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Force Powers
Force Powers
x
THE
FORCE
FORCE POWER Reference: UP-43
ALTER RANKED
COST 15
range. COST 5
COST 5
COST 10 COST 10
COST 15 COST 15
COST 5
COST 10
COST 15
BIND RANKED
COST 10
Magnitude purchased.
COST 25
RANGE MASTERY
Spend F to increase When the user is making a Bind power check, if the check was not already opposed, the user may
power’s range by a number roll an opposed Discipline vs. Discipline check against one target of the power. If no z were used
of range bands equal to to generate F and the user succeeds on the check, he may immediately stagger the target until
Range upgrades purchased. the end of his next turn. If any z were used to generate F and the check succeeds, the target
COST 20
suffers a Critical Injury, adding +10 to the roll per F spent on the check.
COST 25
FORCE POWER Reference: UP-40
CONJURE RANKED
MASTERY
Spend FFF to summon the facsimile of a creature of silhou-
ette 1 or smaller instead of an object. This creature is bound to
the user's will, and mindlessly follows that character's
commands until the end of the Force user's next turn, If the user
has the corpse of the creature being conjured to imbue with
false life, this facsimile lasts until the end of the encounter
instead, but the user gains 7 conflict for doing so.
COST 20
FORCE POWER Reference: DoH-39
EBB/FLOW RANKED
COST 10
COST 10
CONTROL CONTROL
Commit C until the end of the current encounter. For the Ebb: Once per session, if a target suffered at least 5 strain from
remainder of the current encounter, add C to all skill checks. this power, add y to the target’s next chek.
Each Z and z adds either s or a to the check; each z Flow: Once per session, if the user healed at least 5 strain from
causes the user to suffer 1 strain and gain 1 Conflict. this power, add x to the user’s next check.
COST 10 COST 20
FORCE POWER Reference: CRB-288
ENHANCE RANKED
CONTROL CONTROL
Ongoing effect: Commit C . The user increases his Agility The user can perform a Force Leap as a maneuver instead of
characteristic by 1 (to a maximum of 6). an action.
COST 10 COST 10
FORCE POWER Reference: KoF-39
ENDURE RANKED
Lorem
COST 10
MASTERY
When activating Endure, the character may make an Endure
power check, making a Discipline check with a difficulty equal to
the severity of the Critical Injury and adding C up the charac-
ter's Force rating. If the character succeeds on the check and
generates F equal to the Severity of the Critical Injury, the
Critical Injury is not suffered.
COST 20
FORCE POWER Reference: SS-37
FARSIGHT RANKED
by 1.
COST 15
FORCE POWER Reference: CRB-290
FORESEE RANKED
The user may spend F to gain vague hints of events to come up to a day into his future.
COST 10
CONTROL STRENGTH
When making a skill check to determine initiative, the Force user may roll a Foresee power check Spend F to pick out
as part of the pool. He may spend F to gain s per point on the check.
COST 10
to Strength upgrades
purchased.
COST 5
CONTROL DURATION
When performing a Foresee power check as part of an initiative check, the Force user may spend Spend F to increase days
F into the future the user
COST 15
may see equal to Duration
upgrades purchased.
COST 5
FORCE POWER Reference: CGK-11
RANGE CONTROL - 1
Spend F to increase When making a skill check to determine Initiative, the Force user may roll a Warde’s Foresight power
power’s range by a number check as part of the pool. He may spend F to add automatic s on his first check this encounter.
of range bands equal to
Range upgrades purchased.
COST 10
COST 5
COST 15
STRENGTH - 3 CONTROL - 3
Spend FF to add b equal When performing a Warde’s Foresight check as part of an Initiative check, if the user did not use z
to Strength upgrades to generate F, each ally adds automatic s to the results of their Initiative check. If the user used
purchased to user’s next z to generate F, the user may immediately perform an action before the encounter begins, but
check against the target. each enemy in the encounter adds automatic s to the results of their Iniative check.
COST 15
COST 10
FORCE POWER Reference: CRB-292
HEAL/HARM RANKED
COST 20
COST 20
IMBUE RANKED
RANGE RANGE
Spend FF to increase the power’s range by a number of range Spend FF to increase the power’s range by a number of range
bands equal to Range upgrades purchased. bands equal to Range upgrades purchased.
COST 10 COST 15
INFLUENCE RANKED
CONTROL STRENGTH
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user When stressing the mind
F to gain s or a of a target, the character
(user’s choice) on the check.
COST 15 COST 10
MANIPULATE RANKED
MISDIRECT RANKED
COST 5
COST 10
COST 15
RANGE STRENGTH
Spend F to increase power’s range by a number of range Spend F F to increase the silhouette of the object obscured
bands equal to Range upgrades purchased. or illusion created by 1 per Strength upgrade purchased.
COST 15 COST 15
FORCE POWER Reference: CRB-298
MOVE RANKED
COST 5 COST 10
COST 10 COST 20
FORCE POWER Reference: CRB-300
PROTECT/UNLEASH RANKED
Protect: The user makes a Protect power check and rolls a dd Discipline check as part of the pool. Spend F F to reduce damage
from an energy-based weapon that hits himself or an engaged character by amount equal to Willpower plus 1 per s. Dark side
Force users may only protect themselves.
Unleash: The user makes an Unleash power check as ranged attack and rolls a dd Discipline check. If check succeeds and spends
FF
COST 20
CONTROL MASTERY
Protect: Light side Force users may spend 1 Destiny Point to Protect: Light side Force users may spend F F
use Protect as an out-of-turn incidental once per session. all attacks they reduce to 0 damage, dealing damage equal to
Unleash: Dark side Force users may spend 1 Destiny Point to initial attack to attacker.
use Unleash as a maneuver once per session. Unleash: Dark side Force users may spend F to reduce
COST 25
critical rating of attacks to 1.
COST 25
FORCE POWER Reference: CRB-302
SEEK RANKED
MAGNITUDE CONTROL
Spend F to gain one additional detail per Magnitude upgrade Ongoing effect: Commit C. Upgrade the ability of Vigilance
purchased. and Perception checks once.
COST 5 COST 10
SENSE RANKED
CONTROL CONTROL
Ongoing effect: Commit C. Once per round, when an attack Effect: Spend F. The Force user senses the current thoughts
of one living target with whom he is engaged.
once. COST 10
COST 10
CONTROL RANGE
Commit one or more C ; when an opponent targets the user with a Force power, after the Spend F to increase
opponent generates F reduce the total F generated by 1 per C committed, to a minimum of 0. power’s range by a number
of range bands equal to
COST 10
Range upgrades purchased.
COST 5
MASTERY CONTROL
The user may make a Suppress power check along with an Whenever a Force user targets a character affected by
opposed Discipline vs Discipline check targeting another Suppress with a hostile Force power, if that opponent used z
Force user within short range. If the user spends F F and to generate F on the check, he suffers strain equal to the
succeeds on the check, the target Force user immediately user’s ranks in Discipline.
uncommits all C and ends all ongoing effects of Force COST 15
powers and Force talents that required committed C .
COST 20