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Background of Study

In a world where almost everyone has the chance to access and use internet,
losing focus and technology addiction become more common. One of these technology
addictions is through playing online games.

An online game is a video game played over some form of computer network. This
network is usually the internet or equivalent technology such as local network e.g. Wi-Fi.
These games can be played by one (single-player) or more (multiplayer) players and usually
are interacting to each other. Best genre of online games played is RPG (Role Playing
games), Open World, and MOBA (Multiplayer Online Battle Arena).

Most players of these games are students between fourteen to twenty five years
old. The problems occur when these students spend too much time playing and its academic
performances are affected. They will not be able to sleep on time and their studies are almost
neglected.

The researchers will conduct the study in Gardner College Cainta, franchised by
the DAO Group in 1997. Gardner College is originally Informatics International College and
was changed in 2019 to Gardner when it renewed its license. Gardner College Cainta is
currently owned by Mr. Daniel A. Ongchoco, founder of the DAO Group. It is located in
RDS Building, Felix Avenue Corner, Sta. Lucia Drive, Cainta Rizal. Gardner is currently
handling 1600 Senior High School students for school year (2019 – 2020). They offer four
strands: STEM (Science Technology Engineering, Mathematics), ICT (Information and
Communications Technology), ABM (Accountancy and Business Management), and
HUMSS (Humanities and Social Sciences). Senior Highschool students have 43 sections
with 3 shifts (Morning, Noon, Afternoon.

The researchers want to determine the impact of online games to students


academically by its GPA (Grade Point Average) on his / her various academic subjects.
These achievements can be measured using classroom performance and results from
standardized tests.

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