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Lecture 02

Concepts And Definitions


Rest?

• Rest is a state where an object is


stationary, and its position remains fixed in
relation to its surroundings.
• In other words, there is no motion taking
place.
• Example: An example of rest in computer
science could be a computer mouse sitting
on a desk when it is not being used. The
mouse is not moving and is in a state of
rest.
Motion?
• Motion is the change in position of
an object with respect to time. It can
be described in terms of speed,
direction, and acceleration.
• Example: An example of motion in
computer science could be the
movement of a cursor on a
computer screen. As the user moves
the mouse, the cursor changes its
position with respect to time.
Cartesian Coordinate System?
The Cartesian coordinate system is a system used to describe the position of an
object in space.

It is based on the use of x, y, and z coordinates to determine the location of an


object.

Example: A common example of the use of the Cartesian coordinate system in


computer science is in computer graphics. In this context, the Cartesian coordinate
system is used to determine the position of objects in a virtual 3D space.
Distance?
• Distance is the measurement of the
space between two points. It is usually
measured in units such as meters,
kilometers, or miles.
• Example: An example of the use of
distance in computer science is in the
design of computer networks.
• Network administrators often use
distance metrics such as hops or
latency to determine the most efficient
routing of data packets.
Displacement?
• Displacement is the measurement of the change in position
of an object from its starting point. It considers the distance
and direction of the movement.
• Example: An example of the use of displacement in
computer science is in the movement of robotic arms.
Displacement can be used to calculate the change in
position of the robotic arm as it moves from one point to
another.
Velocity?
• Velocity is the rate of change of
displacement over time. It is a
vector quantity that includes
both magnitude and direction.
• Example: An example of the use
of velocity in computer science is
in the design of self-driving cars.
Velocity can be used to calculate
the speed and direction of the car
as it moves on the road.
Acceleration?

Acceleration is the rate of change of velocity over time. It is a vector quantity


that includes both magnitude and direction.

Example: An example of the use of acceleration in computer science is in the


design of video games. Acceleration can be used to simulate the movement
of objects such as vehicles or characters in the game.

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