Professional Documents
Culture Documents
Report Playing Games
Report Playing Games
Group 3:
1. Chrystaloka
2. Jeefven
3. Michael Wie Lie
4. Wayne Lee
Executive Summary
Background
Conclusion and
Recommendations
References
Appendices
Executive
Summary
3
BACKGROUN
D
It contains data about our friends in the class.
We prepared 9 questions to conclude.
We chose this topic because so many friends
playing games when we are studying.
It contains about what kind of games and the
reason they play games.
Curiousity about the reason they play games.
4
Main Body
- According to
pewsresearch.com, majority
of humans have smartphone.
Main Body
- More than 50% of students play
by a group, but there are also
play solo and duo.
https://childmind.org/article/healthy-limits-on-video-games/
https://theconversation.com/who-tetapkan-kecanduan-game-sebagai-gangguan-menta
l-bagaimana-gamer-indonesia-bisa-sembuh-99029
References
https://www.researchgate.net/publication/236971246_Habitual_computer_game_play
ing_at_night_is_related_to_depressive_symptoms
https://www.pewresearch.org/internet/2019/03/07/use-of-smartphones-and-social-me
dia-is-common-across-most-emerging-economies/
https://www.quora.com/Do-you-prefer-playing-video-games-alone-against-friends-or
-online-against-the-world#:~:text=Single%20player%20games%20offer%20more,for
%20the%20hell%20of%20it
Thankyou!!