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MOTIVASI 8.30 am until 10.

00 am HUMAN TACO Stick labeled note card (with taco ingredient) on the back of everyones shirt. (I.e. the word meat printed on a note card) Have each player mingle around asking yes/no uestions to find out the taco ingredient that is on their back. !"plain the correct order of ingredients in a Human #aco$ shell% meat% cheese% lettuce% tomato% salsa and then give the start command% &Im hungry' (ets eat' )un for the *order'+ !ach individual must find out which ingredient they are and then find enough to form a complete Human #aco. (,- minutes)

Ball of Yarn .or this e"ercise the trainer will need a ball of yarn. #he trainer should say her/his name and an interesting fact about her/himself. #hen% holding the end of the yarn% toss the ball to a participant. #he participant will say his/her name and an interesting fact% then% holding on to part of the yarn% toss the ball to another participant. *y the time everyone has spoken% there will be a large web of yarn. #his activity can also be used as a review tool / each participant says something about the topic% then tosses the yarn. (,- minutes). MISSION POSIBL 0ontinue from the *all of 1arn games. #he team must locate the ball on top the yarn into the cone. #he rules are% they cannot drop either yarn or ball in their way to the target place. If its happen% the team consider as the lose team. #he winner will be determining as they complete without any mistakes.
MA!IN"A / #eam shout out #IA$AH P TAN" %.00 &m until '.30 &m LI"HT ( #SIS ON TH MA#SH Each player is given 2 sheets of paper. The player must cross "the marsh" stepping only on "hummocks" - the sheets of paper. At first, the player steps on one of the sheets with his/her feet. Another sheet he/she places in front of him/her. Then he/she must step on this sheet an put the previous one in front of. The player who crosses the room the first is the winner. #AT #AC !ach team must sit down in a row of their team. .irst person would be the first challenger of each team. #hen% they will play paper% scissors and rock to decide the winner. #he winner must run to the back of their team. #he second person of team will be the ne"t opponent until the end of their team. #he first team that completes challenge becomes a winner. BALL #UNN # !ach team must take care of their ball from stolen. Instead of it% they must try to steal the attach paper from another team to eliminate for their team become a winner.

#IA$AH PA"I ).30 am until 8.30 am LI"HT ( #CIS SHO *ACTO#Y Have the group stand in a large circle shoulder to shoulder. #hen have everyone remove their shoes and put them in the center. 2fter the group has formed a pile with their shoes% the leader has everyone choose two different shoes other than their own. #hey should put them on their feet (halfway if they are too small). #he group then needs to successfully match the shoes and put them in proper pairs by standing ne"t to the individual wearing the other shoe. #his will probably result in a tangled mess / and lots of giggles'

MACHIN S +,oo&-rati.-/0rama1 3roups of 4/5- must create a moving machine by miming it all together% (each person is a part of the machine). 6thers must try to guess what the machine is. 7o talking or noises are allowed.

(T#A ACTIVITY

MIN *I L$ +a,ti.-/,oo&-rati.-1 Split the group into , (not each of them). 6ne group will be the mines. #hey will be stationary in the playing area. 6ne group will be the rowers trying to get across the playing field. #he trick is% they will have their eyes closed. #he third group will be the assistants. #hey will be located on the other side of the playing field and will direct the rowers safely across. If a rower bumps into a mine% they blow up. #he groups should rotate so everyone gets to be everything.

T LU# S #BU2 2O2O P #ISA CO2LAT S #BU2 P NAI2 T PUN" T LU# S #BU2 2O2O P #ISA CO2LAT S #BU2 P NAI2 T PUN"

MINYA2 MASA2 SUSU S "A# VANILLA AI# "ULA MINYA2 MASA2 SUSU S "A# VANILLA AI# "ULA

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