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DANIEL ALLEN - CV

WEB: WWW.DANIELJALLEN.CO.UK @: DANIEL-JAMES-ALLEN@HOTMAIL .CO.UK TEL: 07923037066

PERSONAL STATEMENT
Having graduated from The University of Bolton with a First Class Honours in Games Design BSc, I am dedicated,
determined and a self-professed overachiever with the ability to produce work to a high standard. In education
and working environments, my unique and creative outlook allows me to bring innovative ideas into both solo
and team based projects.

Over the course of industry employment, I have become further embedded into the surrounding core team. As
a highly sociable individual I have been able to form a rapport with fellow employees, in order to not only
enhance the quality of work undertaken, but to also develop mutual trust and responsibility.

MY SKILLS
I have a variety of skills that include; excellent knowledge regarding Microsoft Packages such as; Word, Project
and Excel. I have a competency in collaboration based projects over several different sectors of development.
Team based environments have enabled continual progression to adapt, ensuring the best possible product is
attained.

Finally, a firm understanding of how to use Autodesk Maya to; create modify and unwrap 3D geometry. I
possess a comprehensive understanding of Adobe Photoshop to create and manipulate 2D images. Through
adhering to many deadlines I have established efficient and effective communication with the utilisation of
organisational skills. These have been accomplished through an affiliation of; JIRA databases, minute meetings
and online management software.

MY EMPLOYMENT
TT FUSION - (06/2015 PRESENT DATE)
Quality Assurance:
My main responsibilities extend to the; analysis, identification, and reporting of any issues found in recent game
builds, inputting them into the JIRA database. In addition to this, I am responsible for regressing past issues to
make sure anomalies have been adequately resolved by the development team in newly released builds. At
several stages along the project timeline, I undertake multiple sweeps throughout the game such as; mechanics,
audio, gameplay and animation to ensure that everything is working as intended by the development team. To
further develop my skills I was selected to gain knowledge of and undertake experimental testing. This was
performed alongside my normal duties and required use of the in-house engine to review and test the most
recent data committed by the development team, ensuring a build was fully functioning for the rest of the QA
team.

DIXONS RETAIL - (11/2012 10/2014)


Sales Assistant / PC Technician:
Over the course of employment at PC World I served as a sales assistant providing high quality customer
service, entrusted to carry out cash handling on a daily basis. A PC technician resolving hardware and software
issues on customers computers and devices. These roles included dealing with a large amount of the general
public ensuring their best interests were met and establishing customer satisfaction by resolving their problems
quickly and efficiently.
MY EDUCATION
UNIVERSITY OF BOLTON - (09/2012 05/2015)
GAME DESIGN BSC - FIRST CLASS HONOURS DEGREE:
Over the course of my three years at university the Game Design course gave me a huge insight into the
industry as a whole and an excellent basis to form my current skill base. The course outlined on several factors
of the game development life cycle such as level design, 3D design, metrics and mechanics, game narrative and
theory. University aided me in building upon my social confidence through the use of class presentations,
minute meetings and pitches to the course lecturers and leaders.

The most beneficial module was my final year project which required myself and a chosen team to create what
could be considered a small game through all stages of production. This module allowed me to take on the role
of project coordinator and look into the role of producer. Be in charge of creating, maintain and also outlining
each stage of project development through several documents such as gant charts, excel spreadsheets and
online task management software.

ACCRINGTON ACADEMY SIXTH FORM - (09/2010 06/2012)


LEVEL 3 BTEC MEDIA PRODUCTION & GAMES DESIGN - TRIPLE GRADE DISTINCTION:
Covered several areas of media production and heavily focused on the aspect of 3D design and manipulation
using 3DS Max and Maya to create geometry.

MY INTERESTS
Since a young age I have been fascinated by the gaming world, this is not only reflected in my chosen studies
and career path but is an activity I also engage in during my spare time. I like to play a wide variety of games, all
of which help me to be engaged, inspired and motivated in my work.

I am an avid technology enthusiast, in my spare time I build tower PCs and actively engage my appetite for
knowledge surrounding hardware and technology available and on the market. A large focus of this follows the
advancement of the gaming industry and integrating the latest technology such as VR into the overall gameplay
experience. As a social and outgoing individual I often enjoy organising events and social gatherings with both
friends and work collogues as well as visiting several gaming conventions and rock music festivals around the
country.

MY REFERENCES
JAMES STEVENS JUDAH SMITH SAM JONES
Senior QA Tester, Senior Lecturer, Senior QA Tester,
Jimmystevo@hotmail.com, Judah.smith@googlemail.com, Samuel.Jones@tt-fusion.com,
Foundry 42, Ltd, University of Bolton, TT Fusion,
Germany Bolton Wilmslow, Cheshire

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