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Capture the Flag

Stage 1: Desired Results


GLEs: Students will:
General Outcome A:
 Students will acquire skills through a variety of developmentally appropriate
movement activities; dance, games, types of gymnastics, individual activities and
activities in an alternative environment; e.g., aquatics and outdoor pursuits.
SLEs: Basic Skills—Locomotor;
e.g., walking, running, hopping, jumping, leaping, rolling, skipping, galloping,
climbing, sliding, propulsion through water
Students will:
 A2/3-1 select and perform locomotor skills involved in a variety of activities

Application of Basic Skills in an Alternative Environment


Students will:

A2/3-7 select and perform basic skills in a variety of environments and using various
equipment; e.g., obstacle course

Application of Basic Skills in Games


Students will:
 A2/3-10 create and play body and space awareness games

 A2/3-11 apply basic rules and fair play while playing and learning the
strategies of lead-up games

Application of Basic Skills in Individual Activities


Students will:
 A2/3-13 select and perform basic skills of running, jumping, throwing in a
variety of environments and using various equipment; e.g., catching

Teamwork
Students will:
C2/3-5 display a willingness to play cooperatively with others of various abilities, in
large or small groups
Learning Students will:
Objectives  Apply (B) running techniques (P) in a game of capture the flag (M)
 Demonstrate (B) team strategies (P) in a game of capture the flag (M).

Stage 2: Assessment Evidence


Formative  Are students able to get Summative  N/A
Assessment balls from the other team Assessment
back to their own side?
 Are students saving each
other from jail?
 Are students going to jail
when they get tagged?
Capture the Flag

Stage 3: Learning Experience


Prior to  Resources  4 hula hoops, 8 balls, and
Lesson: to Bring: something to divide the
two sides with
Time: Content/Description Notes/Assessments:
Introduction: Capture the Flag
 Get students to huddle up and explain the rules of capture
the flag:
 The class will be split into two teams. The playing area
will have a line down the middle that separates the two
10 mins teams playing areas.
 The goal is for the teams to grab the balls from the
opposite teams’ hula hoop and bring them back to their
hula hoop.
 The second they cross over the line, they can get tagged by
the other team. If they get tagged, they go to the jail
(which is an empty hula hoop) in the corner of the
opposing teams playing area.
 The only way to be saved from jail is if one of their
teammates runs over and saves them- they can get tagged
only until they have made it to the jail. On the way back
from jail they can’t be tagged anymore
 When one team has all the balls in their hula hoop, they
win.
Body: Playing area
 Because we are in the snow, the playing area is marked by
a line of footsteps in the snow. Walk the students in a
18 mins straight line around the perimeter of the playing field so
they see where they are supposed to be
 When you get all the way around, split the class in half and
get them to find a spot on their playing area side.
 Let the students play. Start the game over when one team
wins.
 Yelling “Jailbreak” gets all the players from jail out and
back to their own side.
Closure:
2 mins  Get students to put the balls down and line up.
 Walk them back to the doors.
Stage 4: Reflection
1. Detailed description of the actual lesson as taught: includes students’ response to
instruction and any changes from the lesson plan:
I explained the rules of the game. We walked around the outside of our playing area,
then we split into two teams. We played a few rounds of capture the flag and changed
teams.
2. Specific strengths of the lesson plan and delivery:
Students were very engaged, and were very clear about the playing area because we
walked it first. Students were going to jail when they were tagged, and able to grab the
balls and bring them back to their team.
Capture the Flag

3. Specific weaknesses in the lesson plan and delivery:


Students would forget who was on their team.
They also would forget to save their teammates from jail, then there would be none of
them left.
4. What must be addressed to improve this plan?
Since we can’t use pinnies right now, ask students to look around at who is on their team
before the game starts and do their best to remember.
Use the jailbreak option more often, giving the students a chance to win even when they
have a lot of teammates in jail. Also remind students that saving their teammates is just
as important as grabbing the balls.

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