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N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

UNIT 1: HISTORY OF BADMINTON

Prepared by: Mrs. NERIZA C. SUAREZ

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N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

HISTORY OF BADMINTON
Badminton is a court or lawn game played with
lightweight rackets and a shuttlecock. Historically, the shuttlecock
(also known as a “bird” or “birdie”) was a small cork hemisphere
with 16 goose feathers attached and weighing about 0.17 ounce
(5 grams). These types of shuttles may still be used in modern
play, but shuttles made from synthetic materials are also allowed
by the Badminton World Federation.
The game is named for Badminton, the country estate of the
dukes of Beaufort in Gloucestershire, England, where it was first
played about 1873.
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HISTORY OF BADMINTON
The roots of the sport can be traced to ancient
Greece, China, and India, and it is closely related to the
old children’s game battledore and shuttlecock.
Badminton is derived directly from poona, which was
played by British army officers stationed in India in the
1860s. The first unofficial all-England badminton
championships for men were held in 1899, and the first
badminton tournament for women was arranged the next
year.
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HISTORY OF BADMINTON
 The Badminton World Federation (BWF; originally the
International Badminton Federation), the world governing
body of the sport, was formed in 1934.

• Badminton is also popular in Malaysia, Indonesia, Japan,


and Denmark. The BWF’s first world championships were held
in 1977.

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HISTORY OF BADMINTON
 A number of regional, national, and zonal badminton
tournaments are held in several countries. The best-known of
these is the All-England Championships.

 Other well-known international tournaments include


the Thomas Cup (donated 1939) for men’s team competition
and the Uber Cup (donated 1956) for women’s team
competition.

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HISTORY OF BADMINTON
• Badminton first appeared in the Olympic Games as a
demonstration sport in 1972 and as an exhibition sport in
1988.

• At the 1992 Games it became a full-medal Olympic sport, with


competition for men’s and women’s singles (one against one)
and doubles (two against two). Mixed doubles was introduced
at the 1996 Games.

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HISTORY OF BADMINTON
• Competitive badminton is usually played indoors because even light
winds affect the course of the shuttlecock. (Recreational badminton, on
the other hand, is a popular outdoor summertime activity.)

• The rectangular court is 44 feet (13.4 metres) long and 17 feet (5.2
metres) wide for singles, 20 feet (6.1 metres) wide for doubles.

• A net 5 feet (1.5 metres) high stretches across the width of the court at
its centre. A clear space of 4 feet (1.3 metres) around the court is
needed.

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HISTORY OF BADMINTON
• Play consists entirely of volleying—hitting the shuttlecock back
and forth across the net without letting it touch the floor or
ground within the boundaries of the court.
• In international play, athletes compete in best-of-three-games
matches. A game is played to 21 points, provided that the
winner has at least a 2-point advantage. If a 2-point
advantage is never reached, the first player or team to score 30
points wins. Points were only awarded to the serving side until
2006, when the BWF adopted the “rally scoring” system, under
which either side can score at any time.
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IMPORTANT FACTS

1. In 17th Century, Badminton is believed to have originated from


the game “poona” that was played by English Army officers
stationed in a small town in India.

2. At this point, Badminton was just a game played for fun. It was
known as “battledore and shuttlecock” in British India instead
of Badminton.

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NATURE OF BADMINTON
• The aim of the game is to score points by landing the
shuttlecock in the opponent’s court.
• Matches for badminton include singles, doubles, and mixed
doubles.
• The court used for singles and doubles vary in terms of
length and width; the singles court slightly narrower but longer
than the doubles court.
• The game is governed by the Badminton World Federation
(BWF).

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UNIT 1.2:FACILITIES AND EQUIPMENT

Prepared by: Mrs. NERIZA C. SUAREZ

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FACILITIES AND EQUIPMENT

• A rectangle laid out with lines of 40mm


wide, preferably in white or yellow color.
• The Badminton Court Dimensions
are of 13.4m in length and 6.1m in
width. visible to players and officials.

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FACILITIES AND EQUIPMENT

• It plays an important role in badminton


matches. The Badminton World
Federation’s Laws of Badminton
provide specific standards for net
height, width, and construction.

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FACILITIES AND EQUIPMENT


• An official badminton net must measure
5 feet high in the center, and 5 feet, 1
inch at the sides. The net attaches to
vertical posts on either side of the
court. The net should measure 30
inches from bottom to top, and must
consist of a uniform, dark colored
mesh.
• The net should have a white tape
running along the top to make the net’s
full height visible to players and
officials.
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FACILITIES AND EQUIPMENT


• It has a small ball at the front to give it
speed, and feathers protruding from it to
help it float when it is hit high into the air.

• An official shuttlecock must have 14-16


feathers and are usually made from a
goose or duck and from the left wing of the
bird only.

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FACILITIES AND EQUIPMENT


• The racquet is shaped like a tennis racket and has
strings, but weighs much less. The frame of the
racket, including the handle, is not to exceed 680
mm (26.75 inches) in overall length, and 230 mm
(9 inches) in overall width.
• The overall length of the head is not to exceed 290
mm. Most rackets are made from light man-made
materials such as aluminum or graphite, and are
strung with synthetic material such as nylon.

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UNIT 2: SCORING SYSTEM

Prepared by: Mrs. NERIZA C. SUAREZ

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SCORING SYSTEM
Every time you win a rally, you get a point.

The winner of a badminton match is the player(s) who win two


games out of three.

A game is won by being the first to reach 11, 15 or 21 points.

Each game must be won by at least two points and a number of


systems are available for extending a game where a score of
10-10, 14-14 or 20-20 has been reached.

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SCORING SYSTEM
 The server is not allowed to serve until his opponent is ready.
If the opponent attempts to return service, he is deemed to
have been ready.

 Both the server and the opponent receiving the serve are
required to stand so that some part of both feet remains in
contact with the surface of the court while in a stationary
position until the service has been delivered.

 Every time there is a serve –there is a point scored.

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SCORING SYSTEM
The side winning a rally adds a point to its score.

The side winning a game serves first in the next game.

If players commit an error in the service court, the error is


corrected when the mistake is discovered.

When you’re saying the score, always say the server’s score
first.

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SCORING SYSTEM
 At 29 all, the side scoring the 30th point, wins that game.

 At 20 all, the side which gains a 2-point lead first, wins that
game.

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FAULTS
The rules of badminton consider the following as faults:

1. If the shuttle lands outside the boundaries of the court,


passes through or under the net, fail to pass the net,
touches the ceiling or side walls, touches the person or
dress of a player or touches any other object or person.

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FAULTS
The rules of badminton consider the following as faults:

2. If the initial point of contact with the shuttle is not on


the striker's side of the net. (The striker may, however,
follow the shuttle over the net with the racket in the
course of a stroke.)

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FAULTS
The rules of badminton consider the following as faults:

3. If a player touches the net or its supports with racket,


person or dress, invades an opponent's court over the
net with racket or person except as permitted.

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FAULTS
The rules of badminton consider the following as faults:

4. If a player invades an opponent's court under the net


with racket or person such that an opponent is obstructed
or distracted or obstructs an opponent, that is prevents
an opponent from making a legal stroke where the shuttle
is followed over the net.

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FAULTS
The rules of badminton consider the following as faults:

5. If a player deliberately distracts an opponent by any


action such as shouting or making gestures.
 
6. If the shuttle is caught and held on the racket and then
slung during the execution of a stroke.
 

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FAULTS
The rules of badminton consider the following as faults:

7. If the shuttle is hit twice in succession by the same


player with two strokes.

8. If the shuttle is hit by a player and the player's partner


successively or touches a player's racket and continues
towards the back of that player's court.

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FAULTS
The rules of badminton consider the following as faults:

9. If a player is guilty of flagrant, repeated or persistent


offences under Law of Continuous Play, Misconduct,
Penalties.
 
10. If, on service, the shuttle is caught on the net and
remains suspended on top, or, on service, after passing
over the net is caught in the net.

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LETS

'Let' is called by the umpire, or by a player (if there is no


umpire), to halt play. A 'let' may be given for any
unforeseen or accidental occurrence. The rules of
badminton consider the following as 'lets':

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LETS
1. If a shuttle is caught in the net and remains suspended
on top or, after passing over the net, is caught in the net,
it shall be a 'let' except on service.
 
2. If, during service, the receiver and server are both
faulted at the same time, it shall be a 'let'.
 

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LETS
3. If the server serves before the receiver is ready, it shall
be a 'let'.
 
4. If, during play, the shuttle disintegrates and the base
completely separates from the rest of the shuttle, is shall
be a 'let'.
 

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LETS
5. If a line judge is unsighted and the umpire is unable to
make a decision, it shall be a 'let’.

6. A 'let' may occur following a service court error. When


a 'let' occurs, the play since the last service shall not
count and the player who served shall serve again,
except where in situations where the Law of Service
Court Errors is applicable.
 
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SHUTTLE NOT IN PLAY


1. A shuttle is not in play when it strikes the net and remains
attached there or suspended on top.
 
2. A shuttle is not in play when it strikes the net or post and starts
to fall towards the surface of the court on the striker's side of the
net.
 
3. A shuttle is not in play when it hits the surface of the court or a
'fault' or 'let' has occurred.

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SHUTTLE NOT IN PLAY


1. A shuttle is not in play when it strikes the net and remains
attached there or suspended on top.
 
2. A shuttle is not in play when it strikes the net or post and starts
to fall towards the surface of the court on the striker's side of the
net.
 
3. A shuttle is not in play when it hits the surface of the court or a
'fault' or 'let' has occurred.

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SINGLES
1. At the beginning of the game (0-0) and when the
server’s score is even, the server serves from the
right service court. When the server’s score is odd, the
server serves from the left service court.

2. If the server wins a rally, the server scores a point and


then serves again from the alternate service court.

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SINGLES
3. If the receiver wins a rally, the receiver scores a point and
becomes the new server. They serve from the appropriate
service court – left if their score is odd, and right if it is even.

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SINGLES

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DOUBLES
• A side has only one ‘service’.

• The service passes consecutively to the players as


shown in the diagram.

• At the beginning of the game and when the score is


even, the server serves from the right service court.
When it is odd, the server serves from the left court.

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DOUBLES
• If the serving side wins a rally, the serving side scores a
point and the same server serves again from the
alternate service court.

• If the receiving side wins a rally, the receiving side


scores a point. The receiving side becomes the new
serving side.

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DOUBLES
• The players do not change their respective service
courts until they win a point when their side is serving.

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DOUBLES

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DOUBLES
• If players commit an error in the service court, the error
is corrected when the mistake is discovered.

• In a doubles match between A & B against C & D. A & B


won the toss and decided to serve. A to serve to C. A
shall be the initial server while C shall be the initial
receiver.

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Note that this means:


• As in singles, the order of server depends on whether the score is odd or even.
• The service court is changed by the servicing side only when a point is scored. In all other cases, the
players continue to stay in their respective service court from where they played the previous rally. This
guarantees an alternate server.
 

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SINGLES, DOUBLES, AND MIXED DOUBLES


You can have either two or four players on a badminton
court: one player on each side, or a team of two players
on each side. Singles-One-against-one Doubles- two-
against-two.
 

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WARM UP EXERCISES
• Warm up right before you plan to start your workout. In
general, warm up by focusing first on large muscle groups,
such as your hamstrings. Then you can do exercises more
specific to your sport or activity, if necessary.

•  Begin by doing the activity and movement patterns of your


chosen exercise, but at a low, slow pace that gradually
increases in speed and intensity. This is called a dynamic
warmup. A warmup may produce mild sweating, but generally
won't leave you fatigued.
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WARM UP EXERCISES
Here are some examples of warm-up activities:

1. To warm up for a brisk walk, walk slowly for five to 10


minutes.
2. To warm up for a run, walk briskly for five to 10
minutes.
3. To warm up for swimming, swim slowly at first and
then pick up the tempo as you're able.

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WARM UP EXERCISES
HEAD TO TOE WARM-UP EXERCISES
 
• Head Turns: look left, look right; repeat 5 times

• Head Tilt: ear to left shoulder, ear to right shoulder; keep


shoulders down and neck relaxed, repeat 5 times

• Chin Up & Down: shoulders relaxed, drop chin to chest, then


lift chin to ceiling, repeat 5 times

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WARM UP EXERCISES
HEAD TO TOE WARM-UP EXERCISES
• Shoulder Rolls: roll the shoulders backwards 10 times; roll
the shoulders forward 10 times

• Arm Circles: arms stretched out wide; small & big circles,
forward and backward

• Elbows In & Out: hands on shoulders, neck relaxed; push


elbows out to stretch the chest, bring elbows in to stretch the
back; repeat 5 times
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WARM UP EXERCISES
HEAD TO TOE WARM-UP EXERCISES

• Side Bends: stand tall, hands on hips; bend at the waist –


front, side, back, side and then reverse direction Knee Kicks:
stand tall, right knee up and extend the leg; repeat 10 times
then switch to other leg

• Side Leg Lifts: stand tall, straight leg, lift right leg out to the
side; repeat 10 times and switch to the left leg

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

WARM UP EXERCISES
HEAD TO TOE WARM-UP EXERCISES

• Leg Swings: stand tall, bend right leg, heel in, swing leg
forward and back, repeat 10 times, and switch legs (small
movements)

• Point, Flex & Circles: right leg out in front, point toes, and then
flex foot, repeat 10 times, rotate the ankle clockwise 10 times
then counterclockwise 10 times; switch legs and repeat

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

THANK YOU FOR LISTENING!

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOBILITY
1. Knee to wall – You simply push your knee forward to as far as it
comfortably goes over your foot. This exercise is for mobilising our calves
and Achilles, ready for the rest of the warm up and for jumping around the
court.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOBILITY
2. Adductor activation – To do this you should lie on your back, and
alternately bring one leg across your body, back down to your other leg, and
then out to the other side.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOBILITY
3. Glute activation – Lie on your side and lift one leg off the floor in line with
your body and then back down and repeat. Make sure you squeeze your
glutes when lifting your leg!
Our glutes are so important in badminton, powering all of our movements
around the court.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOBILITY
4. Hip mobility – To do this exercise, sit down and roll through your hips
from one side to another whilst remaining in contact with the ground with
your feet. To make this exercise harder, take your hands off the floor.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOBILITY
5. Thread the needle – On your hands and knees you should thread one
arm underneath your body and then bring it out and rotate your arm finishing
pointing towards the sky. A great exercise for warming up your shoulders
and encouraging rotation through the thoracic spine.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOVEMENT PREPARATION

Progressing from the mobility work, the second part of the warm-
up is movement preparation. There are 4 main exercises for
this and we’d recommend doing each exercise twice with 6-8
repetitions:  

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOVEMENT PREPARATION
1. Arabesque – Here you stand on one leg, lean forward and slowly lift the
leg that is in the air further back until you can go no more. From this
position you come to a vertical stance, keeping your leg off the ground
and then drive your knee up.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOVEMENT PREPARATION
2. Forward lunge with rotation – To begin you simply lunge forward
keeping your back leg off the ground. You then place either hand on the
ground next to your leading leg. With the other arm you lift this towards the
sky and rotate towards this side. You then bring this arm down and repeat
the movement with your opposite hand on the floor. 

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOVEMENT PREPARATION

3. Clockwork pattern lunges – We simply lunge in different


directions with both our racket and non-racket leg as shown in
the pictures below. This exercise is key to prepare for different
angles in which we lunge on a badminton court.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

MOVEMENT PREPARATION
4. Press-up and rotation – The initial movement to this is a basic press
up. Then after completing this you should remain in a high plank with your
arms locked and lift one arm off the floor and rotate towards this side.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

EXPLOSIVE MOVEMENT PREPARATION

The final part of the warm-up progresses onto explosive


movements. You should do these exercises 3 times round – the
first round at around 70%, then 80-90%, then at 100% for the
3rd and final round. This will ensure you are ready to be as fast
as you can round the court.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

EXPLOSIVE MOVEMENT PREPARATION


1. Calf jumps – These are vertical jumps with straight legs
whereby you do not touch the floor with your heels, you remain on
your toes. 

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

EXPLOSIVE MOVEMENT PREPARATION


2. Vertical jumps – Here you should bend your legs and jump vertically into
the air. We remind you to only jump to 70% of your maximum effort in the first
time round! Vertical jumps load our main muscle groups as well as getting
blood pumping around the body.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

EXPLOSIVE MOVEMENT PREPARATION


3. Split squat jumps – Here we are jumping in and out of lunges which is
something we frequently do. Doing this movement with high speed and
explosivity will really help prepare you to be fast on court. Make sure you use
your core to help stabilise yourself during this movement.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

EXPLOSIVE MOVEMENT PREPARATION


4. Sprint starts – This trains our off the mark explosivity, which is
helpful for all movements in badminton. This is the only exercise
that requires a larger space. You should start with your feet
shoulder width apart and legs slightly bent. When you choose to go
you should perform a small split step and power into a sprint.

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S
N U E V A E C I J A U N I V E R S I T Y O F S C I E N C E A N D T E C H N O L O G Y

THANK YOU FOR LISTENING!

P E 3 - I N D I V I D U A L / D U A L / C O M B AT I V E S P O R T S

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