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[Definition]

titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 540p"
version = 2

[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
tileModesExcluded = 0x001
overwriteWidth = 1280
overwriteHeight = 720

[TextureRedefine] #TV2
width = 1280
height = 721
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1280
overwriteHeight = 720

[TextureRedefine] #TV3
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1280
overwriteHeight = 720

[TextureRedefine] #TV4
width = 1152
height = 648
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 864
overwriteHeight = 486

[TextureRedefine] #half-res1
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270

[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 480
overwriteHeight = 218

[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 480
overwriteHeight = 216

[TextureRedefine] #half-res3
width = 640
height = 361
overwriteWidth = 480
overwriteHeight = 271
[TextureRedefine] #q-res1
width = 320
height = 180
formats = 0x001
overwriteWidth = 240
overwriteHeight = 135

[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 240
overwriteHeight = 109

[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 240
overwriteHeight = 108

[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 68

[TextureRedefine] # O
width = 80
height = 45
overwriteWidth = 60
overwriteHeight = 34

[TextureRedefine] # M
width = 80
height = 44
overwriteWidth = 60
overwriteHeight = 33

[TextureRedefine] # G
width = 40
height = 22
overwriteWidth = 30
overwriteHeight = 17

[TextureRedefine] #fog
width = 720
height = 360
overwriteWidth = 540
overwriteHeight = 270

[TextureRedefine] #Gamepad
width = 854
height = 480
formatsExcluded = 0x034
overwriteWidth = 427
overwriteHeight = 240

[TextureRedefine]
width = 360
height = 360
formats = 0x005
overwriteWidth = 180
overwriteHeight = 180

[TextureRedefine]
width = 720
height = 720
formats = 0x005
overwriteWidth = 360
overwriteHeight = 360

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