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Gerbo Treesneaker Greg The High Forest

CHARACTER NAME PLAYER REGION

Ranger Gnome(Rock) Male Neutral Good Mielikki


CLASS RACE GENDER ALIGNMENT DEITY

3 Small Humanoid (gnome) 62 3'6" 46 lbs. Cobalt Blue Black


LEVEL SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR
CHARACTER RECORD SHEET
ABILITY ABILITY TEMP. TEMP.
TOTAL WOUNDS NONLETHAL DAMAGE SPEED
ABILITY NAME SCORE MODIFIER SCORE MODIFIER

STR 14 +2 HP 29 20 ft/x4
STRENGTH HIT POINTS

DEX 17 +3 AC 17 = 10 + +3 + +0 + +3 + +1 + +0 + +0 + +0 –1
DEXTERITY ARMOR CLASS
TOTAL ARMOR SHIELD DEX SIZE NATURAL DEFLECT MISC MOD ARMOR
DAMAGE REDUCTION
BONUS BONUS MODIFIER MODIFIER ARMOR MOD CHECK
CON 16 +3 PENALTY
CONSTITUTION

CROSS-CLASS
TOUCH 14 FLAT-FOOTED 14 SKILLS MAX RANKS 6/3
INT 13 +1 ARMOR CLASS ARMOR CLASS KEY SKILL ABILITY MISC.
SKILL NAME RANKS
INTELLIGENCE ABILITY MODIFIER MODIFIER MODIFIER

WIS 15 +2 6 Appraise¹ INT +1 = 1 + 0 + 0


WISDOM
INITIATIVE +3 = +3 + +0 6 Balance¹ DEX* +2 = 3 + 0 + -1
MODIFIER
CHA 12 +1 TOTAL DEX MISC.
6 Bluff¹ CHA +1 = 1 + 0 + 0
CHARISMA MODIFIER MODIFIER
… Climb¹ STR* +1 = 2 + 0 + -1
BASE ABILITY MISC. & TEMP CONDITIONAL MODIFIERS
SAVING THROWS TOTAL SAVE MODIFIER MAGIC MODIFIER
… Concentration¹ CON +3 = 3 + 0 + 0
FORTITUDE +6 = +3 + +3 + +0 + … Craft skills…¹ INT +1 = 1 + 0 + 0
(CONSTITUTION)
6 Diplomacy¹ CHA +1 = 1 + 0 + 0
REFLEX +6 = +3 + +3 + +0 + 6 Disguise¹ CHA +1 = 1 + 0 + 0
(DEXTERITY)
6 Escape Artist¹ DEX* +2 = 3 + 0 + -1
WILL +3 = +1 + +2 + +0 + 6 Forgery¹ INT +1 = 1 + 0 + 0
(WISDOM)
6 Gather Information¹ CHA +1 = 1 + 0 + 0
TEMP. SPELL … Heal¹ WIS +7 = 2 + 5 + 0
RESISTANCE
0
BASE ATTACK BONUS +3 … Hide¹ DEX* +6 = 3 + 0 + 3
ARCANE SPELL 6 Intimidate¹ CHA +1 = 1 + 0 + 0
GRAPPLE +1 = +3 + +2 + –4 + +0 FAILURE *
MODIFIER
… Jump¹ STR* –5 = 2 + 0 + -7
BASE STR SIZE MISC.
TOTAL ATTACK MODIFIER MODIFIER MODIFIER ACTION POINTS … Knowledge (dungeoneering) INT +7 = 1 + 6 + 0
… Knowledge (geography) INT +4 = 1 + 3 + 0
STR SIZE MISC. TEMP.
TOTAL
BASE ATTACK BONUS
MODIFIER MODIFIER MODIFIER MODIFIER
… Knowledge (nature) INT +9 = 1 + 6 + 2
MELEE +6 = 3 + +2 + +1 + +0 + … Listen¹ WIS +10 = 2 + 6 + 2
ATTACK BONUS
… Move Silently¹ DEX* +2 = 3 + 0 + -1
RANGED +7 = 3 + +3 + +1 + +0 + 6 Perform skills ...¹ CHA +1 = 1 + 0 + 0
ATTACK BONUS
TOTAL BASE ATTACK BONUS DEX SIZE MISC. TEMP.
… Ride¹ DEX +3 = 3 + 0 + 0
MODIFIER MODIFIER MODIFIER MODIFIER
… Search¹ INT +6 = 1 + 5 + 0
6 Sense Motive¹ WIS +2 = 2 + 0 + 0
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
… Spot¹ WIS +8 = 2 + 6 + 0
+1 Longsword +7 1d6+3 19-20/x2 … Survival¹ WIS +7 = 2 + 5 + 0
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
… Swim¹ STR** +0 = 2 + 0 + -2

0 ft 2 lb S Small One-handed … Use Rope¹ DEX +3 = 3 + 0 + 0


= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Short Sword +6 1d4+2 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

0 ft 1 lb P Small One-handed = + +
= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
+1 Longsword +5 1d6+3 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

0 ft 2 lb S Small Two-Weapon (primary) = + +


= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Short Sword +4 1d4+1 19-20/x2
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

0 ft 1 lb P Small Two-Weapon (secondary) = + +


= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
Shortbow +7 1d4 20/x3
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +

60 ft 1 lb P Small Two-handed = + +
= + +
AMMUNITION …………… …………… …………… ……………
= + +
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL = + +
= + +
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES = + +
Skills marked with¹ can be used normally even if the character has zero (0) skill ranks.
Skills marked with6 are cross-class skills.
* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
AMMUNITION …………… …………… …………… ……………
SPECIAL ABILITIES
Expedition to Undermountain 3,000 / 6,000 –– RACE ABILITIES ––
• -2 Strength, +2 Constitution
CAMPAIGN EXPERIENCE POINTS • Base land speed of 20 feet.
• Low-Light Vision
GEAR • Spell-like abilities: 1/day - speak with animals(burrowing),
dancing lights,
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS ghost sound, prestidigitation
• Weapon Familiarity: Gnomes treat gnome hooked hammers as martial
Studded Leather Light +3 +5 weapons, rather than exotic weapons.
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
• +2 racial bonus on saving throws against illusions
–1 15% 20 10 • +1 modifier to the DC for all saving throws against illusion spells
you cast.
SHIELD/PROTECTIVE ITEM • +1 racial bonus on attack rolls against kobolds and goblinoids
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
• +4 dodge bonus to AC against giants
• +2 racial bonus on Craft (alchemy) and Listen checks.
SPECIAL PROPERTIES • Favored Class: Bard
–– CLASS ABILITIES ––
• Proficient in light armor, and all shields(except tower shields)
• Proficient with all simple and martial weapons, and with Gnome
OTHER POSSESSIONS Hooked Hammer.
ITEM Wgt ITEM Wgt
• Wild Empathy(Ex): You can make a check(1d20+4) to improve the
Arrows (20) 3 attitude of an animal. You must be within 30 feet of it, and it
Backpack 2 generally takes one minute to perform the action.
Bedroll 5 • Favored Enemy: You have certain types of enemies that you have
extensive knowledge about. Against these creatures, you gain the
Flint and Steel 0
listed bonus to Bluff, Listen, Sense Motive, Spot, and Survival
Rope, hempen (50 ft.) 10 checks, as well as weapon damage rolls.
Torch 1 ¤ Humanoid (goblinoid) (+2 bonus)
Torch 1 –– FEATS ––
• Endurance (PH 93)² : +4 bonus on checks or saves to resist
Torch 1
nonlethal damage.
Waterskin 4 • Power Attack (PH 98) : Trade attack bonus for damage (up to base
attack bonus).
Magic Items Equipped by Slot • Track (PH 101)² : Use Survival skill to track.
• Two-Weapon Fighting (PH 102)² : Reduce two-weapon fighting
Ring Slot (RH) penalties by 2.
(none) (0 GP) • Two-Weapon Defense (PH 102) : Off-hand weapon grants +1 shield
Ring Slot (LH) bonus to AC.
(none) (0 GP)
Hand Slot
(none) (0 GP) 0
Arm Slot
(none) (0 GP) 0
Head Slot
(none) (0 GP) 0
Face Slot
(none) (0 GP) 0
Shoulder Slot
(none) (0 GP) 0
Neck Slot
(none) (0 GP) 0
Body Slot
(none) (0 GP) 0
Torso Slot
(none) (0 GP) 0
Waist Slot
(none) (0 GP) 0
Feet Slot
(none) (0 GP) 0
TOTAL WEIGHT CARRIED 37
NOTES LANGUAGES

Common 1

Gnome 2

Goblin 3

4 CARRYING INFO TURN/REBUKE ATTEMPTS

5
Turning/Rebuking
Times/Day Used
6 Check Modifier
43.5 87 131.25
7
LIGHT HEAVY
8 LOAD MED LOAD LOAD
Turning/Reb Most Powerful Undead
uking # of HD Turned/Rebuked
9 Affected(Max HD)

# Up to 0 2d6
131 263 656
If your cleric level is double
# 1-3 the HD of the undead or
LIFT OVER LIFT OFF PUSH
# HEAD GROUND DRAG 4-6 more, the undead are
destroyed/commanded
# MONEY 7-9 rather than turned/rebuked.
PP Dispelling rebuking/turning
# 10-12 works like turning/rebuking,
#
GP 13-15 but you must equal or
exceed the check result of
#
SP 16-18 the cleric who
CP rebuked/turned.
# 19-21
# Art 22+
#
Gems
Other (GP)
#
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES
"+2 bonus to Survival checks underground"
"+2 bonus to Survival checks in aboveground
natural environments"
"+2 bonus to Survival checks when following
tracks"

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