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Inter-dimensional Beings
!!
an Appendix for HU
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can understand, speak, and write one Earth • One extra 1D6 roll on two attributes of
language at 70% skill proficiency. The G.M. choice.!
may also allow a “universal language • I.Q. base of 20.!
translator” at 80% proficiency in order to • Add 40 to S.D.C.!
understand and speak other languages.! • Double the base H.P. total.!
31-60 Some familiarity with Earth, its • One trans-dimensional protection suit.!
major nations, cultures, customs, and • One dimension-traveling gadget, vehicle, or
laws as well as the laws of science of our magic object (trans-dimensional travel is
dimension. Can speak, read, and write this object’s only power).!
three Earth languages at 80% skill ! 01-40 Gadget (fits into hand or is part !
proficiency. May have a translator as well.! of trans-dimensional protection suit)!
61-00 Has studied Earth and Earth’s ! 41-80 Magic Object (some sort of
dimension extensively and is as trinket, amulet, or talisman)!
knowledgeable about the planet, its ! 81-00 Vehicle (this will be a small,
people, customs, laws, cultures, sciences, single-person craft of some sort like a pod)!
and our Universe as any educated !
Earthling. The being can speak, read, and Random Power Category Table!
write six different Earth languages mostly
fluently at a 90% skill proficiency. Might have
!
01-10 Robotics: Design as usual, but
a translator.!
! maximum S.D.C.s are increased by 10%.
Special Inter-dimensional Weapons can be
Possible Insanity! integrated into Robot design.!
! 11-20 Psionics: Design as usual, but add
Depending on the nature of the trip to our +20 to I.S.P. Also, automatically add “Detect
dimension, there may have been Inter-dimensional Traveler” to Psionic
complicating circumstance between abilities. This will allow the character to
Universes/realities that have a lasting and sense the presence of another Inter-
negative effect on the Inter-dimensional dimensional being up to one mile away. They
Being’s psyche.! will be able to tell species, gender, intention,
! and whether or not the target is armed. Cost:
01-95 None.! 5 I.S.P.!
95-00 Insanity. (Use Insanity rules, 21-30 Bionics: Design as usual, but
HU2-28)! maximum P.S. is 60, P.P. is 30, and Spd. is
! 200. Use $11M budget.!
Step 5: Determining Super 31-40 Inter-dimensional Mutant: Design
as usual, including rolls on the Unusual
and Special Abilities! Characteristics Table in the Mutant section
! (HU2-159) and random determination of
All Inter-dimensional Beings Super Abilities (HU2-227/PU3-106). Add one
possess the following powers/ extra Minor Ability.!
properties/items:! 41-50 Inter-dimensional Wizard: Design
! magic-user as usual. Add two extra spells
overall and add 50 extra P.P.E.!
• Lightning Reflexes (PU-34) without
limitations or Multi-Tasking (PU-36) - 51-60 Possesses Super Abilities:
choice of one - The laws of physics are Select two Major Abilities and one Minor or 5
slightly different in our dimension giving the Minor Abilities or one Major Ability and three
Inter-dimensional Being a touch of an Minor ones. Or you can roll on the Random
advantage here. (The second choice can Abilities Tables (HU2-226/PU2-7). The being
always be a Minor Ability if desired.)! comes from a dimension where almost
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everyone of his or her species has abilities of attacks with abilities far greater than a mere
some sort, however, these are all amplified in mortal human being. Fists and bullets, etc.,
our dimension. ! seem to pass through the individual. +4
61-70 Symbiotic Being: Design as Dodge melee attacks/+3 Dodge ranged
usual. Comes from a dimension where every attacks. +3 Auto-Dodge melee attacks/+2
one of his or her species has a symbiote.! Auto-Dodge ranged attacks.!
71-78 Gestalt: Design as usual. Being !
hails from a dimension where Gestalts are Energy Expulsion: Dark Matter!
very prevalent. Use the following for Gestalt
nature:!
!
Traveling through the in-between places in
! 01-10 Animal! space and time have exposed the Inter-
! 11-50 Human Physical! dimensional Being’s species to the realities of
! 51-90 Human Psychic! dark matter. As such, they have mastered
! 91-00 Plant ! the art of taming it to their will as an Energy
79-85 Eugenics: Design as usual. Expulsion power. Power emits a
Being’s home society is one where most concentrated mass of dark matter at the
everyone opts for some sort of genetic target from either the hands or eyes. 5D6
enhancement. Use $11M budget.! damage + 1D6 damage per even level.
86-95 Super-Invention: Design as usual. Range: 2,800 feet (6,000 feet in space).!
Being comes from a dimension of super-
smart individuals. If I.Q. is below 22, change
!
Instant Clarity!
it to 22 and add 1D6. If already at 22, add
1D10.! !
96-00 Cosmic Being: Design as usual. The Inter-dimensional Being arrives in our
Character is an insanely powerful Inter- Universe and dimension with instant
dimensional traveler who has discovered our awareness and understanding of 80% of
dimension and Universe either by accident or Earth’s customs, languages, sciences, and
design.! customs. In addition to other languages
! already known, speaks, reads, and writes
three more Earth languages with fluency at
Step 6: Inter-dimensional 90%. Can blend into almost any Earth
Abilities! society/culture without fail or, at the very
! least, understand it to the point of positive
interface.!
All Inter-dimensional Beings will have one
of the following abilities:! !
! Inter-dimensional Familiar!
01-25 Inter-dimensional Phasing!
26-50 Energy Expulsion: Dark Matter!
!
The character can summon a familiar
51-75 Instant Clarity! creature from between the planes of
75-00 Inter-dimensional Familiar! existence. This creature will serve its master
! faithfully and without fail as long as it still
Inter-dimensional Phasing! exists in this dimension. Its presence can be
! permanent if desired or it will retreat back to
its home dimension where it will regain 1D4
This ability allows a character to phase
between dimensions causing them to H.P. and 1D6 S.D.C. per half hour. If killed,
become intangible in our dimension for 1D6 familiar will be reborn again in 1D4 days.
melee rounds. This enables the being to Each familiar has three attacks per round.
auto-dodge and dodge melee attacks with Roll for type of familiar:!
ease. Being is also able to dodge ranged ! !
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! 01-30 Warp Drake: 50 H.P. / ! Special Inter-dimensional Being
15 A.R. / 120 S.D.C. / 3D6 Warp Blast
Vehicles/Gadgets!
damage / 3D6 Warp Bite damage!
! 31-60 Shadow Phoenix: 40 H.P. / !
!
01-40 Anti-Gravity Bike: 2 person.
14 A.R. / 180 S.D.C. / 4D6 Shadow Wing
Maximum Speed: 300mph. S.D.C. 450.
Bolts damage / 2D6 Shadow Claw damage!
Range: 2000 miles. Inter-dimensional Being
! 61-90 Void Bear: 60 H.P. / 16 A.R. /
must have Pilot: Motorcycle and Pilot: Jet to
160 S.D.C. / 5D6 + 4 Void Claw damage!
fly this craft.!
! 91-00 Mind Meld Mole: 45 H.P. / !
41-80 Transport Field Generator: 1
12 A.R. / 80 S.D.C. / Familiar attaches to
person. Maximum Speed: 450mph. S.D.C.
skull at rear base and augments mental
75. Range: 2000 miles. This device creates
abilities of character. Add +5 to I.Q., +4 to
a force field around the user that allows for
M.E., and +5 to M.A. while familiar is
the ability of Flight: Wingless (use stats for
attached to host. Horror Factor: 9.!
! this ability plus max speed of 450mph,
HU2-233). The field adheres to the
Step 7: Equipment! character’s body and appears as an
! iridescent sheen. The field provides no
Earth Clothes/Disguises! additional A.R. or S.D.C. protection. !
! 81-00 Cross-dimensional Teleporter: 4
person. Maximum Speed: Instant. S.D.C.
01-30 Several sets of stylish, vintage
clothes.! 80. Range: 5000 miles. This teleporter can
31-50 Several sets of clothing of varying take 1-4 people up to 5000 miles away. It
fashion, from jeans to dress clothes.! operates by moving the travelers briefly
51-80 Several sets of casual clothes, through several sets of other dimensions to
nothing fancy.! find the shortest space-time route to the
81-00 None.! intended location. !
! !
Special Inter-dimensional Being !
Weapons!
! !
01-20 Plasma Shotgun: Range: 950 !
feet, damage 6D6 + 5 per shot, 30 shot !
plasma magazine.!
21-40 Ion Throwing Stars: Range: 600 !
feet, damage 4D6 per star, +4 Strike, Ion Star !
Generator yields 50 stars per charge.!
40-60 Disrupter Beam: Range: 1300
!
feet, damage 6D6 per blast, Energy Core !
lasts for 200 blasts. Disrupts molecular
bonds.!
!
61-80 High Voltage Electro-Blade: !
Range: Melee, damage 5D6 per strike, +3 !
Parry, electromagnetic dynamo power unit.!
81-00 Ultra-Concussion Pistol: Range: !
350 feet, damage 4D6 (1D20 chance of !
unconsciousness), knock back up to 20 feet,
40 Round Clip. ! !
!
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Step 8: Other Stuff! !
! !
!
Hand to Hand Combat: Combat Skills
!
are not automatic. They must be selected as
!
a learned skill.!
!
Attacks per Melee (Hand to Hand): Like
other super beings, Inter-dimensional Being
!
Copyright © 1990, 2005, and 2018 Palladium
characters automatically get two attacks per
Books Inc. & Kevin Siembieda; all rights reserved
melee round. Additional attacks are
world wide. No part of this work may be sold,
developed though hand to hand combat and
distributed or reproduced in part or whole, in
other combat skills or special abilities. !
any form or by any means, without written
Weapons and Armor: All conventional
permission from the publisher. All incidents,
weapons and armor are available to Inter-
situations, institutions, governments and people
dimensional Beings.!
are fictional and any similarity to characters or
Alignment: Any alignment can be
persons living or dead is strictly coincidental.
selected by an Inter-dimensional Being.!
Structural Damage Capacity (S.D.C.):
All Inter-dimensional Beings get a base
S.D.C. of 40. This can be increased through
physical skills, some specific characteristics,
and/or some super abilities.!
Available Financial Resources: !
!
Money (usually in precious stones/
metals):!
01-50 3D6 X $5000!
51-00 2D6 X $10000!
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