Introduction • This chapter focuses on training design activities, which involves preparing and planning events to facilitate an effective learning process
make 10 calls a day to new customers (what) in the territory assigned (where/when), and will be able to generate 3 sales worth at least $500 from these calls (how, or the criterion).
Final Objective—3 Components 1. Performance: What the trainee will be able to do after the training 2. Condition: The tools, time, and situation under which the trainee is expected to perform the behaviour 3. Criterion: The level of acceptable performance, standard, or criteria against which performance will be judged
Purchase-or-Design • The use of external sources to provide training and development programs and services is known as outsourcing • Organizations allocate more than half of direct training expenditures to external sources • Main reasons: cost savings, time savings, and improvement in compliance and accuracy
Purchase Decision Factors • Cost-benefit analysis • Time (to design program) • Expertise • Time (implementation timelines) • Number of employees who need training • Extent to which future employees will require training
Training Content • Must be based on the training needs and objectives • Can also be determined by comparing the gap between employees’ current levels of knowledge and skills and the organization’s desired levels
Training Methods • Once content is determined, selection of training methods is required • Training methods can be active vs. passive, one-way vs. two-way, or informational vs. experiential • Another distinction is WHERE they take place: on-the-job, off-the-job, or technology- delivered training
Productive Responses • Learning and retention are best achieved through methods where the trainee actively uses the training content rather than passively watching, listening to, or imitating the trainer
Active Practice • Practice: Physical or mental rehearsal of a task, skill, or knowledge to achieve some level or proficiency in performing the task or demonstrating the knowledge • Active practice: Providing trainees the opportunities to practise performing a task or using knowledge during training
Active Learning • Routine expertise, a traditional approach to training, reproduces behaviours in similar settings • Adaptive expertise is the ability to use knowledge and skills across a range of tasks, settings, and situations
Active Learning • Gives trainees control over their own experience through exploratory/discovery learning, which is in contrast to proceduralized instruction
Error-Management Training (EMT) • EMT encourages trainees to make errors during training and to learn from them • Training is error-avoidant when it is highly structured so they are less likely to make errors
Characteristics of EMT • Trainees are provided only basic, training- relevant information and told to explore problems on their own • Trainees are told to expect errors and frame them positively (error-management instructions)
that need improvement—helps focus 2. Forces trainees to develop thoughtful strategies and deeper information processing 3. Errors lead to greater practice
Summary • Described main activities in the design of a training program • Illustrated how to write training objectives (key elements and components) • Explained purchase or design considerations including importance of RFP
Summary • Examined factors in training design, including training content, methods, active practice, and conditions of practice • Discussed active learning and design elements that promote adaptive expertise • Explored error management training