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Ica2023 Substanceuse&gamingdisorder
Ica2023 Substanceuse&gamingdisorder
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Global Prevalence
Lithuania 9.3 %
Germany 14%
Sweden 22%
Canada 8.5%
UK 2.7%
94% youth play at
least one hour
United States 2%
China 1.1%
91-99% youth
play at least one Hong Kong 14%
hour
60% youth play at
least one hour
3%
[2.38, 3.91] Global Australia 2.5%
Gaming Disorder
Prevalence
Stevens et al.,
Defining Gaming Disorder
American Psychiatric Association
World Health Organization Diagnostic and Statistical Manual of Mental Disorders-V,
International Classification of Diseases -11, 2018 2013
Research Question 2: Will previous (a) alcohol, (b) nicotine, and (c) cannabis use
increase subsequent problematic gaming use?
Research Question 3: Does (a) alcohol, (b) nicotine, (c) cannabis, and (d)
problematic gaming use differ depending on preexisting risk factors
Early Adolescents
Income, risk aversion, and being male are all individual predictors of
problamatic gaming. Whereas income is the only predictor of
substance use (risk aversion for nicotine).
There are many overlaps between substance use and problomatic gaming.
However, substance use and problematic gaming are not necessarily co-
morbid even if there is the same underlying neural mechanism