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AMB200

•Learning and Memory

• Chapter 4
Conceptual Map of Chapter 4

Behavioural Learning
Theories

Cognitive Learning Consumer


Theories Behaviour

Memory

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The Learning Process
• Learning is a relatively permanent change in behaviour caused by
experience.

• Incidental Learning = Casual, unintentional acquisition of knowledge.

• Learning is an ongoing process:


• Knowledge is constantly being revised
• Can be either simple association (logo recognition) or complex
cognitive activity (writing an essay)

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Behavioural Learning Theories
• Behavioural learning theories assume that learning takes place as the result of
responses to external events.

• People’s experiences are shaped by feedback they receive as they go through life.

• Actions result in rewards and punishments, which influence future responses to


similar situations.

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Behavioural Learning Theories

Two major approaches to learning:

• Classical Conditioning

• Instrumental (or Operant)


Conditioning.

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Classical Conditioning

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Classical Conditioning: Example
https://www.youtube.com/watch?v=sDewR2jM138

How does classical conditioning work for the brand?


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Classical Conditioning: Example
Relaxation
excitement,
etc.

Assume this is a new brand

Repeat, repeat, repeat

Conditioned response Relaxation


excitement,
etc.

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Classical Conditioning: Example
Jane loves the commercial for Kleenex tissues, because she really
likes seeing the fuzzy little puppies in the ad romping around. At the
grocery store, she never considers another brand of issue. She just
assumes that Kleenex is the softest brand.

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Marketing Applications of Classical Conditioning
Principles

• Creating positive associations by marketing:


• Ads often pair products with a positive stimulus (e.g. music, humour,
imagery) to create a desirable association.
• Companies use ethnic-sounding names for their products to transfer
positive thoughts and feelings about that country to their products (e.g.
Old El Paso uses images and fonts that remind consumers of Mexico)

• Applications of repetition:
• Marketers attempting to condition an association must ensure that
consumers have been exposed to the stimulus enough times to make it
‘stick’.

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Memory Systems

• There are three distinct memory systems:

Sensory Memory

• Very temporary storage of information we receive from our senses.

Short-Term Memory (STM)

• Limited period of time and limited capacity


• Working memory (i.e. holds memory we are currently processing).

Long-Term Memory (LTM)

• Can retain information for a long period of time


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Memory Systems

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Associative Networks

• Associative networks: related


information organised according to
some set of relationships.

• Knowledge structures: storage units like


complex ‘spider webs’ filled with pieces
of data.

• Node: piece of information connected


to other information via associative
links.

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Neuromarketing
Storing Information in Memory

•Traditional perspective (“multiple store model”) assumes that STM & LTM are separate systems.

Activation models of memory:

• Argue that different levels of processing occur depending on the nature of the processing task.

• The deeper the processing the more likely information is to be stored in LTM.

• Propose that information is stored in an associative network.

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Retrieving Information for Purchase
Decisions
• Retrieval is the process whereby information is recovered from LTM.

• Factors Influencing Retrieval

• Physiological factors (e.g. age)

• Situational factors (e.g. brand, viewing environment)

• Pioneering brand: first brand to enter a market and generally easier to


retrieve from memory

• Viewing environment: Commercials shown first in a series of ads are


recalled better than those shown last

• State dependent retrieval (also called ‘mood congruence effect’).

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Retrieving Information for Purchase
Decisions
• Factors Influencing Forgetting

• Decay: The structural changes in the brain produced by learning simply go away.

• Retroactive Interference: Consumers forget stimulus-response associations when new


responses to the same or similar stimuli are learned.

• Proactive Interference: When prior learning interferes with new learning.

• Part-list Cueing Effect: When only a portion of the items in a category are presented to
consumers, the omitted items are not as easily recalled.

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Products as Memory Markers

•Products and ads themselves can serve as powerful retrieval


cues.

• E.g. Spokes characters can serve as memory and


learning devices

•The Marketing Power of Nostalgia

• Spontaneous recovery: the ability of a stimulus to


evoke a response years after it is initially perceived.

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Problems with Memory Measures
• Recognition vs. Recall:

• Typical recognition test: subjects are shown ads/brands


and asked if they have seen them before.

• Typical recall test: subjects are asked to independently


think of what they have seen without being prompted first.

• Problems with memory measures:


• False Memories: The mistaken belief that something has occurred.

• Memory Lapses: Unintentionally forgetting information by omitting, averaging, telescoping.

• Memory for Facts and Feelings: Recall is insufficient to alter preferences. Need more sophisticated attitude-changing strategies

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