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Educational Technology

ROLES OF ICT 1. FOURTH INDUSTRIAL REVOLUTION


“the breadth and depth of these changes herald the transformation of
“Education sector garnered 20% of Asia’s Top IT-using institution” (YAP, entire systems of production, management, and governance.”
2005) Wearables and virtual reality (VR)
 Education becomes more flexible  Robotics
 ICT changed the way students learn; the way teachers teach, and the way school  Artificial intelligence
operates  Internet of things
 Collaborative and interactive teaching 1974 INDUSTRY 1.O
 Cost reduction, self-paced training, knowledge consistency, time and place - mechanization, steam power, weaving loom
independence and access to global audience 1870 INDUSTRY 2.0
 Transforms pedagogy - mass production, assembly line, electrical energy
 Provision of qualitative access to education 1870 INDUSTRY 2.O
 Sound sustainable strategy - automation, computers and electronics
 Changes in attitudes, behavior, and values, as well as in the cognitive and TODAY INDUSTRY 4.O
perceptive processes - Cyber physical systems, internet of things, networks
 Achieving authentic and realistic problem-based approaches
Some Implications:
THREE (3) BASIS FOR CURRICULUM:  Differentiated and individualized learning
1. Students
 Automate admin tasks
2. Subject matters  Universal access for all students
3. Society  Tutoring and support outside the classroom
“…should be capable of advancing the material culture of our future world,
RATIONALE FOR TECHNOLOGY USE: while creating a culture which advances technology sustainability.”
 Motivates “…train students to recognize and help manage the proliferating numbers of
 Provides unique instructional capabilities exponentially responding and interconnected systems.”
 Supports new instructional approaches “…must become a constantly renewing collaborative hub of activity to
 Increases teacher productivity maintain itself within the fast paced environment.”
 Required skills for an information age

21st CENTURY EDUCATION


TRENDS IN TECHNOLOGY, TEACHING AND LEARNING
Educational Technology
 Current century of the Anno Domini era or the Common Era in accordance WORLD ECONOMIC FORUM (2018)
with the Gregorian calendar
 January 1 2001 – December 31, 2100
 1st century of the 3rd millennium
 It is distinct from the century known as the 2000s, which began on January 1, TRENDS IN HARDWARE, SOFTWARE, AND SYSTEM DEVELOPMENT
2000 and will end on December 31, 2099 1. Portable Devices
2. Wireless Connectivity (Bluetooth, Wifi, NFC, etc.)
3. Internet of things
TOP 10 EMERGING JOBS TOP 10 DECLINING JOBS 4. Merging of Technologies
1. Data Analysts and Scientists 1. Data Entry Clerks 5. High-Speed Communication (LTE, 5G, 4G+)
2. AL and Machine Learning Specialists 2. Accounting, Bookkeeping and Payroll 6. Visual Immersion System (Augmented Reality)
3. General and Operations Managers Clerks 7. Machine Learning (Sophia)
4. Software and Applications 3. Administrative and Executive 8. 3D Printing (Infrastructure)
Developers and Analysts Secretaries 9. Wearable Technologies (Smart Watch, Eyeglasses with Speaker)
5. Sales and Marketing Professionals 4. Assembly and Factory Workers 10. Gesture-Based Computing
6. Big Data Specialists 5. Client Information and Customer 11. Learning Analytics (Data Mining, Research)
7. Digital Transformation Specialists Service Workers
8. New Technology Specialists 6. Business Services and Administration 21st CENTURY LITERACIES
9. Organization Development Managers
1. The Arts and Creativity
Specialists 7. Accountants and Auditors
2. Ecoliteracy
10. Information Technology Services 8. Material-Recording and Stock-
3. Cyberliteracy/Digital Literacy
Keeping Clerks
9. General and Operations Managers 4. Financial Literacy
10. Postal Service Clerks 5. Media Literacy
6. Social/Emotional Literacy
RATE OF AUTOMATION 7. Globalization/Multicultural Literacy
Year HUMAN MACHINE
2018 71 29 CRITICAL ATTRIBUTES OF 21ST CENTURY EDUCATION
2022 58 42 1. Adopting to and Creating Personal and Social Change and Lifelong Learning
2025 48 52 2. Global Classroom
3. Integrated and Interdisciplinary
4. Relevant, Rigorous, and Real World
Educational Technology
5. Project-Based and Research-Driven - teachers’ characteristics impede them to provide quality education
6. Student-Centered
HISTORY: EVOLUTION OF TECHNOLOGY IN THE CLASSROOM
7. Technologies and Multimedia
8. 21ST Century Skills THREE (3) MILESTONES:

1. ICT
- For discussion; to communicate and deliver topic
GENERATION (as of 2018)
2. E-LEARNING
According to shared experience: - To extend the physical classroom;
- Internet is the key player
Generation Year Age Description
X 3. MOBILE LEARNING
1960s-1980s 39-59
(Post Boomers) - Learning can be anywhere
 Most negative perception - Any type of learning that takes place in learning environment, spaces, that
 Technology starts to boom takes into account the mobility
 Anxiety of being away from smartphones
3 IMPORTANT ELEMENTS OF MOBILITY:
 Selfie generation; egocentric
Y  Job they wanted—happiness of what they
1. Learners
1981-1995 24-38 2. Technology
(Millennials do
 Broke; travelling; won’t settle down 3. Learning
2 TYPES OF TRAVELLERS Mobile learning was not fully implemented in the classroom due to:
1. Who love travelling
1. 21st Century Learning
2. Just to post something
 redeem/redemption
2. Scarcity of Law and Policies
Z 3. Challenge of Technology Infrastructure
 manage technology well
(Centennials/Post- 1996-2010 9-23
 fond of reflecting 4. Challenge of Training
Millennials)
 aim for a better world 5. Lack of studies (that will prove the effectiveness and efficiency of mobile
A  breathes technology (it’s part of their learning)
8
(IPhone 2011-2025 existence)
below
Generation)  awareness of cellphone features Considerations:

1. Personal innovativeness
GENERATION GAP 2. Readiness
3. Infrastructure
- students poor learning in the classroom
4. Skills
Educational Technology
5. Acceptability

NEW TRENDS IN ED TECH

1. Adaptive – course adapt to learners


2. Individualized – considers the phase of learners
3. Personalized - sensitive to student’s learning styles

Flexible learning environment

Personalized learning

New instructional model

ISSUES IN EDUCATION AND TECHNOLOGY

1. Social
2. Legal/Ethical
3. Educational
4. Cultural

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