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Mariah Morris

Game Art and Production Generalist


mariahmorrisart.com

Santa Monica, 90405949-683-2470mariahmorrisart@gmail.com


Summary

mariah
I am an enthusiastic team player that tackles every task with gusto. I am a natural leader, who also
loves the intricacies of game design and production coordination. My ambition is to work on an
awesome game and develop my expertise game production, project management, as well as in
environment art and design.
Experience
April 2015-present

The Walt Disney Company

Glendale, CA

Disney Interactive (via Volt Workforce Solutions)


Quality Assurance Tester (Console and PC)
Worked with a large team of testers for all systems on Disney Infinity 3.0.
Tested primarily on Playstation 4, as well as Xbox 360, Playstation 3 and PC/Windows 10.
Executed testing for game functionality, design, presentation, and overall consumer quality.
Searched, wrote, tracked, and regressed a multitude of bugs in the database using DevTrack.
Collaborated with senior testers and other leads to expedite the testing process by writing and
maintaining content guides and progression trackers for fellow testers.

2013-2015

Game Wizards

Santa Monica, CA

Baabs (Mobile)
Project Manager and Assistant Art Director
Worked under an art director relaying important information and design techniques to the artists
Consulted with artists to achieve design goals specified in the game design document
Wrote scripts from scratch referencing software documentation and community resources
Overall project manager keeping the team on task and schedule.
Responsible for organizing team meetings outside normal hours

Education
Art Institute of California Los Angeles

Santa Monica, CA

Bachelor of Science Degree Game Art and Design - Deans Honor Roll
Additional Skills
Skilled in 3DS Max and Maya for base modeling. I am comfortable in Zbrush for organic high
poly modeling and the high to low pipeline including unwrapping and baking.
Fluent in Photoshop and creating textures of various sizes and detail both realistic and stylized.
I have knowledge of prototyping in Unity 4 using basic C# scripts.

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