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Bahagian Pembangunan Kurikulum

KEMENTERIAN PENDIDIKAN MALAYSIA

salient and basic language rules are


learnt through meaningful contexts;
pupils should be able to use grammar
rules in speech and writing;
communication should be carried out
effectively and accurately;

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Grammar rules to be learnt:


Parts of speech
Sentence types
In order to achieve accuracy in learning
english, pupils need to know and use
grammar items learnt effectively.
Important in the teaching of grammar:
should not teach in isolation
should be taught in context
rules of grammar can be taught
after teaching a particular
grammar item in context
Bahagian Pembangunan Kurikulum
KEMENTERIAN PENDIDIKAN MALAYSIA

National Schools

National Type Schools

5.1.1 Able to use nouns correctly


and appropriately:
(a) common nouns
(b) collective nouns

5.1.1 Able to use nouns correctly


and appropriately:
(a) countable nouns
(b) uncountable nouns

5.1.2 Able to use pronouns


correctly and appropriately:
(a) reflexive
(b) interrogative

5.1.2 Able to use pronouns


correctly and appropriately:
(a) interrogative

5.1.3 Able to use verbs correctly and


appropriately:
(a) simple future tense
(b) future continuous tense

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

5.1.3 Able to use verbs correctly


and appropriately:
(a) present continuous
tense
(b) past continuous tense

National Schools

National Type Schools

5.1.4 Able to use conjunctions


correctly and appropriately:
(a) although
(b) since

5.1.4 Able to use conjunctions


correctly and appropriately:
(a) although
(b) since

5.1.5 Able to use prepositions


correctly and appropriately:
(a) over
(b) among
(c) through
(d) across
(e) along
(f) against

5.1.5 Able to use prepositions


correctly and appropriately:
(a) beside
(b) next to
(c) between
(d) near
(e) over

5.1.6 Able to use adjectives correctly


and appropriately.

5.1.6 Able to use adjectives


correctly and appropriately:
(a) comparative
(b) superlative

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

National Schools

National Type Schools

5.1.7 Able to use articles correctly


and appropriately.

5.1.7 Able to use articles


correctly and appropriately.

5.1.8 Able to use adverbs


correctly and appropriately:
(a) frequency
(b) degree

5.1.8 Able to use adverbs


correctly and appropriately:
(a) place
(b) frequency

5.2.1 Able to construct imperative


sentences correctly.

5.2.1 Able to construct


imperative sentences
correctly.

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Get pupils to sit in a circle.


Throw a ball to one of the pupils, saying:
From Regina to Zaldy for Irene.
Zaldy then throws the ball to Irene. Irene then starts the sequence
again:
From Irene to Akmal for Jill.
This activity can be used for the following patterns:
From
From
From
From
From

A
A
A
A
A

to
to
to
to
to

B
B
B
B
B

via C
under C
over C
behind C
through C

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

From A to the person between B and C


From A to the person on Bs right

1. Each player chooses a game marker and places it on Start.


2. To take a turn, a player tosses the coin.

If it lands heads up, the player moves his or her


marker one space.

If it lands tails up, the player moves two spaces.


3. The player reads the word on the space. Then he or she
takes two verb cards from the bag, reads them, and
decides if one of the verbs agrees with the word on the
space.
If one of the verbs agrees, the player keeps that card
and returns to the other to the bag.
If both verbs agree, the player keeps both cards.
If neither verb agrees, the player returns both cards to the bag
and the turn ends.
4. Play continues until all the players reach Finish. Then they
count their cards. The player with the most cards wins!
Bahagian Pembangunan Kurikulum
KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

1. Each player chooses a game marker and places it on Welcome!


2. One player shuffles the cards. Then he or she passes out six
cards to each player.
3. To take a turn, a player tosses the coin.
If it lands heads up, the player moves his or her marker one space.
If it lands tails up, the player moves two spaces.
4. The player follows the directions on the space. If the space is
marked Describe It!, the player checks his or her cards to see if
one of the adjectives can be used to describe the animal in the
pen.
If so, the player places the card on the box next to the
animals pen.
If not, the player keeps all of his or her cards and the turn
ends. The player can play only one card each turn.
5. Play continues until one player uses all of his or her cards, or until all the
players reach Exit, whichever happens first. The player with the fewest
cards at the end of the game is the winner!
Bahagian Pembangunan Kurikulum
KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

1. Each player chooses a game marker and places it on Start.


2. One player shuffles the cards and places them on the game board.
3. To take a turn, the first player tosses the coin.
If it lands heads up, the player moves his or her marker one space.
If it lands tails up, the player moves two spaces.
4. The player follows the directions on the space. If the space is
marked with a verb or Moo!, he or she reads the word aloud. The other
players then ask, How now?

To answer the question, the player picks a card from the stack, reads the
verb and adverb together, and then performs the action. If the word is
Moo!, the player says Moo! in the way described by the adverb. When
finished, the player keeps the card.

The game continues until a player reaches Finish. If all of the cards are
used before the game ends, a player gathers the cards from each player,
shuffles them, and places the stack on the game board to be used again.
The first player to reach Finish wins!
Bahagian Pembangunan Kurikulum
KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

1. Choose a sentence that contains the grammar you are


teaching. Get one pupil to say it and then get the class to
chorus it.
2. Explain that you want them to expand the sentence by one
word or two. They can put the new word(s) where they like,
but with each expansion the sentence must remain a complete
sentence. The pupil suggesting the expansion must say the
complete sentence. An expansion sequence might go like this:
Do you like burger?
Do you like chicken burger?
Do you and Ashraf like chicken burger?
Do you and Ashraf like chicken burger with fries?
Why do you like chicken burger?
Why dont you and Ashraf like beef burger?
Why cant you take beef burger?

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

1. Grammar should not be taught in isolation.


2. Grammar is taught in context. Employ fun learning strategies
to teach grammar.
3. After introducing the grammar item in a familiar context, then
you may teach the rule and usage of the grammar item.
4. Grammar is assessed through speaking and writing activities.
5. Language learning should focus on fluency, accuracy and
appropriacy.

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Rhodes Immacula A, Grammar Games & Activities: That Boost


Writing Skills, Sholastic Inc., USA, 2008
Rinvolucri Mario, Humanising Your Coursebook: Activities to bring
your classroom to life, Delta Publishing, UK, 2006
Kementerian Pendidikan Malaysia, Dokumen Standard Kurikulum
dan Pentaksiran

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

Bahagian Pembangunan Kurikulum


KEMENTERIAN PENDIDIKAN MALAYSIA

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