Professional Documents
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Course Outcomes A student who successfully fulfills the course requirements will have
()مخرجات المادة: demonstrated an ability to:
1. CO-1: Distinguish the several terminology related to educational
technology.
2. CO-2: Identify effective technology tools and theories to improve
teaching and learning
3. CO-3: Apply educational technology theories and tools effectively into
the teaching and learning practices.
4. CO-4: Create their own e-portfolio
Covered Topics 1. Educational technology and its evolution
()محتوى المادة: 2. Educational technology professional development
3. Emerging practices in the teaching learning process
4. 21st Century Skills
5. The TPACK Framework
6. Instructional Design /ASSURE Model
7. Web 2.0 Tools
8. Learning Management System
9. MOOCS
10. Mobile learning and applications
11. Google classroom
12. Google sites (E-Portfolio)
13. Google forms
14. Storyboard
15. Word processing
16. Spreadsheet tools
17. Presentation tools
18. Creating online courses
19. Interactive whiteboard
Course Schedule ()جدول تدريس المادة على مدار الفصل:
Week Title Notes
Course Syllabus
1. (PPT: Presentation 1)
What is Educational Technology?
Evolution of Educational Technology
Educational Technology Professional
Development
Emerging Practices in the Teaching-
Learning Process (Lifelong Learning,
Personalized Learning, Self-
Learning)
Instructional Design
o Principles
o Models
ASSURE Model
Google sites After explaining Google sites, introduce the
4.
idea of e-portfolio. At this point, students
should start working on their e-portfolio and
should update it at the end of each lesson
throughout the semester (until week 13).
Word Processing:
6.
o Microsoft Word / Google Docs
(formatting, layout, citation,
styling)
Spreadsheet Tools: Graded Assignment: Excel
7.
o Microsoft Excel
Spreadsheet Tools:
8.
o Google Sheets
12. Explore free educational software (PPT: Web 2.0 and LMS)
(Applications and platforms)
o Web 2.0 Tools
o Learning Management
o Systems (LMS)
MOOCs
Online learning (learning
environments, gamification, etc.)
Mobile Learning
Mobile Applications