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Chapter 3

RESEARCH DESIGN

This chapter presents the methods of research used, sources of data, data gathering
instruments and data gathering procedures.

Method of Research Used

This study will use the experimental type of research. According to Sugiyuno, (2006), the
experimental research is a research which has the purpose to find the cause-effect relationship
among variables in a controlled condition. The essential feature of experimental research is that
investigators deliberately control and manipulate the conditions which determine the events, in
which they are interested, introduce an intervention and measure the difference that it takes.

Experimental Research is any research conducted with a scientific approach, where a


set of variables are kept constant while the other set of variables are being measured as the
subject of the experiment. It is one of the founding quantitative research methods.

It is important for an experimental research to establish cause and effect of a


phenomenon. As naturally, occurring event can be confusing for researcher to establish
conclusions. It should be definite that effects observed from an experiment are due to the
cause.

Sources of Data

This study will use purposive sampling. The sources of data will be the 20 female
student from Grade 12 ABM and GAS who were using eyebrow product and do not have open
wounds, sensitive skin and allergy on peanuts of Dela Paz National High School, for the Second
Semester , School Year 2018-2019.

Data Gathering Instruments

The data gathering instruments that will be used in this study are the following:

 Experimentation will be used in searching the constituent of peanut shells and putting
shells and putting it directly to the fire to know if it will turn into black that is able to use of
eyebrow marker.
 Observation will be used to determine the effect of using peanut shells in making
eyebrow marker.
 Evaluation Questionnaire will be used to determine the evaluation of students to the
eyebrow marker that is made of Powdered Peanut Shell.

Data Gathering Procedure

Before collecting the data from the key informants. The researcher will secure first the
permission from the School Principal of Dela Paz National High School. After it is granted, the
researcher will identify the Grade 12 female students who are using eyebrow product and
without open wounds, sensitive skin and allergy on peanuts.

The development of powdered peanut shells as an eyebrow marker will be done before
the experiment. Each key informants will be given a sample eyebrow marker and apply on their
eyebrows. After trying it the researcher will be giving the evaluation questionnaires and will
explain clearly on how to evaluate correctly the developed product. The result will be analyzed
after the evaluation. The researcher will know the effect of peanut shells as an eyebrow marker
and if there is a significant difference with the existing product in the market.
Dacanay, Kiyani T.
ABM-WOOD

1. Wearable technology, wearables, fashionable technology, wearable devices, tech togs, or


fashion electronics are smart electronic devices (electronic device with micro-controllers) that
can be incorporated into clothing or worn on the body as implants or accessories.

Wearable devices such as activity trackers are an example of the Internet of Things, since
"things" such as electronics, software, sensors, and connectivity are effectors that enable
objects to exchange data (including data quality) through the internet with a manufacturer,
operator, and/or other connected devices, without requiring human intervention.

Wearable technology has a variety of applications which grows as the field itself expands. It
appears prominently in consumer electronics with the popularization of the smartwatch and
activity tracker. Apart from commercial uses, wearable technology is being incorporated into
navigation systems, advanced textiles, and healthcare.

2. A 3D hologram is defined as a 3D projection that exists freely in space and is visible to everyone
without the need for 3D glasses. Holography is the next stage of photography and conventional
film and its three-dimensionality creates completely new possibilities for use, such as for
product presentation.

3. A massive open online course (MOOC /muːk/) is an online course aimed at unlimited
participation and open access via the web. In addition to traditional course materials, such as
filmed lectures, readings, and problem sets, many MOOCs provide interactive courses with user
forums to support community interactions among students, professors, and teaching assistants
(TAs), as well as immediate feedback to quick quizzes and assignments. MOOCs are a recent and
widely researched development in distance education, first introduced in 2006 and emerged as
a popular mode of learning in 2012.

Early MOOCs often emphasized open-access features, such as open licensing of content,
structure and learning goals, to promote the reuse and remixing of resources. Some later
MOOCs use closed licenses for their course materials while maintaining free access for students.

4. Ubiquitous learning can be defined as an everyday learning environment that is supported by


mobile and embedded computers and wireless networks in our everyday life (Ogata et al. 2009).
It is aimed to provide learners with content and interaction anytime and anywhere (Hwang et al.
2008). The learning process includes the real-life experience augmented with virtual information
and is adapted to the learner and learner’s environment. The content objects, activities, and the
interaction with the system and with other humans (including instructors and peers) are
customized according to learner’s current goals of learning, interests and preferences, cognitive
characteristics, history and current state of competency in the subject matter in hand, the
characteristics and demands of the location, the technology being used as the medium and
facilitator for learning, and the context of the situation in which the learning is taking place.

References:

https://link.springer.com/referenceworkentry/10.1007%2F978-1-4419-1428-6_224

https://en.wikipedia.org/wiki/Wearable_technology

https://www.google.com/search?q=wearable+technology+sample+pictures&tbm=isch&source=iu&ictx=
1&fir=0R7gLtGHLMjNfM%253A%252C0lADSN3_ycDEJM%252C_&usg=AI4_-
kRW13x7HEo5sLw4_vhiYHEk_l0jDg&sa=X&ved=2ahUKEwiI59_XrvzfAhWF7mEKHf04Bk8Q9QEwBnoECA
UQEA#imgrc=0R7gLtGHLMjNfM:

https://www.google.com/search?biw=1133&bih=580&tbm=isch&sa=1&ei=bG5EXKTTA4__wAP9w5jYBw
&q=3d+environment+hologram+&oq=3d+environment+hologram+&gs_l=img.3..35i39.28370.32409..34
561...0.0..0.175.708.0j6......1....1..gws-wiz-
img.tAW3gvOwsWs#imgdii=BOdnkmmcTutFAM:&imgrc=PsvU2gsq1XA1SM:

https://en.wikipedia.org/wiki/Massive_open_online_course

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