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next turn.

Mountain Giant (Tiny the Stone Once during this encounter, you can make
Giant) the following attack while in this form.
Standard Action Close blast 3
“No matter how the wind howls, the
Target: Each enemy in blast
mountain never bows.” – from Mulan Attack: Strength vs. Fortitude
Hit: 3d6 + Strength modifier damage, and the
Prerequisite: Warden target is stunned until the start of your next
turn.
Miss: Half damage, and the target is dazed
Level 11: Giant’s Strength (save ends).
Benefit: You can wield a weapon one
size larger than you.

Level 11: Action of the Mountain


Benefit: You can spend an action
point to resist forced movement as an
immediate reaction instead of doing
an extra action.

Level 11: Heavy Chuck


Heavy Chuck
Mountain Giant Attack 11
With your great strength, you throw an enemy
towards a group of enemies.
Encounter * Primal
Standard Action Range 5
Requirement: You must choose a target
adjacent to you that is the same size or smaller
than you to throw.
Target: One creature, including the thrown
target.
Attack: Strength vs. Reflex
Hit: 2d8 + Strength modifier damage. If your
thrown target is a Large creature, the attack
deals an extra 1d8 damage and the range
becomes Area 1 within 5 squares.
Miss: The thrown target takes half damage.
Effect: Your thrown target lands on an
unoccupied square nearest to your target.

Level 12: Mountains Never Bow


Mountains Never Bow Mountain
Giant Utility 12
Like a great mountain, you can never be
pushed over.
Encounter * Primal
Immediate Reaction Personal
Trigger: An enemy knocks you prone
Effect: You resist the effect.
Special: You can use this power twice per
encounter.

Level 16: Reactive Shove


Benefit: Whenever an enemy scores
a critical hit on a melee attack against
you, you can slide that enemy up to 3
squares and knock it prone as a free
action.

Level 20: Mountain Giant’s Form


Mountain Giant’s Form Mountain
Giant Attack 20
You absorb the strength of the mountain and
your skin becomes a mixture of earth, rock,
and iron, as you take on the form of a golem.
And with the strength you have, you can
massively hurl a barrage of earth towards your
enemies.
Daily * Polymorph, Primal
Minor Action Personal
Effect: You assume the guardian form of the
mountain giant and your size increases to
Large and you have threatening reach 2.
Whenever an enemy hits you with a melee
attack, roll a d20. On a roll of 11 or higher, the
attacking enemy is dazed until the start of your

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