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West Visayas State University

COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY


Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

Topic: Appreciation of Computing in Different Fields


Activity At the end of the activity, the students can
Outcomes: 1. Discuss the impact of Information Technology in the field of Biology.
2. Identify the different computer applications in sociology.
3. Analyze the impact of technology on the Environment.
4. Explain the evolution of Computer Gaming Technology
Instructions: AO1:
a. Download the “IT in Biological Sciences.pdf” file from schoology.com and read
carefully.
b. Summarize and identify the highlights of the article.
c. Search and provide at least 3 title and abstracts of research in biology and
computer/information technology.
AO2:
a. Visit http://www.what-when-how.com/sociology/computer-applications-in-sociology/
b. List down the different computer applications in sociology.
c. Identify those you find interesting and explain.
AO3:
a. Watch the following videos:
1. https://www.youtube.com/watch?v=YqqC--LxAyY
2. https://www.youtube.com/watch?v=MSoPXBfn0WU
b. Summarize video number 1, what it is all about?
c. Summarize video number 2, what it is all about?
d. List down the positive and negative impact of technology on the environment
AO4:
a. Video viewing: https://www.youtube.com/watch?v=xKVS_81Op5A
b. Enumerate the different computer games according to the video.
c. Search and list the impact of computer games on society.
d. In your opinion, what are the effects of computer games on students?

Activity Output
AO1 AO1:
: a. Download the “IT in Biological Sciences.pdf” file from schoology.com and read carefully.

b. Summarize and identify the highlights of the article.


Title: Summary of IT in Biological Sciences
Source:
Data/Information:
The summary of “IT in biological science” by Iranbakhsh, Alireza and Seyyedrezaei,Seyyed Hassan on
2011 can be seen on its abstract (page 1) which says :
“The advent of computer and information technology thereafter has been making such
conspicuously remarkable changes in every aspect of life that its importance cannot be over
accentuated. Biological sciences are not an exception in the profit made from IT. This study
aims to investigate the impact of information technology in biological sciences. The descriptive
library based research showed that information technology played three following impacts in
biological sciences: IT makes a great revolution in remote education; IT leads to a remarkable

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West Visayas State University
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

improvement in biological simulation and modeling; and last but not least Information
Technology makes a visible in laboratory studies.”

The highlights of the article are: All the literature and the reports bring light to the fact that IT has
a substantial impact on biology. The review shows blatantly that IT is used in a wide variety of
applications in bioscience. Another role played by IT is that throughout the scientific cycle in biology. IT
is used in many ways throughout the scientific process. There are some systems that are too intricate to
study without advanced computational tools for managing and integrating the data into mechanistic
models (Department of Energy, 2001). Systems biology aims to model and simulate various systems
and visualize the results to help better understand living processes. The number of activities that apply
information technology to model activity at the cellular and sub cellular levels is on the rise and wide
variety. Formal methods and computer tools for the modeling and simulation of genetic regulatory
networks are needed to understand their operation. Although past attempts to model cellular processes
have been disappointing, increases in biological understanding combined with advances in
computational methods and in computer power make it possible to foresee construction of useful and
predictive simulations of cellular processes (Endy and Brent 2001, Covert et. al. 2001).
There are other uses of IT in biology too. For instance, another cross-cutting area at the intersection
of IT and bioscience is the application of artificial intelligence to biology. To sum up, IT has proved to
be of conspicuously great impacts on different areas of bioscience and the uses will be on the rise both
in new areas and new perspectives.
c. Search and provide at least 3 title and abstracts of research in biology and computer/information
technology.
Title: Biological and Chemical Information Technologies
Source: https://www.sciencedirect.com/science/article/pii/S1877050911006843
Data/Information:
Biological and chemical information technologies (bio/chem IT) have the potential to reshape the
scientific and technological landscape. In this paper we briefly review the main challenges and
opportunities in the field, before presenting several case studies based on ongoing FP7 research
projects.

Title: the Interplay of biology and technology


Source: http://www.pnas.org/content/98/18/10051
Data/Information:
Technologies for biological research arise in multiple ways—through serendipity, through
inspired insights, and through incremental advances—and they are tightly coupled to progress in
engineering. Underlying the complex dynamics of technology and biology are the different
motivations of those who work in the two realms. Consideration of how methodologies emerge has
implications for the planning of interdisciplinary centers and the training of the next generation of
scientists.

Biologists now operate in a time when technology is not merely appreciated, but acclaimed.
Research not based on specific hypotheses and carried out by using methods to analyze a
complete set of genes or proteins has been termed “discovery science,” a moniker that comes
uncomfortably close to suggesting that traditional research is incapable of discoveries. Funding
agencies actively solicit proposals to develop techniques, especially those that will assist the
analysis of the vast quantities of DNA sequence that are accumulating. Universities seek to build

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West Visayas State University
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

institutes that bring biologists into contact with mathematicians, computer scientists, physicists, and
engineers.

Because technology provides the tools and biology the problems, the two should enjoy a
happy marriage. But this relationship is complicated: methods may develop adventitiously and
independent of the needs of the biological community; settings conducive to the advancement of
technology are formidable to establish; and the ability to generate novel methodology may require
training in multiple disciplines. Those who want answers to biological questions may not be
concerned with the engineering and machinery that are necessary to reach them, and those who
like to tinker with methods may not care about the answers at all.

Technology development is unlike most other research in the biological sciences—so much
so that one of the first postdoctoral fellows in my laboratory told me that it was not science at all.
For one thing, technology development is totally unconstrained by the exigencies of billions of years
of evolution. It presents none of the surprising quirks of cellular processes that must be
painstakingly deduced from a succession of clues, or suddenly glimpsed in a fragment of data. The
technologist is free to imagine the use of tools that do not conform to those used by cells at any
time in the earth's history. Another difference is that technology can be an all-or-nothing affair:
because half of a novel method is not a method, this type of research may not be rewarded in the
same way as progress in biological understanding. Yet another contrast is that critical incremental
improvements in technology may be due as much to the acumen of engineers as to the cleverness
of biologists.

With the current widespread efforts to foster the development and application of technologies,
it is instructive to consider how methodologies for biology have arisen in the past. No universal
pattern holds: discoveries emerge from varying venues, from contrasting personalities, and from
distinct sources of inspiration. These variables should be kept in mind when planning for scientific
enterprises, research funding, and student training.

AO2 Identify the different computer applications in sociology.


a. Visit http://www.what-when-how.com/sociology/computer-applications-in-sociology/

b. List down the different computer applications in sociology.

Title: Computer Applications used in Sociology


Source: http://www.what-when-how.com/sociology/computer-applications-in-sociology/
Data/Information:
Computer applications play an important role in sociology. Example of these are:
1. Electronic mail used to write on both qualitative and quantitative research
2. Automated data processing machinery providing the foundation for contemporary computer-
based data management

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West Visayas State University
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

3. Univac I, the first commercially produced electronic computer to count, sort and analyze the
1950 census data
4. SPSS
5. World Wide Web. a significant medium of communication for sociologists
6. Section on Microcomputing and the official name was “Sociology and Computers”
7. HTML (Hypertext Markup Language)
8. Scanning of OCR (Optical Character Recognition)
9. Mailing List
10. Newsgroups
11. Chatrooms
12. Ethno
13. LISREL
14. SDA Archive Web Site
15. Qualitative Computing
16. Neural Networks
17. CATI (Computer- Assisted Telephone Interviewing)
18. CADI (Computer- Assisted Personal Interviewer)
19. CSAQ (Computerized Self- Administered Questionnaire
20. Data entry programs to facilitate the entry of data collected manually at a prior time
21. QPL (Questionnaire Programming Language)
22. GIS (Geographic Information Systems
23. Chipendale
24. Microcase
25. UseNet Newgroups
c. Identify those you find interesting and explain.

Title: Interesting Applications used in Sociology that I find Interesting


Source: http://www.what-when-how.com/sociology/computer-applications-in-sociology/
Data/Information:
World Wide Web is the first application that interest me because it is a medium of communication
that caters not just sociologists but also billions of users at the same time. I find it amazing how it was
built that became useful on researchers and on our everyday lives.
Second is OCR (Optical Character Recognition) which covers voice recognition, and automated
language translation used for transcribing dictation, interviews, and field notes into computer text files
because we, especially sociologists, don’t need to put a large amount of effort in obtaining data.
Researches contributes a lot while we are dealing with our daily lives and this application is the reason
why we are enjoying the products of researches.
AO3 Analyze the impact of technology on the Environment.

a. Watch the following videos:


1. https://www.youtube.com/watch?v=YqqC--LxAyY
2. https://www.youtube.com/watch?v=MSoPXBfn0WU
b Summarize video number 1, what it is all about?

Title: Effects of Computer Technology in the Environment


Source: https://www.youtube.com/watch?v=YqqC--LxAyY
Data/Information:

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West Visayas State University
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

The video attempts to show how information technology contributes to toxins, chemicals,
contaminants, and hazardous wastes leak to the environment through the irresponsible manufacturing
and dumping of old computers into areas of the world that are poverty stricken. Furthermore, people
(children and adults alike) perform extractions on components dumped in these areas that release even
more chemicals, and intensify the damage through the pollution of soil and water.
c Summarize video number 2, what it is all about?
Title:
Source:
Data/Information:

d List down the positive and negative impact of technology on the environment.
Title: Positive and negative impact of technology on the environment
Source:
Data/Information:
We can’t deny the fact that all things have both positive and negative impact. Technology was
created to make our lives easier, while making our lives shorter. In the video being presented,
we are using computers in countless ways and using computer has both positive and negative
impact on our environment. We use it to discover knowledge like what makes up a human body,
the regulation of financial markets, information exchange that allows us to be aware of
happenings, provides us knowledge about space and what makes the planets, used by military
forces for us to be protected and many more advantages was brought to us. Even there are a lot
of positive impacts that computers can bring to us, entry of its negative side can’t be hidden
AO4 a. Video viewing: https://www.youtube.com/watch?v=xKVS_81Op5A
:

b. Enumerate the different computer games according to the video.

Title: Different Computer Games form 1952-2015


Source: https://www.youtube.com/watch?v=xKVS_81Op5A
Data/Information:
According to the video, This is all the best games from every year 1952-2015 Here is the list:
1952: Nimrod Computer Game
1958: Tennis For Two
1971: Computer Space
1972: Pong
1973: Space Race
1974: Clean Sweep
1975: Anti-Ai
1976: Blockade
1977: Indy 500
1978: Sea Wolf 2
1979: Crash
1980: Pac-Man
1981: Ms. Pacman
1982: Paratrooper
1983: Super Gridder
1983: Hunchback
1984: Sokoban
1985: Super Mario Bros
1986: Outrun
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West Visayas State University
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

1987: Leisure Suit Larry in the Land of the Lounge Lizards


1988: Super Mario Bros 3
1989: Xenon 2
1990: Prince Of Persia
1991: Prehistorik
1992: Wolfenstein 3D
1993: Day of the Tentacle
1994: The Lion King
1995: Command & Conquer
1996: Tomb Raider
1997: Gta
1998: Half Life
1999: Quake 3
2000: Max Payne
2001: Gta 3
2002: Serious Sam: The First Encounter
2003: Medal Of Honor Allied Assault
2004: Half Life 2
2005: World Of Warcraft
2006: Need For Speed Most Wanted
2007: Crysis 2008: Assassin's Creed
2009: Call Of Duty Modern Warfare 2
2010: Red Dead Redemption
2011: World Of Tanks
2012: Battlefield 3
2013: Gta 5
2014: Wolfenstein The New Order
2015: Tom Clancy's The Division

c. Search and list the impact of computer games on society.

Title: Different Computer Games form 1952-2015

Source: https://hubpages.com/games-hobbies/Impact-of-computer-games-on-the-society

Data/Information: Impact of computer on society

Concerns related to gaming


There are various concerns attributed to the development of video games. some of which are:

1. Excess Playing Time (Addiction)


This is a stage at which a person is so engrossed in playing games that all mandatory activities of life
are neglected. When this is the case, the addicted prefers to play games for longer hours that he/she
sacrifices eating, sleeping or other things for playing games.

2. Social Isolation
This is the point at which a person plays so much game that he/she would rather continue playing
games than meet people and have a discussion with them. A chance of socialising with people is also
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West Visayas State University
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

limited. This could cause health problems as the person could develop Repetitive strain injury. Families
may also be concerned about the health of the individual. Computer games are fast becoming one of
the causes of social isolation. An exemption to that are new online games with built-in chat system
which has recently been implemented but notwithstanding, it also reduce the opportunity of a game
addict going out with friends

3. Cost
Most games of nowadays can make a person go bankrupt as there is a drive to purchase the latest
game or purchase tokens that can be used to win the game or appear on the leader board.

4. Separation from Reality


This is when a person dedicates more of their time playing games to the extent that he/she cannot
differentiate from reality and fantasy. They often think they are playing as the game character in real
life that they perform actions from the game. This mostly happens when games are created based on
real-life situation and location.

5. Aggression/Violence
Being so obsessed with computer games especially violent games could motivate a person to mimic the
situations in games and commit crimes like killing, stealing, law breaking etc. in this process, this mostly
happens with games that use real world scenarios and places.

6. Other Concerns
Other concerns about gaming include repetitive strain injuries like neck stiffness which could be caused
due to sitting still while playing games for a prolonged period of time, eye strain and injuries can also be
caused by 3D video games if it is being watched for a long period of time etc.,

7. Cause of Controversy
It has also caused controversies among certain groups of people. An example is the music used in
LittleBigPlanet which sparked controversy after it was claimed that the singer used verses from the
Qur'an.

Benefits of gaming

1. Improved Hand Eye Co-ordination


Computer games helps to improve the hand-eye co-ordination and this is really useful for professionals
like surgeons etc. Scientist says that hand-eye coordination improves learning, cognition, and sociability
and this is a very useful factor in the mental development of an individual

2. Job Creation

Computer games have helped to create jobs for people in terms of giving graduates opportunities to
work in a computer-game production company. Since IT projects mainly require a group of people to
complete a task within a deadline, this ensures that many people are employed. Besides this, gamers

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West Visayas State University
COLLEGE OF INFORMATION AND COMMUNICATIONS TECHNOLOGY
Luna St., La Paz, Iloilo City 5000

ACTIVITY SHEET
Subject: CC 201 Introduction to Computing Crs/Yr/Sec: BSIS-1A Activity No. 2
Submitted to: Due Date: Date Evaluated:
Dr. Arnel N. Secondes July 10, 2018
Submitted by: Ma. Jessa P. Panizal Date Submitted: Rating:

now post video footage and walkthroughs on different websites. Example of such is Youtube. This in
turn generates income through embedded advertisements and other forms.

3. Brain Training and Improved Thinking and Strategy Skills / Language Learning
Playing computer games helps to improve the brain capacity and activity and this is sometimes also
recommended for patients. Examples of such is Brain Challenge, IQ Test etc. Amongst these, there are
also several games specifically designed to help users learn languages and this can be easily achieved
since there are incorporated learner facilitiies, help guides and questions in the game

4. Impact on Traditional Application Development


Because of the drive to improve, many companies have undergone research on ways to improve the
quality and user's experience of a game. This has led to development of many games with better
graphics, 3D, Collision detection, tessellation etc. It has also led to the development of Game engines
which also makes the development of games faster and easier.

d. In your opinion, what are the effects of computer games on students?

COMPUTER APPLICATIONS IN SOCIOLOGY

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