Professional Documents
Culture Documents
Gerbo Treesneaker, Level 3
Gerbo Treesneaker, Level 3
STR 14 +2 HP 29 20 ft/x4
STRENGTH HIT POINTS
DEX 17 +3 AC 17 = 10 + +3 + +0 + +3 + +1 + +0 + +0 + +0 –1
DEXTERITY ARMOR CLASS
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 16 +3 PENALTY
CONSTITUTION
CROSS-CLASS
TOUCH 14 FLAT-FOOTED 14 SKILLS MAX RANKS 6/3
INT 13 +1 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER
0 ft 1 lb P Small One-handed = + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
+1 Longsword +5 1d6+3 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
60 ft 1 lb P Small Two-handed = + +
= + +
AMMUNITION
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
Skills marked with¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with6 are cross-class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
AMMUNITION
SPECIAL ABILITIES
Expedition to Undermountain 3,000 / 6,000 –– RACE ABILITIES ––
• -2 Strength, +2 Constitution
CAMPAIGN EXPERIENCE POINTS • Base land speed of 20 feet.
• Low-Light Vision
GEAR • Spell-like abilities: 1/day - speak with animals(burrowing),
dancing lights,
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS ghost sound, prestidigitation
• Weapon Familiarity: Gnomes treat gnome hooked hammers as martial
Studded Leather Light +3 +5 weapons, rather than exotic weapons.
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
• +2 racial bonus on saving throws against illusions
–1 15% 20 10 • +1 modifier to the DC for all saving throws against illusion spells
you cast.
SHIELD/PROTECTIVE ITEM • +1 racial bonus on attack rolls against kobolds and goblinoids
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
• +4 dodge bonus to AC against giants
• +2 racial bonus on Craft (alchemy) and Listen checks.
SPECIAL PROPERTIES • Favored Class: Bard
–– CLASS ABILITIES ––
• Proficient in light armor, and all shields(except tower shields)
• Proficient with all simple and martial weapons, and with Gnome
OTHER POSSESSIONS Hooked Hammer.
ITEM Wgt ITEM Wgt
• Wild Empathy(Ex): You can make a check(1d20+4) to improve the
Arrows (20) 3 attitude of an animal. You must be within 30 feet of it, and it
Backpack 2 generally takes one minute to perform the action.
Bedroll 5 • Favored Enemy: You have certain types of enemies that you have
extensive knowledge about. Against these creatures, you gain the
Flint and Steel 0
listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival
Rope, hempen (50 ft.) 10 checks, as well as weapon damage rolls.
Torch 1 ¤ Humanoid (goblinoid) (+2 bonus)
Torch 1 –– FEATS ––
• Endurance (PH 93)² : +4 bonus on checks or saves to resist
Torch 1
nonlethal damage.
Waterskin 4 • Power Attack (PH 98) : Trade attack bonus for damage (up to base
attack bonus).
Magic Items Equipped by Slot • Track (PH 101)² : Use Survival skill to track.
• Two-Weapon Fighting (PH 102)² : Reduce two-weapon fighting
Ring Slot (RH) penalties by 2.
(none) (0 GP) • Two-Weapon Defense (PH 102) : Off-hand weapon grants +1 shield
Ring Slot (LH) bonus to AC.
(none) (0 GP)
Hand Slot
(none) (0 GP) 0
Arm Slot
(none) (0 GP) 0
Head Slot
(none) (0 GP) 0
Face Slot
(none) (0 GP) 0
Shoulder Slot
(none) (0 GP) 0
Neck Slot
(none) (0 GP) 0
Body Slot
(none) (0 GP) 0
Torso Slot
(none) (0 GP) 0
Waist Slot
(none) (0 GP) 0
Feet Slot
(none) (0 GP) 0
TOTAL WEIGHT CARRIED 37
NOTES LANGUAGES
Common 1
Gnome 2
Goblin 3
5
Turning/Rebuking
Times/Day Used
6 Check Modifier
43.5 87 131.25
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD
Turning/Reb Most Powerful Undead
uking # of HD Turned/Rebuked
9 Affected(Max HD)
# Up to 0 2d6
131 263 656
If your cleric level is double
# 1-3 the HD of the undead or
LIFT OVER LIFT OFF PUSH
# HEAD GROUND DRAG 4-6 more, the undead are
destroyed/commanded
# MONEY 7-9 rather than turned/rebuked.
PP Dispelling rebuking/turning
# 10-12 works like turning/rebuking,
#
GP 13-15 but you must equal or
exceed the check result of
#
SP 16-18 the cleric who
CP rebuked/turned.
# 19-21
# Art 22+
#
Gems
Other (GP)
#
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES
"+2 bonus to Survival checks underground"
"+2 bonus to Survival checks in aboveground
natural environments"
"+2 bonus to Survival checks when following
tracks"