You are on page 1of 18

John Nicole Silvestre J.

2A- Providence

ACT.2 BASIC SKILL OF BASKETBALL


1. Dribbling - is important to penetrate to the hoop, move the ball across the court, get away
from the defense, and find a good passing lane. There are different types of dribbles:

change-of-pace,
crossover dribble,
behind the back,
pull back dribble,
low dribble,
basic dribble,
between the legs dribble

2. Passing - A good offensive attack requires good passing from players. This helps find
an open man, to find a good shooter or to get away from a defender. There are several
types of passes you need to learn:

Overhead Pass
Chest Pass
Push Pass
Baseball Pass
Off-the-Dribble Pass
Bounce Pass

3. Shooting - The object of the game is to win by scoring the most points. Therefore,
improving the team's shooting is important to win a game. There are several ways to
score in the game:

Jump Shot
Dunk
Alley oop
Free throw
Layup
Three-Point Shot
Hook Shot
4. Rebounding - is essential to gain or regain possession after the shot. Usually, the team
who has the most number of rebounds after the game has more shot attempts and chances
to score.

5. Offense - is the only chance that the team has a shot at the basket and scoring. Playing
a good offense requires coordination among players and individual skill to execute well
plays.

6. Defense - To be able to get a chance to score and gain possession, the team should play
good defense and try to stop their opponent from scoring. As said, "A good defense is a
good offense."

7. Moves - There are different kinds of basketball moves that are important in executing
both a good offense and a good defense. Moves are helpful in finding an open man, make
a good shot or create an amazing play.

8. Violations - Knowing the kinds of basketball violations improves your game.

9. Assist - is given to a teammate to help him score easily. Thus is it important to find an
open man on the court

10. Foul - is often an accidental contact made by the defender to his opponent or an
aggressive move by the ball-handler towards his defender. However, a foul is also used as
a strategy to stop the clock or to keep the shooting player from scoring easily. Learning
how to use your fouls well is important in the game.
ACT.4 RULES AND REGULATIONS OF THE GAME
The rules of basketball can vary slightly depending on the level of play (for example
professional rules differ from college rules) or where the game is played (international
rules are different from USA professional rules). These rule differences, however, are
usually just variations on the basic game of basketball and the majority of the rules
discussed below can be applied to most any game of basketball played. The winner of a
basketball game is the team with the most points. You get points by throwing the
basketball through the opponent's hoop or basket. In regular play a basket made from
within the three point line is worth 2 points and a basket shot from outside the three point
line is worth three points. When shooting a free throw, each free throw is worth 1 point.

Rules for the offense The basketball team on offense is the team with the basketball. When a
player has the basketball there are certain rules they must follow:

1) The player must bounce, or dribble, the ball with one hand while moving both feet. If, at any
time, both hands touch the ball or the player stops dribbling, the player must only move one foot.
The foot that is stationary is called the pivot foot.

2) The basketball player can only take one turn at dribbling. In other words, once a player has
stopped dribbling they cannot start another dribble. A player who starts dribbling again is called
for a double-dribbling violation and looses the basketball to the other team. A player can only
start another dribble after another player from either team touches or gains control of the
basketball. This is usually after a shot or pass.

3) The ball must stay in bounds. If the offensive team looses the ball out of bounds the other
team gets control of the basketball.

4) The players hand must be on top of the ball while dribbling. If they touch the bottom of the
basketball while dribbling and continue to dribble this is called carrying the ball and the player
will lose the ball to the other team.

5) Once the offensive team crosses half court, they may not go back into the backcourt. This is
called a backcourt violation. If the defensive team knocks the ball into the backcourt, then the
offensive team can recover the ball legally.

Defensive Rules

The team on defense is the team without the basketball.

The main rule for the defensive player is not to foul. A foul is described as gaining an unfair
advantage through physical contact. There is some interpretation that has to be made by the
referee, but, in general, the defensive player may not touch the offensive player in a way that
causes the offensive player to lose the ball or miss a shot.

Rules for everyone

1)Although the foul rule is described above as a defensive rule, it applies exactly the same to all
players on the court including offensive players

2) Basketball players cannot kick the ball or hit it with their fist.

3) No player can touch the basketball while it is traveling downward towards the basket or if it is
on the rim. This is called goaltending. (touching the ball on the rim is legal in some games).

Every player on the court is subject to the same rules regardless of the position they play. The
positions in basketball are just for team basketball strategy and there are no positions in the rules.
ACT.5 HANDS AND SIGNALS

ACT.6 PLAYER POSITIONS ( ILLUSTRATE )


In the original basketball rules there was no limit
to the number of players on the court. In fact, there were games consisting of 50 players on a
side. However, in todays modern game five players are allowed on the court at one time. These
five players, typically, consist of two guards, two forwards and a post or center. Each of these
positions requires specific responsibilities and skills.

Point Guard

A teams playmaker (coach on the floor). Usually the shortest player on the team. Must possess
good passing and dribbling skills. Must make good decisions taking advantage of each
teammates strengths and capabilities. Must have good court vision taking pride in passing and
creating open shots for receivers. Rarely turns the ball over. Most shots will come off dribble
penetration. Also, must be able to recognize opponents defensive deployment and defensive
mismatches along with being alert to the score, time, team foul situation and timeout remaining.
Is responsible for defensive balance on teammates shots.

Shooting Guard

A teams best outside shooter. Hard to guard. Must have the ability to create open shots within
their range and not let ego or outside pressures take them outside their range. Knows how to use
teammates screens to get open shots. Must acknowledge teammates feeds. Has offensive
rebounding responsibilities along with secondary ballhanding responsibilities.

Small forward

A teams best all purpose player who can play inside and outside. Must be aggressive and strong
enough to mix it up inside, but agile enough to play outside. Second best outside shooter and
penetrator. Most shots will come from the baseline. Has primary offensive rebounding
responsibilities along with being a teams defensive stopper.
Power Forward

A teams second biggest and strongest player. Must be able to post up as well as make 15
medium range shots. Interchangeable with post. Must be able to set good screens on offense and
has defensive rebounding responsibilities on defense.

Post/Center

A teams biggest, strongest player. Mainly plays in low post area near basket. Must be able to
post up and be an offensive treat inside. Must be able to set solid screens for teammates. Must be
able to defend the post area. Has primary defensive rebounding responsibilities. It is a definite
advantage to have a dominate post player.

Sixth Person(s)

A teams first sub. The importance of the sixth person(s) role in basketball cannot be over
emphasized. It is one thing all excellent teams have in common. Establishing and utilizing the
sixth person role, in many ways, is a much more important coachs decision than determining the
starters. To be successful, the sixth person(s) must possess better skills and leadership than some
of the starters. In addition, the sixth person usually can play multiple positions. Without
exception, when they enter the game, their role is to energize and make the team stronger.

Defensive Stopper

A vital but often overlook position is a defensive "Stopper." Having an outstanding defensive
player, one who not only can deny or disrupt a great offensive players from receiving the ball
but, in addition, are masters of one-on-one defense is essential to any championship hopes.
Successful defensive Stoppers are a result of having solid on and off ball defensive fundamentals
along with a strong attitude and relentless determination. They are highly challenged and
motivated when it comes to stopping and frustrating the opponents leading scorer. They thrive
on the responsibility and opportunity of denying a good shooter a last second shot opportunity.
Since a Defensive Stoppers role is primarily that of a defensive specialist, any offensive output
is a bonus. Their job is to stop not score.

ACT.7 BASKETBALL TERMINOLOGIES

Alternating-possession rule:
The possession arrow changes direction after each held ball situation, alternating which team
gets possession of the ball.

Assist:
A pass that immediately precedes and sets up a scored basket.
Backboard:
The rectangular or fan-shaped board behind the basket.

Backcourt:
The half of the court that is opposite a teams offensive basket; the court a team is attempting to
defend.

Ball handler:
The player with the ball; usually the point guard at the start of a play.

Ball Side:
The half of the court from the middle to the sideline where the ball is currently located. May also
be referred to as the strong side.

Bank shot:
A shot where the ball is first bounced (or banked) off the backboard at such an angle that it then
drops into the basket.

Baseline:
The boundary line behind each basket; also called the endline.

Basket:
Attached to the backboard, it consists of a metal rim 18 in diameter suspended 10 from the
floor, from which a 15-18 corded net hangs, and through which points are scored; also used to
refer to a successful field goal.

Beat the defender:


When an offensive player, with or without the ball, is able to get past an opponent who is
guarding him.

Bench Points:
The number of points scored during a game from players that began the game on the bench. All
points scored by non-starters.

Blocked shot:
The successful deflection of a shot by touching part of the ball on its way to the basket, thereby
preventing a field goal.

Blocking:
The use of a defenders body position to illegally prevent an opponents advance; the opposite of
charging.

Bonus free throw:


See One-and-One.
Bounce pass:
A pass that strikes the floor before it reaches the receiver.

Boxing out:
A players attempt to position his body between his opponent and the basket to get rebounds and
prevent the opponents from doing so. Also referred to as Blocking out.

Carrying the ball:


Also called palming; a violation committed by a dribbler that involves placing the dribbling
hand under the ball and momentarily holding or carrying it while dribbling.

Center:
Also called the pivot player; an offensive position typically played by a tall player who plays
mainly in the key areas (at the post).

Center court circle:


The circular area at midcourt from which jump balls are taken.

Charging:
A personal foul committed when an offensive player illegally contacts a defensive player who
has established position or is stationary.

Chest pass:
A two-handed pass thrown from the passers chest in a straight line to the chest area of the
receiver.

Controlling the boards:


Securing a majority of the rebounds.

Conversion:
A made basket or free throw.

Court vision:
A players ability to see everything on the court during play such as where his teammates and
defenders are set up which enables him to make better choices in passing; the best players
possess this trait.

Crossover dribble:
A dribble in which the ball is moved from one hand to the other while the dribbler changes
directions.

Cut:
A quick movement by an offensive player to elude an opponent or to receive the ball.
Cylinder:
The imaginary area directly above the basket where goaltending or basket interference can occur.

Dead ball:
Occurs whenever the whistle blows to stop play and after a field goal, but before the opponent
gains possession of the ball.

Defense:
The team not in possession of the ball whose objective is to keep the opponent from scoring; also
a specific pattern of play used by a defending team.

Defensive rebound:
A rebound of an opponents missed shot.

Double-double:
When a player scores double-digits in 2 categories during one game (points, assists and rebounds
are most common, but it can also be blocks or steals); a sign of great versatility.

Double dribble:
A violation that occurs when a player dribbles the ball with two hands simultaneously or stops
dribbling and then dribbles again.

Double foul:
A situation in which two opponents commit a foul against each other simultaneously.

Double team:
A defensive tactic in which two defenders temporarily guard one player.

Downcourt or down the court:


The direction a team on offense moves, from its backcourt into its frontcourt and towards its own
basket.

Dribble or dribbling:
Process by which a player repeatedly bounces the ball off the floor so that it returns to his/her
possession. Its the only legal means by which a single player may move the ball across the
court.

Drive:
A quick dribble directly to the basket in an effort to score.

Dunk:
When a player close to the basket jumps and strongly throws the ball down into it; an athletic,
creative shot used to intimidate opponents.
Elbow:
A term often used to indicate the area of the court where the free-throw line and side of the key
meet.

Elbowing:
It is a violation if a player vigorously or excessively swings his elbows, even if there is no
contact; it is a foul if contact is made.

End line:
See baseline.

Established position:
When a defensive player has both feet firmly planted on the floor before an offensive players
head and shoulder get past him; the offensive player who runs into such a defender is charging.

4-point play:
A made 3-point field goal in which the shooter was fouled, followed by a successful free-throw.

Fake or feint:
A deceptive move to throw a defender off balance and allow an offensive player to shoot or
receive a pass; players use their eyes, head or any other part of the body to trick an opponent.

Fastbreak:
An offensive strategy in which a team attempts to move the ball downcourt and into scoring
position as quickly as possible so that the defense is outnumbered and does not have time to set
up.

Field goal:
A basket scored on any shot other than a free throw, worth two or three points depending on the
distance of the attempt from the basket.

Flagrant foul:
Unnecessary or excessive contact against an opponent.

Forward:
An offensive position played to the sides of the basket near the key area and out toward the
sideline along the baseline.

Foul (also referred to as personal foul):


A violation resulting from illegal contact with an opposing player.

Foul line:
See Free-throw line.
Foul shot:
See Free-throw.

Free throw:
An unguarded shot taken from behind the free-throw line after a foul. If successful, the shot
counts one point.

Free-throw lane:
Also called the key or lane; a 12-foot wide area extending from the baseline to the free-
throw line. Players may not be in this area during a free-throw attempt.

Free-throw line:
A 12-foot-long line that is parallel to and 15 feet from the backboard.

Free-throw line extended:


An imaginary line drawn from the free-throw line to the sideline to determine the location for
certain plays.

Front court:
The half of the court (divided by the center line) that contains the offensive teams basket; the
offensive half of the court.

Fullcourt press:
A defensive tactic in which a team guards the opponents closely the full length of the court.

Game clock:
Shows how much time remains in each quarters or halves of games.

Guard:
An offensive position played primarily at the perimeter, or away from the basket.

Guarding:
The act of following an opponent around the court to prevent him from getting close to the
basket, taking an open shot or making easy an pass, while avoiding illegal contact.

Half-court or set offense:


When a team takes the time to develop a play in its frontcourt, such as the give-and-go or a
screening play; opposite of fast break.

Held ball:
Formerly called a jump ball. When two players on opposite teams are in joint control of the
ball.
Help Side:
The half of the court from the middle to the sideline opposite to where the ball is currently
located.

Hesitation Dribble:
A dribbling action with a change-of-pace intended to confuse and/or freeze the defender. The
basic action is a stutter step in which the dribbler momentarily slows his or her pace and speed.

High percentage shot:


A shot that is likely to go in the basket, such as a layup.

High post:
An imaginary area outside either side of the foul lane at the elbow / free-throw line extended
area.

Inbounds:
The area within the baselines and sidelines of the court; also the act of bringing the ball into this
area by means of a throw-in.

Incidental contact:
Minor contact usually overlooked by officials.

Inside shooting:
Shots taken by a player near or under the basket.

Intentional foul:
A personal foul that the official judges to be premeditated.

In the paint:
In the key area, so named because this area of the floor is painted.

Jump ball:
The procedure for starting play at the beginning of a game or an overtime period. The official
tosses the ball into the air between the two opponents positioned at the center-court circle; the
two players jump up and try to tap the ball to a teammate.

Jump shot:
A shot that is released after the shooter has jumped into the air.

Jump stop:
A method used to come to a complete stop. Both feet must land simultaneously either parallel
or staggered in order for it to be a jump stop.
Key:
Also called the free-throw lane or lane; the area measuring 12 feet in width and extending
from the free-throw line to the end line.

Layup or layin:
A shot taken close to the basket that is usually banked off the backboard towards the basket.

Loose ball:
A ball that is alive but not in the possession of either team.

Low post:
An imaginary area outside either side of the foul lane close to the basket.

Lower percentage shot:


A shot that is less likely to go in the basket, such as one thrown by a player who is off balance or
outside his shooting range.

Man-to-man defense:
A team defense in which each player is assigned to guard a particular opponent.

Offense:
The team that has possession of the basketball. Also, a structured pattern of play that a team uses
while attempting to score.

Offensive rebound:
A rebound of a teams own missed shot.

Officials:
The referees who control the game, stop and start play, and impose penalties for violations and
fouls.

One-and-one:
The bonus free-throw situation awarded for non-shooting fouls after the opposing team
exceeds a certain number of team fouls in a half. The person fouled shoots one free throw; if
successful, the shooter takes a second shot.

Out of bounds:
The area outside of and including the end lines and sidelines.

Outside shooting:
Shots taken from the perimeter.

Over-and-back violation:
A violation that occurs when the offensive team returns the ball into the backcourt once it has
positioned itself in the front court.
Overhead pass:
A two-handed pass thrown from above the forehead.

Overtime:
An extra period played to break a tie score at the end of a regulation game.

Palming:
See Carrying the ball.

Pass:
An intentional throw to a teammate.

Passer:
The player who passes the ball to a teammate.

Period:
Any quarter, half or overtime segment.

Perimeter:
The area beyond the foul circle away from the basket, including 3-point line, from which players
take long-range shots.

Personal foul:
Contact between players that may result in injury or provide one team with an unfair advantage;
players may not push, hold, trip, hack, elbow, restrain or charge into an opponent; these are also
counted as team fouls.

Pick:
See Screen or Screener

Pick and Roll:


A play in which an offensive player sets a pick for the dribbler, then cuts off that pick, or rolls,
toward the basket looking for a pass from the dribbler for a shot.

Pick-up games:
Impromptu games played among players who just met.

Pivot:
A footwork technique in which a player keeps one foot in contact with a spot on the floor
while moving the other foot to adjust the position of the body or to evade a defensive player.

Point guard:
An offensive position played by a guard who usually brings the ball up the court and initiates the
offense.
Possession:
To be holding or in control of the ball.

Possession arrow:
Used to determine which teams turn it is to inbounds the ball to begin a period or in a held ball
situation.

Post:
An offensive position played close to the basket along the key.

Press:
An aggressive defense that attempts to force the opponents to make errors by guarding them
closely from either half court, three-quarter court or full court.

Quadruple double:
A triple double with double-digits scored in 4 categories.

Rebound:
The act of gaining possession of the ball after a missed shot.

Run:
Occurs when one team scores several field goals in quick succession while its opponents score
few or none.

Scoring opportunity:
When a player gets open for a shot that is likely to score.

Screen or screener:
The offensive player who stands between a teammate and a defender to gives his teammate the
chance to take an open shot.

Scrimmage:
An unofficial game between two teams, or five-on-five play between team members in a practice
situation.

Shot clock:
A clock that limits the time a team with the ball has to shoot it; 24 seconds in the NBA; in
college, 35 seconds for men, 30 seconds for women.

Shooter:
A player who takes a shot at the basket.

Shooters roll or shooters touch:


The ability to get even an inaccurate shot to bounce lightly off the rim and into the basket.
Shooting range:
The distance from which a player is likely to make his shots.

Sidelines:
2 boundary lines that run the length of the court.

Sixth man:
The best substitute on a team; usually the first player to come off the bench to replace a starter.

Slam dunk:
See dunk.

Squaring up:
When a players shoulders are facing the basket as he releases the ball for a shot; considered
good shooting position.

Substitute:
A player who comes into the game to replace a player on the court.

Swing man:
A player who can play both the guard and forward positions.

3-point play:
A made 2-point field goal in which the shooter was fouled, followed by a successful free-throw.

3 seconds:
A violation in which an offensive player remains within the key for more than three seconds at a
time.

Team fouls:
Each personal foul committed by a player is also counted against his team; when a team goes
over the limit, its opponent is awarded free-throw opportunities.

Technical foul:
A foul that does not involve contact with an opponent; a foul that involves unsportsmanlike
conduct by a player, coach or non-player; or a contact foul committed by a player while the ball
is dead.

Ten-second line:
The mid-court line over which the offensive team must advance the ball from the backcourt
within 10 seconds to avoid a violation.

Three-point field goal:


A made basket from a distance greater than 19 feet and nine inches during a high school or
college game.
Three-on-two:
A common fastbreak situation in which three offensive players attempt to score on two
defenders.

Timeout:
When play is temporarily suspended by an official or at the request of a team to respond to an
injured player or discuss strategy.

Transition:
The shift from offense to defense, and vice versa.

Traveling:
A violation occurring when a player with the ball takes a step without dribbling (moving the
established pivot foot).

Triple double:
When a player scores double-digits in 3 categories during one game (points, assists and rebounds
are most common, but it can also be blocks or steals); a sign of great versatility.

Triple Threat Position:


Triple threat is an offensive position a player can use who has not dribbled yet. The offensive
player stands with knees flexed, feet slightly wider than shoulder width, and both hands on the
basketball. From this position, the offensive player can either shoot, dribble, or pass to a
teammate thereby being a triple threat with the basketball.

Turnover:
A loss of possession of the ball by means of an error or violation.

Upset:
When a higher-seeded (better) team loses to a lower-seeded (inferior) one.

Violation:
An infringement of the rules thats not a foul. The penalty for a violation is the awarding of the
ball to the opponent.

Weakside:
The side of the court away from the ball.

Zone defense:
A team defense in which each player is responsible for defending an area of the court and the
opponents within that area.

Zone offense:
An offensive pattern of play designed to attack (score against) a particular zone defense.

You might also like