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[Engine.

PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=370
LookUpScale=-200
MouseSensitivity=60.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="AltFireLeftHand",Command="StartAltFireLH | OnRelease StopAltFire
LH")
Bindings=(Name="Action",Command="StartAction | OnRelease StopAction")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=
100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="DoPause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aBaseZ Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aBaseZ Speed=-200.0 AbsoluteAxis=100")
; Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
; Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft | MeleeDodgeLeft")
Bindings=(Name="D",Command="StrafeRight | MeleeDodgeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="LeftMouseButton",Command="Fire")
Bindings=(Name="RightMouseButton",Command="AltFire")
Bindings=(Name="LeftControl",Command="Jump")
Bindings=(Name="SpaceBar",Command="Jump")
Bindings=(Name="BackSpace",Command="Jump")
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="E",Command="Use")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
;Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="C",Command="ToggleCrouch")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="LeftShift",Command="Walking")
Bindings=(Name="F1",Command="viewmode wireframe")
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F5",Command="quicksave")
Bindings=(Name="F9",Command="quickload")
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",C
ontrol=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Co
ntrol=False,Shift=False,Alt=False)
Bindings=(Name="PrintScreen",Command="shot")
Bindings=(Name="F10",Command="dumpdynamicshadowstats")
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="TurokDebugCam")
Bindings=(Name="J",Command="ghost")
Bindings=(Name="K",Command="walk")
Bindings=(Name="L",Command="god")
Bindings=(Name="Semicolon",Command="oneshotkill | alwaysammo")
Bindings=(Name="Quote",Command="stat levels")
Bindings=(Name="X",Command="teleport")
Bindings=(Name="B",Command="showdebug3d | showdebug | show paths | stat fps")
Bindings=(Name="Underscore",Command="SloMo 1")
Bindings=(Name="Equals",Command="SloMo 10")
Bindings=(Name="F4",Command="viewclass pawn")
Bindings=(Name="F11",Command="toggledebugger")
Bindings=(Name="R",Command=" ReloadWeapon | OnRelease EndReload")
Bindings=(Name="E",Command="Action")
Bindings=(Name="C",Command="ToggleCrouch")
Bindings=(Name="Escape",Command="exit")
Bindings=(Name="J",Command="playersonly")
Bindings=(Name="P",Command="pause")
Bindings=(Name="Q",Command="ThrowWeapon")
Bindings=(Name="F5",Command="ShowScores")
Bindings=(Name="Period",Command="ShootPlayer1")
Bindings=(Name="Comma",Command="ShootPlayer2")
Bindings=(Name="Z",Command="ZoomPressed | OnRelease ZoomReleased")
Bindings=(Name="V",Command="DivePressed")
Bindings=(Name="H",Command="ToggleDebugMPHUD")
Bindings=(Name="N",Command="NetReset")
Bindings=(Name="MiddleMouseButton",Command="AltFireLeftHand")
Bindings=(Name="One",Command="MaulingLeftTrigger")
Bindings=(Name="Two",Command="MaulingRightTrigger")
Bindings=(Name="LeftBracket",Command="StepSimulation")
Bindings=(Name="RightBracket",Command="ResumeSimulation")
Bindings=(Name="LeftMouseButton",Command="Fire | MaulingLeftTrigger")
Bindings=(Name="RightMouseButton",Command="AltFire | MaulingRightTrigger")
Bindings=(Name="One",Command="ButtonXPress | OnRelease ButtonXRelease")
Bindings=(Name="Two",Command="ButtonYPress | OnRelease ButtonYRelease")
Bindings=(Name="XboxTypeS_Start",Command="Pause")
Bindings=(Name="XboxTypeS_Back",Command="ShowScores")
Bindings=(Name="XboxTypeS_A",Command="Jump")
Bindings=(Name="XboxTypeS_B",Command="Action")
Bindings=(Name="XboxTypeS_X",Command="ButtonXPress | OnRelease ButtonXRelease")
Bindings=(Name="XboxTypeS_Y",Command="ButtonYPress | OnRelease ButtonYRelease")
Bindings=(Name="XboxTypeS_DPad_Up",Command="PressedWeaponUp | OnRelease Released
NextWeapon | HudStatsScrollUp")
Bindings=(Name="XboxTypeS_DPad_Down",Command="PressedWeaponDown | OnRelease Rele
asedNextWeapon | HudStatsScrollDown")
Bindings=(Name="XboxTypeS_DPad_Left",Command="PressedWeaponLeft | OnRelease Rele
asedNextWeapon")
Bindings=(Name="XboxTypeS_DPad_Right",Command="PressedWeaponRight | OnRelease Re
leasedNextWeapon")
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ShowObjectiveLocatorHUD")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="CombatFocus")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ZoomPressed | OnRelease ZoomRele
ased | MaulingLeftTrigger | SpectatePrev")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire | MaulingRightTrigger | Sp
ectateNext")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="AltFireLeftHand")
Bindings=(Name="XboxTypeS_RightShoulder",Command="AltFire | HudStatsViewGamercar
d")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.0 |
Axis mMeleeLeftAnalogX Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.0 | A
xis mMeleeLeftAnalogY Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.0")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.0")
[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True
)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="PIVOT SNAPPED",Name=BACKSLASH)
Bindings=(Command="PIVOT HERE",Name=BACKSLASH,Shift=True)
Bindings=(Command="ACTOR RESET PIVOT",Name=BACKSLASH,Control=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=1",Name=End,Shift=True)
Bindings=(Command="EDIT PASTE TO=HERE | ACTOR ALIGN MOVETOGRID",Name=B,Control=T
rue)
Bindings=(Command="CAMERA TOGGLE",Name="V",Shift=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Engine.Console]
MaxScrollbackSize=1024
HistoryBot=0
ConsoleKey=end
TypeKey=None
HistoryTop=3
HistoryCur=3
History[0]=DEFER LOADCHAPTERPOINT 120 1
History[1]=open fe_main
History[2]=Exit
History[3]=
History[4]=
History[5]=
History[6]=
History[7]=
History[8]=
History[9]=
History[10]=
History[11]=
History[12]=
History[13]=
History[14]=
History[15]=
bEnableUI=False
[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmula
teButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmula
teButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=Xbox
TypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Righ
t,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=Xbox
TypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,I
nputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=Xbo
xTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_R
ight,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=Xbo
xTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_D
own,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini
[TurokGame.TurokFE]
CycleLanguageForward=Period
CycleLanguageBackward=Comma
[TurokGame.KeyBindings]
TurokCommands=(Command="MoveForward",Exec="MoveForward",DefaultKey="W",DefaultAl
ternateKey="")
TurokCommands=(Command="MoveBackward",Exec="MoveBackward",DefaultKey="S",Default
AlternateKey="")
TurokCommands=(Command="StrafeLeft",Exec="StrafeLeft",DefaultKey="A",DefaultAlte
rnateKey="")
TurokCommands=(Command="StrafeRight",Exec="StrafeRight",DefaultKey="D",DefaultAl
ternateKey="")
TurokCommands=(Command="TurnLeft",Exec="TurnLeft",DefaultKey="Left",DefaultAlter
nateKey="")
TurokCommands=(Command="TurnRight",Exec="TurnRight",DefaultKey="Right",DefaultAl
ternateKey="")
TurokCommands=(Command="LookUp",Exec="LookUp",DefaultKey="Up",DefaultAlternateKe
y="")
TurokCommands=(Command="LookDown",Exec="LookDown",DefaultKey="Down",DefaultAlter
nateKey="")
TurokCommands=(Command="Jump",Exec="Jump",DefaultKey="SpaceBar",DefaultAlternate
Key="")
TurokCommands=(Command="Crouch",Exec="ToggleCrouch",DefaultKey="C",DefaultAltern
ateKey="")
TurokCommands=(Command="PrimaryFire",Exec="Fire | MaulingLeftTrigger | SpectateN
ext",DefaultKey="LeftMouseButton",DefaultAlternateKey="")
;.TurokCommands=(Command="Melee",Exec="Melee",DefaultKey="",DefaultAlternateKey=
"")
TurokCommands=(Command="SecondaryFire",Exec="ZoomPressed | OnRelease ZoomRelease
d | MaulingRightTrigger | SpectatePrev",DefaultKey="RightMouseButton",DefaultAlt
ernateKey="")
TurokCommands=(Command="Use",Exec="Action",DefaultKey="E",DefaultAlternateKey=""
)
TurokCommands=(Command="NextWeapon",Exec="NextWeapon",DefaultKey="MouseScrollUp"
,DefaultAlternateKey="")
TurokCommands=(Command="PrevWeapon",Exec="PrevWeapon",DefaultKey="MouseScrollDow
n",DefaultAlternateKey="")
TurokCommands=(Command="WeaponOne",Exec="ButtonXPress | PressedWeaponLeft | OnRe
lease ReleasedNextWeapon | OnRelease ButtonXReleasePC",DefaultKey="Three",Defaul
tAlternateKey="")
TurokCommands=(Command="WeaponTwo",Exec="ButtonYPress | PressedWeaponRight | OnR
elease ReleasedNextWeapon | OnRelease ButtonYReleasePC",DefaultKey="Four",Defaul
tAlternateKey="")
TurokCommands=(Command="Knife",Exec="PressedWeaponDown | OnRelease ReleasedNextW
eapon | HudStatsScrollDown",DefaultKey="One",DefaultAlternateKey="")
TurokCommands=(Command="Bow",Exec="PressedWeaponUp | OnRelease ReleasedNextWeapo
n | HudStatsScrollUp",DefaultKey="Two",DefaultAlternateKey="")
TurokCommands=(Command="Reload",Exec="ReloadWeapon | OnRelease EndReload",Defaul
tKey="R",DefaultAlternateKey="")
TurokCommands=(Command="Say",Exec="StartSay",DefaultKey="T",DefaultAlternateKey=
"")
TurokCommands=(Command="TeamSay",Exec="StartTeamSay",DefaultKey="Y",DefaultAlter
nateKey="")
TurokCommands=(Command="Leaderboard",Exec="ShowScores",DefaultKey="J",DefaultAlt
ernateKey="")
TurokCommands=(Command="Screenshot",Exec="ScreenShot",DefaultKey="PrintScreen",D
efaultAlternateKey="")
TurokCommands=(Command="ShowObjectives",Exec="ShowObjectiveLocatorHUD",DefaultKe
y="F1",DefaultAlternateKey="")
TurokCommands=(Command="QuickSave",Exec="QuickSave",DefaultKey="F5",DefaultAlter
nateKey="")
TurokCommands=(Command="QuickLoad",Exec="QuickLoad",DefaultKey="F9",DefaultAlter
nateKey="")
DefaultBindings=(Name="Fire",Command="Button bFire | StartFire | MaulingLeftTrig
ger | OnRelease StopFire")
DefaultBindings=(Name="AltFire",Command="StartAltFire | MaulingRightTrigger | O
nRelease StopAltFire")
DefaultBindings=(Name="AltFireLeftHand",Command="StartAltFireLH | OnRelease Stop
AltFireLH")
DefaultBindings=(Name="Action",Command="StartAction | OnRelease StopAction")
DefaultBindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
DefaultBindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
DefaultBindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=
100")
DefaultBindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxi
s=100")
DefaultBindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
DefaultBindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
DefaultBindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=10
0")
DefaultBindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 Absolu
teAxis=100")
DefaultBindings=(Name="Look",Command="Button bLook")
DefaultBindings=(Name="DoPause",Command="Pause")
DefaultBindings=(Name="LookToggle",Command="Toggle bLook")
DefaultBindings=(Name="LookUp",Command="Axis aBaseZ Speed=+200.0 AbsoluteAxis=10
0")
DefaultBindings=(Name="LookDown",Command="Axis aBaseZ Speed=-200.0 AbsoluteAxis=
100")
DefaultBindings=(Name="CenterView",Command="Button bSnapLevel")
DefaultBindings=(Name="Walking",Command="Button bRun")
DefaultBindings=(Name="Strafe",Command="Button bStrafe")
DefaultBindings=(Name="NextWeapon",Command="NextWeapon")
DefaultBindings=(Name="ViewTeam",Command="ViewClass Pawn")
DefaultBindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
DefaultBindings=(Name="Turn180",Command="Button bTurn180")
DefaultBindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
DefaultBindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
DefaultBindings=(Name="Escape",Command="CloseEditorViewport | Pause")
DefaultBindings=(Name="Pause",Command="Pause")
; .DefaultBindings=(Name="Insert",Command="TurokDebugCam")
DefaultBindings=(Name="PrintScreen",Command="shot")
DefaultBindings=(Name="XboxTypeS_Start",Command="Pause")
DefaultBindings=(Name="XboxTypeS_Back",Command="ShowScores")
DefaultBindings=(Name="XboxTypeS_A",Command="Jump")
DefaultBindings=(Name="XboxTypeS_B",Command="Action")
DefaultBindings=(Name="XboxTypeS_X",Command="ButtonXPress | OnRelease ButtonXRel
ease")
DefaultBindings=(Name="XboxTypeS_Y",Command="ButtonYPress | OnRelease ButtonYRel
ease")
DefaultBindings=(Name="XboxTypeS_DPad_Up",Command="PressedWeaponUp | OnRelease R
eleasedNextWeapon | HudStatsScrollUp")
DefaultBindings=(Name="XboxTypeS_DPad_Down",Command="PressedWeaponDown | OnRelea
se ReleasedNextWeapon | HudStatsScrollDown")
DefaultBindings=(Name="XboxTypeS_DPad_Left",Command="PressedWeaponLeft | OnRelea
se ReleasedNextWeapon")
DefaultBindings=(Name="XboxTypeS_DPad_Right",Command="PressedWeaponRight | OnRel
ease ReleasedNextWeapon")
DefaultBindings=(Name="XboxTypeS_LeftThumbstick",Command="ShowObjectiveLocatorHU
D")
DefaultBindings=(Name="XboxTypeS_RightThumbstick",Command="CombatFocus")
DefaultBindings=(Name="XboxTypeS_LeftTrigger",Command="ZoomPressed | OnRelease Z
oomReleased | MaulingLeftTrigger | SpectatePrev")
DefaultBindings=(Name="XboxTypeS_RightTrigger",Command="Fire | MaulingRightTrigg
er | SpectateNext")
DefaultBindings=(Name="XboxTypeS_LeftShoulder",Command="AltFireLeftHand")
DefaultBindings=(Name="XboxTypeS_RightShoulder",Command="AltFire | HudStatsViewG
amercard")
DefaultBindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone
=0.0 | Axis mMeleeLeftAnalogX Speed=1.0 DeadZone=0.0")
DefaultBindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=
0.0 | Axis mMeleeLeftAnalogY Speed=1.0 DeadZone=0.0")
DefaultBindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=
0.0")
DefaultBindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZon
e=0.0")
;.UnbindableKeys=Escape
UnbindableKeys=Pause
UnbindableKeys=RightShift
UnbindableKeys=LeftShift
[IniVersion]
0=1207519218.000000
1=1205449220.000000

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