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Name: Jamal Gibson LESSON PLAN GUIDE

TEKS: (C2) Objective: (C3)


116.2 (1 During this game students will be to use problem
The student is expected to travel in different ways in a solving skills to try and escape the ghosts without
large group without bumping into others or falling getting caught. 116.2 (1)
Specific Measureable Attainable Relevant _Time
Grade: Kinder Subject: Physical Education

Strategy to teach Language: (C4)


Task Analysis: (C4) What lang. must be taught: What skills must be

taught:

Assessment: (C5)

Strategies for Success: (C6) Element of Technology: (C6)


- Set clear rules for the game
- Provide feedback
- Check for understanding
Learning Styles Addressed: (C6) Resources / Materials needed: (C6)
Formative assessment
Visual – Making sure students are practicing safe spatial awareness - 3 yellow gator balls
- Tv
Auditory –
- Spatial awareness
Making and
sure students hearproblem-
the rules to solving
the game skills (Pac-Man tag)

Kinesethic –
Learning while playing the game
Higher Order Questions to ask: (C6)

1. 1. Why is it important to only walk or speed walk during this game?


2. If your classmate tags you with the ball, how do you demonstrate that you’ve been tagged and what do
2. you do after you’ve been tagged?
3. Can you remind the class, how are supposed to tag our friends? Are we allowed to throw the balls at our
3.
classmates?

Hook: (C7) Closure: (C7)


Show the students a quick video of the pac man game on the - Review the safety rules of the game.
tv. Pause the video the check for understanding of the main - Check for understanding of those rules
concept of the game. Bring in the 3 gator balls and ask for a - Discuss with the class if they think they were
quick student demonstration to get the students excited
playing the game safely.
about the game.
1. Teacher Input / Direct Instruction / Modeling: (C6)
Use the pac man video as model for the game, then call of 3 students to model the game for the class.

2. Student Activities / Guided Practice: (C6)


Ask for 3 students to come up and demonstrate the game for the class, while checking for understanding.

3. Independent Practice: (C6)


Use the first round as a practice round to make sure everyone understands the concepts of the game.

Modifications / Accommodations: (E6) Comprehensible Input Techniques: (R6)

Notes:
Name: Jamal Gibson
DELIVERY PLAN (C8)
OBJECTIVE: During this game students will be to use problem solving skills to try and escape the ghosts without
Rigor getting caught. The student is expected to travel in different ways in a large group without bumping into
others or falling
116.2 (1)

OPENING:
Retrieval Introduce the game by showing the class a short video of the Pac man game, pause the video to introduce
the rules of the game. Continue the video then pause it again to check for understanding of all the rules of
the game.

TEACHER INPUT:
Relevance Ask the class why is it important to only walk or speed walk during this game?
Ask what happens if your classmate tags you with the ball, how do you demonstrate that you’ve been tagged?
4. Can you remind the class, how are supposed to tag our friends? Are we allowed to throw the balls at our
MODEL:
Routing Use the pac man video as model for the game, then call of 3 students to model the game for the class.

GUIDED PRACTICE:
Retaining / Rehearsing
Ask for 3 students to come up and demonstrate the game for the class, while checking for understanding.

INDEPENDENT PRACTICE:
Use the first round as a practice round to make sure everyone understands the concepts of the game.

CHECK FOR UNDERSTANDING:


Recognizing
- Stop ask the students to remind the class if we should be running or speed walking
- Ask the students about the importance of watching where you are running
ASSESSMENT:
Formative assessment

RESOURCES / MATERIALS:
- 3 yellow gator balls

CLOSURE:
Re-exposure
- Review the safety rules of the game.
- Check for understanding of those rules
- Discuss with the class if they think they were playing the game safely.

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