The document defines key concepts related to motion in computer science including rest, motion, the Cartesian coordinate system, distance, displacement, velocity, and acceleration. Examples are provided for each concept showing how it applies to computer science domains like computer graphics, computer networks, robotics, self-driving cars, and video games.
The document defines key concepts related to motion in computer science including rest, motion, the Cartesian coordinate system, distance, displacement, velocity, and acceleration. Examples are provided for each concept showing how it applies to computer science domains like computer graphics, computer networks, robotics, self-driving cars, and video games.
The document defines key concepts related to motion in computer science including rest, motion, the Cartesian coordinate system, distance, displacement, velocity, and acceleration. Examples are provided for each concept showing how it applies to computer science domains like computer graphics, computer networks, robotics, self-driving cars, and video games.
stationary, and its position remains fixed in relation to its surroundings. • In other words, there is no motion taking place. • Example: An example of rest in computer science could be a computer mouse sitting on a desk when it is not being used. The mouse is not moving and is in a state of rest. Motion? • Motion is the change in position of an object with respect to time. It can be described in terms of speed, direction, and acceleration. • Example: An example of motion in computer science could be the movement of a cursor on a computer screen. As the user moves the mouse, the cursor changes its position with respect to time. Cartesian Coordinate System? The Cartesian coordinate system is a system used to describe the position of an object in space.
It is based on the use of x, y, and z coordinates to determine the location of an
object.
Example: A common example of the use of the Cartesian coordinate system in
computer science is in computer graphics. In this context, the Cartesian coordinate system is used to determine the position of objects in a virtual 3D space. Distance? • Distance is the measurement of the space between two points. It is usually measured in units such as meters, kilometers, or miles. • Example: An example of the use of distance in computer science is in the design of computer networks. • Network administrators often use distance metrics such as hops or latency to determine the most efficient routing of data packets. Displacement? • Displacement is the measurement of the change in position of an object from its starting point. It considers the distance and direction of the movement. • Example: An example of the use of displacement in computer science is in the movement of robotic arms. Displacement can be used to calculate the change in position of the robotic arm as it moves from one point to another. Velocity? • Velocity is the rate of change of displacement over time. It is a vector quantity that includes both magnitude and direction. • Example: An example of the use of velocity in computer science is in the design of self-driving cars. Velocity can be used to calculate the speed and direction of the car as it moves on the road. Acceleration?
Acceleration is the rate of change of velocity over time. It is a vector quantity
that includes both magnitude and direction.
Example: An example of the use of acceleration in computer science is in the
design of video games. Acceleration can be used to simulate the movement of objects such as vehicles or characters in the game.