Professional Documents
Culture Documents
CHAPTER I
This chapter presents the background of the study, statement of the problem,
assumptions, significance of the study, scope and limitations, and the definition of terms.
Introduction
Technology has been existing since the old days of human evolution. Primitive men of
the Stone Age carved tools and weapons such as knives and spears to survive and deal with
technology have been made since then. Technology continues to evolve until now and its
development cannot be stopped. Inventors, discoverers, and innovators have paved their
way on developing technology by creating new products and using different and more
efficient tools and materials. This made technology cheaper and therefore more people
could afford to have it. Today, technology has become widespread in everyday use. From
appliances such as refrigerator and electric fans and gadgets like smartphone and laptops,
technology has been assisting people in making their lives more comfortable. Technology
also became human’s partner in society’s development with heavy applications in the fields
of medicine, construction, industry and many more. Technology has become a companion
in helping people in efficiently doing even the most difficult tasks and making it more
possible for humans to discover more knowledge. Through years of innovation and
development, given the speed of the development in modern and futuristic technology, life
arising today is Augmented Reality (AR) technology. AR is becoming more popular in the
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market and rises to be one of the stars in technological breakthrough. The use of AR is
well-known in terms of navigation, cooking, games, and assisting people in daily tasks.
Global spending on AR technology will grow from 2017 to 2021 as many of app developers
Some gamers are trying to play AR-boosted games because of its ease in downloading
and having a different gaming experience that is more interactive with the real-world
environment which brings gaming experience to a whole new level. Games using mainly
augmented reality like Ingress, The Walking Dead: Our World and Pokémon Go lets players
Aside from adapting AR for games and entertainment, AR can also bring enhanced
learning experience by placing virtual objects that could tell essential information in the
real world in real time. With this knowledge, companies like Google, Apple and Microsoft
adapt AR technology as learning tools and help enhance current education. Some apps
include Google Sky Map, Anatomy 4D and Civilizations AR. These kinds of apps are getting
more popular in the application markets like Google Play Store, App Store, and Microsoft
Apps.
Despite the advances of Augmented Reality in the fields of education, there are still
things that are needed to be developed. For instance, an Augmented Reality application
that displays the chemical content of an object does not yet exist.
That is why, the researchers came up to an idea of making more educational way of
using AR, which is creating a mobile application capable of visualizing the chemical content
present in an object through the use of spectroscopy. The researchers need to interview
certain number of respondents in order to get their insights and knowledge to this study
The world is not what human see as it is. Humans cannot perceive all there is too bee
seen with mere eyes. But humans are driven with the desire to learn and discover what
allowed us to fulfill some of these wishes. Augmented Reality is there to supplement real
world with information and context through addition of virtual objects in real time.
Augmented reality adds 2D or 3D elements to the live view from a device's camera in
a way that makes those elements appear to inhabit the real world. Azuma (1993)
characterizes AR in his survey as anything that combines what is real with virtual objects,
especially in the field of chemistry. This study proposes for a development of an AR Android
application that displays chemical contents in an object in real time through the use of
Not all schools can afford science laboratories. This means that many students do
not have access to chemicals and equipment which are necessary in chemistry classes. It
also means that students cannot see and understand easily the concepts being taught in
chemistry. This is problematic because almost 60% of students are visual learners meaning
they learn efficiently when visuals are presented. (Bradford, 2002). This makes it difficult
for most students to understand concepts in chemistry and therefore will find it hard to
Research Questions
compounds or elements in a specific object, the following research questions are as follows:
General Question: What are the steps to create an Object Chemical Content Visualizer
Mobile Application?
will visualize chemical makeup of an object through the phone’s camera application
and spectroscopy.
chemistry.
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This study plays an important role in different groups and is beneficial to more
To the students. This research will be beneficial especially for chemistry students
because the app will provide a visual aid showing chemical makeup of common objects.
To the teachers. As one of the people who teaches and nurture students, this study
will be a great help for them to convince their students to use this application and make
the students enjoy the class with the use of modern technologies.
and for students that has hardships in coping up with their chemistry class.
modifications.
Conceptual Framework
The researchers will seek for professional help to lay down the steps in creating an
Android application that can determine the chemical compounds or elements present in an
object.
The professionals in the field of chemistry will determine what kind of instrument or
spectroscopy technique that will be used to determine the chemical compounds or elements
present in an object.
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The professionals in the field of augmented reality will determine what computer
programs, integrated software environment and software development kit that are needed
Data will be collected using the answers of professionals in the field of chemistry and
After the data are collected, the researchers can then lay down the steps in the
Assumptions
2. The respondents are experienced either in the field of augmented reality or chemistry.
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based augmented reality Android mobile application which will visualize the chemical
object utilizing the smartphone's camera application and the output from spectroscopy.
The researchers mainly used the internet as a source for their literatures because
books regarding the research topic are very scarce. The researchers also plan to conduct
Definition of Terms
application running on the Android platform. Because the Android platform is built for
mobile devices, a typical Android app is designed for a smartphone or a tablet PC running
Augmented Reality /ȯg-ˈmen-təd rē-ˈa-lə-tē/ noun – a system that supplements the real
world with virtual (computer- generated) objects that appear to coexist in the same space as
Execution /ˌek-si-ˈkyü-shən / noun – the act or mode or result of doing a specific action
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Marker /ˈmär-kər/ noun – (also called fiducial marker) an object or an icon which guides
where to position the AR object. Any object that can be places in a scene to provide a fixed
point of reference.
three by three barcodes that provides our camera with a unique ID where you can have up
to 16 unique markers.
application that does not need any pre-knowledge of a user’s environment to overlay 3D
Object /ˈäb-jikt/ noun – any specific physical things that function as a marker for the AR
apps
Software Development Kit /ˈsȯft-ˌwer di-ˈve-ləp-mənt ˈkit/ noun – set of tools used for
light spectra
CHAPTER II
order to help the researchers lay the steps on creating an Android application that
Augmented Reality
The use of Augmented Reality (AR) may not be as exciting as a virtual reality roller
coaster ride, but the technology continuously innovating itself as a very useful tool in our
elements of the virtual world, into the real world, in a real-time process, AR technology
became popular as innovations and development continue to progress. It brings our world
into a whole new level by enhancing and further improve the way that people see, hear, and
app by which the user can put things they intended to see in their house. Certain features
accessible and timely information from the AR. Cell phone apps and business applications
by companies that uses AR are a few of the many applications which makes AR application
continue its development. The information of AR enables the user to know can be done by
According to Davis (2017), AR experience has two main types, the marker and
markerless. He stated that traditional AR’s involves marker. The fiducial code which is the
marker is printed on a piece of paper. Then, by pointing the camera into it, the AR system
will take over to determine the marker present on the paper. Marker helps the camera to
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determine the positioning of the object being scanned. He also said that markers have their
own places in the AR space, AR technology is so young yet there are it makes its own way
to rise as developers continue to make progress. There are many applications of AR in our
society, one of this is for marketing where business companies use AR to take step forward
Marker Based AR
A marker in the concept of AR tackles about the term which is generally known as a
fiducial marker. A fiducial marker is any specific object which can be put into a specific
place provided that there are distinctive points exclusive only on the object. In AR, these
markers can provide an interface between the physical world and the AR content, such as
three dimensional (3D) models or videos. At their core these markers allow the device which
is generating the AR content to determine the position and orientation on its camera.
Marker AR experience can be done by placing a distinctive picture or any fiducial code on a
place, which will serve as the marker to be scanned. Then, that picture will be recognized
and the process of AR experience can start immediately. The user can also move the
camera around and see the virtual world to the real surface of the place where the fiducial
marker is located.
pictures has been perfected, even if the user rotated or skewed the position of its camera.
But before pictures, fiducial markers started at border marker. A Border marker is usually
a two-dimensional image which is printed on a piece of paper. These markers are mostly
composed of squares and got a significant black border. The process starts when the user
points its camera on the marker. During the tracking phase, the system determines the
rectangle codes in the paper. Then, if the system identified one, it will examine the squares
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present inside the border to determine the real marker. No matter how the border is
skewed, the system can still draw out the position of the marker in relation to the camera.
There are many programs that can help develop AR applications. Such programs may
include SDKs such as Vuforia by PTC, ARCore by Google, ARKit by Apple, and IDEs such
According to Ibañez and Figueras (2013), Vuforia AR Software Developer Kit (SDK)
allows the proper execution of real time video experience retrieved by smartphones. This
uses the computer vision technology to track and recognize them through the use of video
camera. But not all the time objects are detected and only few virtual objects are seen due
Its ability to recognize image enables programmers to position and orient virtual
objects in the space, most likely 3D objects or other type of media, with relation to the
smartphones. These virtual objects are capable of tracking real objects in the real world
where the viewer’s perspective on the targeted object corresponds with their perspective on
the real world. In this process, the virtual objects that appear in the real world makes the
In addition to this, Vuforia SDK supports different target types, 2D, 3D, multi-target
configurations, frame markers, and markerless image targets. SDK has some unique
features like localized occlusion detections with the use of virtual buttons, selection of
targeted virtual objects, and the capability to create different sets of targets according to the
situation or scene.
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Examples of IDE are Unity, Unreal, and Eclipse. The detection and tracking functionality
Vuforia extension.
Unity is one of the IDE that is compatible with the Vuforia library and with the
Android and iOS systems. Unity is a 3D development engine that is used in creation of
games and other interactive content. Unity is able to generate 3D objects in scenes and
environments and other physical details and object properties of the models. It can then
publish its products to chosen platforms, like desktop computers, iOS, Android, etc. Using
the Vuforia library under Unity IDE, Unity can be now used to develop an augmented
However, a developer may prefer to use different tool to model 3D objects. Such tool
to be used can be Blender 3D, which is another 3D computer graphics software used in
Unreal engine is another 3D software that can also perform the task.
Another AR SDK is ARCore from Google. The focus of ARCore on three things. First is
Motion tracking where ARCore determines the “pose” or the pose and orientation as the
phone moves and the virtual objects remains accurately in place. Second, environmental
understanding where ARCore can detect horizontal surfaces that may be placed on a floor
or table. Lastly, light estimation ARCore detects ambient light in the environment to make
it possible to users to light virtual objects so they can match to the surroundings that
Just like any other SDKs, ARKit do have its own fundamentals by which it mostly
available to Apple users. ARKit are composed of many frameworks which helps to provide
better AR experience for the user. But ARKit uses SceneKit where the computer-generated
objects be on placed, objects that appear to maintain a real position is as easy as using the
AR in Education
teaching concepts, applications, and continuous decrease of hardware costs, the use of AR
systems in mobile phones could become more possible for educational purposes assuming
companion in the field of education. It is not about what AR can do to enhance learning
AR has the ability to change learning into a more complicated spatial concepts and
content (Shelton and Hedley, 2002). AR do not change the way of delivery of the instruction
guide but may significantly change the process of learning retrieved by visualization and
listening that results in a new experience of learning. It provides a more productive and
useful tool which allows learners to visualize and adapt with the environment and provide
different observation of the parts on the process such as time, rotation, angles, position and
revolution. AR let us showcase any 3D virtual objects we wish for which are needed to be
insufficient for the interaction and attention needed during effective classroom teaching, AR
may give a way passing through this problem. The advances in teaching may bring a good
interaction between the speaker and the listeners. Example, a hand signal of a student that
wants to recite might build visualization that draw the instructor’s attention on the targeted
student, while the instructor’s movements or gestures on the remote student can be
Seifert and Albo (2014) stated that, students are fond of using smartphones and AR
with their learning. Combining AR with mobile phones make the interest rate of students to
increase and give them more knowledge which give them potential in making different
research topics, with their teacher guiding them, visualizing different ideas. In this way,
learners can show more potential which they can harness technologies in a more
educational way and unlock certain factors of motivation such as pleasure, social
interaction, curiosity, gaining information, and many more. Having the students’ attention
during a class makes a teacher increase their motivation in creating a more advance way of
teaching in order for them to get closer to the minds of their learners.
Spectroscopy
McCarthy and Pratt (2015) used spectroscopy to identify two unknown elements by
examining the emission spectra of helium and neon and determining the diffraction grating
and then calculated the wavelengths of two unknown elements’ spectra then compared with
other elements’ spectra in the spectral chart. After these steps, the two unknown elements
elements. When atoms are energized enough, electrons in the atom jump temporarily to
other orbitals which is associated with a certain wavelength of light, and the electron jumps
CHAPTER 3
Research Methodology
This chapter contains the research design and the methodology used in the conduct
of this study. It incorporates the sampling technique, sources of data, population of the
study, the instruments utilized to gather data. This chapter shows how the researchers
came to the necessary data for this study, and how these gathered data will be analyzed,
Research Design
Object Chemical Content Visualizer Using Infrared Spectroscopy And Augmented Reality”,
the exploratory approach will be used, where no standardized methods are used, as it is
very “early” research, so little amount of knowledge on the topic exists, and this will be the
best approach as this approach focuses on exploring new knowledge in fields that are less
The method which will be used in this research is the most appropriate by means of
Research Instrument
Interviews will be used by the researcher as the research instrument. Two sets of
questionnaires were prepared by the researchers for the professionals in the field of
The targeted population refers to all people with professional backgrounds in the field
Data Collection
The researchers will seek candidates who are either AR professionals or chemistry
professionals. The researchers will ask the approval of the respondents who meets the
category before proceeding to the interview. The results of the interview will be discussed
and observed.
1. What instruments or techniques you know that can be used to determine the
3. Will the surrounding objects around the object being scanned affect the result of the
1. What are the best programs or software (SDK and IDE) to be used to create an AR
specific object?
3. What are the steps required to utilize the SDKs using the IDEs?
participants are chosen based from criteria set by the researchers, wherein participants are
picked out using the most convenient and fastest way to get answers immediately, and
wherein the researchers request the participants to recommend possible participants. The
researchers are going to ask professionals in the field of chemistry and professionals in the
field of augmented reality. Data will refer to the answers of the participants in the
researchers’ interview questions. The study will be held at Polytechnic University of the
Philippines and researchers will also interview online using Quora and Gmail.
In this study, the researchers plan to conduct the interview personally for selected
professionals in the field of chemistry and professionals in the field of augmented reality.
Since the researchers will use snowball sampling and some interviews will be done online,
the dates when the recommended participants will be interviewed is not yet certain.
However, the researchers will limit the time for acquiring samples for one week and three
days. Data gathering will start within the third week of March on the dates the participants
are available. Data interpretation will start when the interviews are finished.
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1 2 3 4 5 6 7 1 2 3 4 5 6 7
Acquiring
Samples
Data Gathering
(Interviewing
the
Professionals in
the field of
Chemistry)
Data Gathering
(Interviewing
the
Professionals in
the field of
augmented
reality)
Data
Interpretation
Ethical Considerations
researchers will conduct an interview as a research instrument to gather the data given by
the respondents.
The respondents in the study will be asked several questions on developing an Object
Augmented Reality Technology. There will be selected chemistry professionals who will
provide knowledge about analyzing the chemical makeup of a specific object. AR experts
will also apprise their outlook on developing the application based on their knowledge on
their field of study. The respondents’ reaction with respect to the study will give a
Validity of Research
The rating of the measure represents the variable they are intended to, which
indicates the validity of the research. Criterion Validity is used for the study. It is the extent
to which participants’ measure are correlated with other variables, the selected Chemistry
professionals and AR experts’ collected data results was based on their expertise and
This study follows professional ethics to maintain quality and liability of the data that
will be collected and involved in the study. Professional ethics set ethical rules that would
ensure that the researchers will be held accountable for the information and other contents
Research Instrument in this study is used to acquire the relevant, reliable and valid
Confidentiality of Data
This research study secured necessary settlement with the respondents involved in
the study. An agreement was established that the researchers and as well as the
interest are taken away to ensure fairness. The names of respondents will be included in
the interview; they will be labelled as it is and will not be used on any other purposes
Disclosure of Harm
The researchers assure that there will be no physical or mental harm inflicted to the
participants Their participation in the research will be voluntarily and no threats will be
made will not cause any harm towards the researchers, participants, and to the
environment.