The document is an action plan summarizing three presentations on tools that can be used in the classroom: interactive experiences using augmented reality (AR) and virtual reality (VR), gamification using Minecraft, and circuitry/robotics using Makey Makey and Ozobots. For each tool, the plan identifies how it could connect to an ISTE Educator standard and ISTE Student standard and proposes a classroom use connecting it to one of those standards.
The document is an action plan summarizing three presentations on tools that can be used in the classroom: interactive experiences using augmented reality (AR) and virtual reality (VR), gamification using Minecraft, and circuitry/robotics using Makey Makey and Ozobots. For each tool, the plan identifies how it could connect to an ISTE Educator standard and ISTE Student standard and proposes a classroom use connecting it to one of those standards.
The document is an action plan summarizing three presentations on tools that can be used in the classroom: interactive experiences using augmented reality (AR) and virtual reality (VR), gamification using Minecraft, and circuitry/robotics using Makey Makey and Ozobots. For each tool, the plan identifies how it could connect to an ISTE Educator standard and ISTE Student standard and proposes a classroom use connecting it to one of those standards.
You will now consider each of the 3 presentations you experienced tonight. Summarize what you saw and explain how you could use each in your classroom that would connect to or be in support of one ISTE Educator standard and one ISTE Student standard. Submit your completed action plan HERE.
Tool Summary ISTE Standards &
Classroom Use Interactive Teacher Standard Student Standard Experiences It can fool your brain into having 5C 6B 3A 4C different experiences. It can be AR more interactive for students. It Classroom Use: can create emotional VR connections.There are many tools I would like to use VR technology to take that can be used to create AR and students on college tours. This would be VR experiences. From googles, to a great tool for our college fair to let kids t-shirts, to cubes. see college campuses that are far away that they may not otherwise be able to visit in person.
Gamification Teacher Standard Student Standard
This is a great tool to get students 2B 4C
Minecraft “buy in.” They can create and design and work together collaboratively. Granite students Classroom Use: and employees already have access through their Microsoft I would like to use the chemistry careers 365 accounts. There are many pre- lesson with my MESA students. It will give made lessons to access. them an idea of what careers are in the area of Chemistry.
Circuitry & Teacher Standard Student Standard
Makey Makey is a circuit board to Robotics have students create different 1A 2A 1C 2A things like bongos or pianos, etc. Makey Makey Ozobots are little robots that can be programmed by color coding. Classroom Use: Ozobots Students can also use them to solve problems creatively. I would like to use the ozobots with my MESA students. I would like to have them clear the snowballs from the sidewalks as a winter activity. It will allow them to work together to solve a problem.