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Review Jurnal Yang

Bertopik Penelitin
Kuantitatif dan
Kualitatif
Kelompok 4: Hasnimar
Judul Artikel
Penelitian Kuantitatif
Bahasa Inggris
Augmented Reality Pictorial Storybook: How Does It Influence On
Elementary School Mathematics Anxiety?
Bahasa Indonesia
Buku Cerita Bergambar Augmented Reality: Bagaimana
Pengaruhnya Terhadap Kecemasan Matematika Sekolah Dasar?
Judul Artikel
Penelitian Non Kuantitatif (Research and
Development)
Bahasa Inggris
Development Of Learning Media For Animal Life Cycle Puzzles In
Science Subjects At Fourth Grade Elementary School
Bahasa Indonesia
Pengembangan Media Pembelajaran Puzzle Daur Hidup Hewan
Pada Mata Pelajaran IPA Kelas IV SD
Nama Penulis
Augmented Reality Pictorial Storybook: How Does It Influence On Elementary
School Mathematics Anxiety?
1
Azmil Hasan Lubis, Universitas Islam Negeri Ar-Raniry Banda Aceh
2
Muhammad Darwis Dasopang, Institut Agama Islam Negeri Padangsidimpuan
3
Fitri Ramadhini, Institut Agama Islam Negeri Padangsidimpuan
4
Efrida Mandasari Dalimunthe, Institut Agama Islam Negeri Padangsidimpuan
Nama Penulis

Development Of Learning Media For Animal Life Cycle Puzzles In Science


Subjects At Fourth Grade Elementary School
*Nanda Setyaning Tiyas1, Lukman Nulhakim2, Ahmad Syachruroji3
1,3
Prodi Pendidikan Guru Sekolah Dasar, Universitas Sultan Ageng Tirtayasa, Serang,
Indonesia 2Prodi Pendidikan Ilmu Pengetahuan Alam, Universitas Sultan Ageng
Tirtayasa, Serang, Indonesia
Nama Jurnal

Augmented Reality Pictorial Storybook: How Does It Influence


On Elementary School Mathematics Anxiety?
Jurnal Ilmiah Sekolah Dasar
Nama Jurnal

Development Of Learning Media For Animal Life Cycle Puzzles


In Science Subjects At Fourth Grade Elementary School
Premiere Educandum: Jurnal Pendidikan Dasar dan Pembelajaran
Tautan artikel pada laman Jurnal

Augmented Reality Pictorial Storybook: How Does It Influence


On Elementary School Mathematics Anxiety?
http://e-journal.unipma.ac.id/index.php/PE/article/view/12393/pdf
Tautan artikel pada laman Jurnal

Development Of Learning Media For Animal Life Cycle Puzzles


In Science Subjects At Fourth Grade Elementary School
https://ejournal.undiksha.ac.id/index.php/JISD/article/view/27805/17804
Indeks sinta

Augmented Reality Pictorial Storybook: How Does It Influence


On Elementary School Mathematics Anxiety?
Accreditation S2 (SINTA 2)
Kata kunci Jurnal

Augmented Reality Pictorial Storybook: How Does It Influence


On Elementary School Mathematics Anxiety?
Keywords: Augmented Reality, Pictorial Storybook, Mathematics Anxiety,
Elementary School.
Kata Kunci: Augmented Reality, Buku Cerita Bergambar, Kecemasan Matematika,
Sekolah Dasar.
Kata kunci Jurnal

Development Of Learning Media For Animal Life Cycle Puzzles


In Science Subjects At Fourth Grade Elementary School
Keywords: Learning Media, Puzzle, Animal Life Cycle
Kata Kunci: Media Pembelajaran, Puzzle, Daur Hidup Hewan
Subjek penelitian Jurnal

Augmented Reality Pictorial Storybook: How Does It Influence


On Elementary School Mathematics Anxiety?
siswa kelas V sekolah dasar
Subjek penelitian Jurnal

Development Of Learning Media For Animal Life Cycle Puzzles


In Science Subjects At Fourth Grade Elementary School
Siswa Kelas IV Sekolah Dasar
Jenis penelitian dan argumen jenis penelitian

Augmented Reality Pictorial Storybook: How Does It Influence


On Elementary School Mathematics Anxiety?
Bahasa Inggris
This study aims to explore the effect of Augmented reality pictorial
storybooks on students' anxiety in learning mathematics at the
elementary school level
Jenis penelitian dan argumen jenis penelitian

Bahasa Indonesia
Penelitian ini bertujuan untuk mengeksplorasi pengaruh buku cerita
bergambar augmented reality terhadap kecemasan siswa dalam
pembelajaran matematika di tingkat sekolah dasar
Jenis penelitian dan argumen jenis penelitian

Development Of Learning Media For Animal Life Cycle Puzzles


In Science Subjects At Fourth Grade Elementary School
Bahasa Inggris
This study uses a Research and Development (R&D) method that has been
modified by Sugiyono, which begins with problem analysis, data
collection, product design, product design validation, product revision, and
product testing (limited trial).
Jenis penelitian dan argumen jenis penelitian

Bahasa Indonesia
Penelitian ini menggunakan metode Research and Development
(R&D) yang telah dimodifikasi oleh Sugiyono yang diawali dengan
analisis masalah, pengumpulan data, desain produk, validasi desain
produk, revisi produk, dan uji coba produk (uji coba terbatas).
Terima Kasih
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