures
Television Motion Pictures
Bring immediate interaction Can omit unnecessary or
with events from around unimportant material
the world Used to slow down a fast
Edit an event to create process
clearer understanding than Viewing, seeing and hearing
if experienced actual event
experience
first hand
Can re-create events with
Example:
simplistic drama that even
TV coverage of 9/11 slower students can grasp
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Recordings, Radio, and Still Pictures
. Can often be understood by
those who cannot read
. Helpful to students who cannot
deal with the motion or pace of
a real event or television
. Examples:
Time Life Magazine
Listening to old radio
broadcasts
Listening to period music
copyservices.tamu.edu/clipart/clip09/index.html
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SYMBOLIC
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Very little immediate physical action
Difficult only if one doesn’t have enough
direct experience to support the symbol
Used at all levels of the Cone in varying
importance
Involves:
• Visual symbols
• Verbal symbols
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VISUAL SYMBOLS
No longer involves
reproducing real situations
Chalkboard and overhead
projector the most widely
used media
Help students see an idea
event, or process
Examples:
Chalkboard
Flat maps
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Two types
Written words – more
abstract
Spoken words – less
abstract
Examples:
Discussion
Explanation/lecture
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How do you use technology in your instruction?
Does the use of technology enhance learning?
Do today’s technology savvy students require
greater usage of technology than in the past?
How can you use technology to create learning
experiences?
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Conclusion:
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