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You are only required to enter values within the white boxes.
The red triangle on the top corner of each cell will give more description to what it is about when hovered over.
Please feedback to Hie5 CabalSea forum if you find any errors in this database.
0
If the value in the blue box above is positive, it means you will still need more MAX HP Steal Per Hit items as that value shows the amount of HP y
If the value in the blue box above is negative, it means you can add another HP steal % of the total damage item as that value shows that you sti
Please be mindful of the maximum limit your character can in take in terms of the character's current ability by referring to the numbers in Red at th
For more information on how to make each hit count, please refer to the guides and references provided on the next page.
These guides can be found on the next sheet by clicking the (Guide to Vamp items) tab below this page.
Alternatively, you can click on this link below where I learn about how vampiric item works:
http://forums.asiasoftsea.net/showthread.php?t=700238&page=2
View from post number #31 where PrinceXx started to list out vampiric formulas
ave me a better understanding of how vampiric item works.
me, mystery100, PrincessXx, tinklezz
mine. For actual in game name, please clarify with the forum user.
HP leeched per monster hit (default base for your character level) *
Actual amount of actual HP your character can leech per monster hit (dmg + base)
Any amount exceeding the following value will not be counted = 0 or 0
ore MAX HP Steal Per Hit items as that value shows the amount of HP you were not able to intake due to the limit of MAX HP type items
er HP steal % of the total damage item as that value shows that you still have not hit the Maximum limit and can steal more HP using HP Stealing items
of the character's current ability by referring to the numbers in Red at the right end of the table.
I have added this section for those who are not interested to know the details, and just want to know how to setup vampiric set to solo i
Honor Rank 6:
1. Vampiric Amulet+3/+4, Vampiric Earring+2 x 2, Extortion Bracelet+2, Life Absorb Ring+3
2. Vampiric Amulet+3/+4, Vampiric Earring+2 x 2, 3% Hp suck Crafted Vampiric Glove, Force Absorb Ring+2
Comments: Setup 1 is pretty common and cheap nowadays. Setup 2 have to depends on your server and crafted item level. In Venus, 3%
any crafted vampiric glove for your class, then stick to setup 1.
Honor Rank 7:
1. Vampiric Amulet+3/+4, Vampiric Earring+3 x 2, Extortion Bracelet+3 x 2
2. Vampiric Amulet+3/+4, Vampiric Earring+3 x 2, Extortion Bracelet+3, Life Absorb Ring+3
3. Vampiric Amulet+3/+4, Vampiric Earring+3 x 2, Extortion Bracelet+3, 3% Hp suck Crafted Vampiric Glove
Comments: Choose setup 1 if u wan more crit rate (bcuz u can wear one extra rol+1). Choose setup 2 if u like more amp (bcuz u can wea
Setup 3 is give you best crit rate and amp, but again depends on your class and server.
Honor Rank 8:
1. Vampiric Amulet+3/+4, Vampiric Earring+4 x 2, Extortion Bracelet+4 x 2
2. Vampiric Amulet+3/+4, Vampiric Earring+4 x 2, Extortion Bracelet+4, Life Absorb Ring+3
3. Vampiric Amulet+3/+4, Vampiric Earring+4 x 2, Extortion Bracelet+4, 3% Hp suck Crafted Vampiric Glove
Overall:
Vampiric Amulet+3/+4 can of course be substituted with vamp+5/+6.
5% HP suck is max craft for glove, if u can find any.
The setups above are just for reference. To really optimize your leeching capability, you will need to fine-tune it according to your dmg/lv
In-Depth Explanation:
The maximum amount of HP/MP you steal is the smaller of the two limited mentioned. Of course, if your HP/MP Steal Amount is below th
The HP/MP Steal+% or Max HP/MP Steal per hit+x will stack for multiple item. For example, wearing 2 force absorb ring+1 will add 3% x
Example:
1. Char level = 120, Char Max HP = 3000, HP steal = 5%, Damage dealt = 2000, Target = 1 monster.
5% of HP absorb for 2000 damage is 100 HP, but because of limit 1, the maximum amount of HP steal is 120/10 = 12 HP. So without add
2. Char level = 120, Char Max HP = 3000, HP absorb = 5%, Max HP steal per hit + 50, Damage dealt = 2000, Target = 1 monster.
The limit for HP steal in this case is now 12 + 50 = 62. So the added option 2 adds a huge amount of HP steal.
3. Char level = 120, Char Max HP = 3000, HP absorb = 5%, Max HP/MP steal per hit + 50, Damage dealt = 2000 per monster, Target =
The effect of HP steal increase as the number of target monsters increases. However, the limits still apply on each monsters.
4. Char level = 120, Char Max HP = 2000, HP absorb = 10%, Increase HP absorption limit + 120, Damage dealt = 2000, Target = 1 mo
5. Your level = 120, Your Max HP = 3000, HP absorb = 3%, Max HP steal per hit +50, Damage dealt = 1000, Target = 1 monster.
Note that if the % HP absorb is not high enough or your damage is not high enough, having a high Max HP steal per hit is useless, becaus
STEAL...
Conclusion:
The two vampiric options (steal HP/MP x% of damage and Max HP/MP Steal per hit + x ) have to work hand in hand in order for effective
For now, one would wear just one x% force absorption ring and a vampiric amulet in grinding to save HP and MP potion (if you configure
level dungeon, vampiric item can even save your life.
It is not hard to note that the common limiter in HP/MP steal is usually limit 1 (char lvl). If you do decent damage (roughly over 1000 dm
level, unless you are soloing hard dungeon or grinding in higher level places. However, without the “Max HP/MP steal per hit +x ” in vamp
very little.
The above is the formal definition and explanation for the vampiric option. Some find it hard to understand... So i come up with another
Basically Limit 1 and Limit 2, whichever lower, are the so-called "suction cap" as mentioned by ren99..
Let's put it this way, imagine Limit 1 and Limit 2 are 2 cups. How big is the "cup" depends on how big is the number. The game wants you
absorb).
So, you can either take less water or find a bigger cup next time ...
Bug Fixes:
07/12/09 - Fixed error on inclusion of 10% of character level in final HP leechable. Should not have been added.
Credits to mljyisme (error spotting) & leong_y (verification)
29/12/2009 - Edited interface with clearer explanation with colour coded reminders.
Credits to feedback by users