Professional Documents
Culture Documents
REVISION 1
1. a The terms ‘listening’ and ‘hearing’ are often interchangeably used amongst pupils
in a classroom. State the difference between these terms.
[5 marks]
b Explain the types of listening skills students apply when attending a lecture.
Provide appropriate examples.
[10 marks]
b Based on the text below, describe on what parents and teachers could do to help
children with Oppositional Defiant Disorder.
b Based on these extracts taken from four different articles, rewrite one new
paragraph entitled, “Is technology the best solution for better education?”
Article 1
The effectiveness of learning is determined primarily by the way the medium is
used and by the quality of the instruction accompanying that use. When media
(or multimedia) are used for instruction, the choice of medium does not
influence learning.
The crucial factor for learning improvement is to make sure that you do not
replace the teacher as the instrument of instruction, allowing computers to do
what teachers would normally do, but instead use computers to supplement
and amplify what the teacher does (Pedro De Bruyckere, Kirschner & Hulshof,
2016).
Article 2
Video games may strengthen our visual-spatial intelligence by immersing us in
virtual spaces where we need to learn how to rotate objects in our minds and
navigate through various architectures and surroundings. But this gained
ability go[es] hand in hand with a weakening of our capacities for the kind of
‘deep processing’ that underpins ‘mindful knowledge acquisition, inductive
analysis, critical thinking, imagination, and reflection. The subtleties and
complexities of the real world cannot possibly be encompassed by a computer
– no matter how advanced or sophisticated technology becomes (Qubai
Elkerdi, 2013).
Article 3
Students prefer technology because they believe that it makes learning more
interesting and fun. They especially like laptops and tablets. Subjects that
students deem challenging or boring can become more interesting with virtual
lessons, through a video, or when using a tablet. Technology helps improve
students’ retention rate. 18 second grade students were challenged to
complete a Powerpoint project about an animal. 16 out of the 18 students
remembered more facts about the animal after completing the presentation.
These results showed that technology indeed helps students remember what
they learn (Cox, 2017).
Article 4
Educators who receive new technology must first learn how to use the
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technology and then decide whether or not it supports the class objectives and
curriculum.
An interactive game is more engaging than a book, so technology often
promotes more practice and review in areas requiring memorization, such as
spelling, mathematics and geography. This frees up time in the classroom so
educators can focus on skills like problem solving, character development and
critical thinking (Cleaver, 2014).
[10 marks]
4. a List five ways a student can incorporate the work of others in order to avoid
plagiarism.
[5 marks]
b The two excerpts below illustrate one form of plagiarism. Identify the form of
plagiarism and explain why each of the student’s written text is considered
plagiarised.
1. To what extent do you agree that all members in a group discussion should adhere to
some strategies to keep the discussion going? Support your answers with relevant
examples.
[20 marks]
2. With reference to the following excerpt on digital storytelling, evaluate the extent to
which the text adheres to the nature and purpose of an academic paper. Justify your
discussion with appropriate evidence taken from the text.
1. Introduction
Digital storytelling combines various types of multimedia – images, music,
narration, text and video clips – to make a story that is appealing and interesting to a
digital reader (EDUCAUSE, 2007). It is gaining popularity in teaching and learning
(Afrilyasanti & Basthomi 2011) and is an invaluable educational tool in relation to
language learning because it can be used in a variety of ways (Thomas & Page,
2011). Do you know that digital storytelling is powerful to change the way we engage
in our communities? Digital storytelling has the potential to influence student
audience and help them ‘make better meaning’ from the content they are exposed to.
This paper will discuss the potential and limitations of digital storytelling along with
some fundamental technical information.
3. Technology Use
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Digital storytelling is aided by the multitude of available technologies and
software packages that enhance, develop and produce it. Consequently, the way
digital stories are created may vary according to this constantly changing digital
technology (Alexander, 2011) and the wide variety of supporting software. Windows
Movie Maker is already installed on a large number of computers and, if not, it can be
downloaded for free. Photos and videos can be imported and edited, and narration
and music can be added. Microsoft Photo Story can also be downloaded for free.
Photos can be dragged onto a window and then arranged to tell the visual story. The
software also allows the user to add narration and music (Softonic, 2013). Digitial
stories can also be created using Mixbox, Tikatak, Scrapblog, Microsoft Office
PowerPoint, Prezi or similar software. In addition, images can be downloaded from
sites such as Google Images or Flickr and there are a number of free music sites
where music can be downloaded. In summary, it is clear that the array of new
technologies and software products can be utilised to produce digital stories which
are highly effective and engaging.
4. Conclusion
To summarise, it can be seen that technological aspect of digital storytelling
makes it appealing to students and encourages engagement and creativity. It is a
valuable tool in a language-learning classroom and can bring the subject matter to
life, as well as aid students’ comprehension.
[20 marks]