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Well Tempered Uncertainty for Cable Ties & Jam Jar Lids.

(For four players.)


Ben Jose. (2009)

_______

Movement A: employs the use of cable ties.

The pointed tip of the cable tie should be pulled through the case.
By pulling the tie through the case a “click” will sound, which
forms the focused sound of movement A.
Players must independently select a line from the four provided
from which to play.
The blocks notated provide the appropriate performance
directions.
The width of block indicates the duration for which a player
creates “click(s).”
Thickness of block determines the density of “clicks” created
during this unit of time.
(For example a thick block would require a great number of
“clicks”, and a thin block would require very few.)
The number of “click(s)” should be spread as evenly as possible
within this particular unit of time.
______

Movement B: employs the use of safety buttons found on food


container lids.
Pressing then releasing this button produces a “click” which is the
focused sound of movement B.
Lids should be held comfortably in both hands, allowing the
simple yet precise action to be made.
Players must independently select a line from the four provided
(alike movement A) which has not yet been used to play from in
addition to a rounded score, which are to be read simultaneously.
Using the directions of the scores players must produce “cick(s)”
directed as necessary by the notated blocks in a similar manner
to movement A.
In the same approach to movement A, blocks notated provide the
appropriate performance directions for movement B.

Width of block indicates the duration for which a player creates


“click(s).”
Thickness of block the density of “clicks” created during this unit
of time. For example a thick block would require a great number
of “clicks”, and a thin block would require very few.
The number of “click(s)” should be spread as evenly as possible
within this particular unit of time.

At the same time the circular perimeter score should be read,


which indicates the point on the button (NB: the button is the
central raised area only of the lid, and not the entire top surface)
which should be pressed. For example, a point positioned toward
the exterior of outline would specify that the outside area of the
button (rather then the central area) should be pressed.

The line within the circular score is marked at specific points with
dashes. Each dash corresponds to the new point on the button
which should be pressed. Players should move to the next dash
on the line in a continuous direction for each new block read from
the scores (used in movement A) which determine density and
duration of “click(s)” (I.e. for each new duration of clicks a
different point on the button should be pressed, indicated by the
mark on the line which may be read from either ending.)
_______

Movement B should follow Movement A as effortlessly as possible.


(I.e. once a player has finished the events of Movement A, then
those of Movement B should begin without pause.)

The duration of the piece in its entirety is approximate and of a


mutual predetermined length.

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