This document is a preschool technology proficiency checklist that assesses students' developing skills across several domains of technology use and digital literacy. It contains 4 sections that evaluate students' use of tools, understanding of media/information, digital citizenship, and computational thinking. For each standard, it lists relevant ISTE standards and provides examples of observable student behaviors that would demonstrate meeting the standard at an initiating, developing, or demonstrated level.
This document is a preschool technology proficiency checklist that assesses students' developing skills across several domains of technology use and digital literacy. It contains 4 sections that evaluate students' use of tools, understanding of media/information, digital citizenship, and computational thinking. For each standard, it lists relevant ISTE standards and provides examples of observable student behaviors that would demonstrate meeting the standard at an initiating, developing, or demonstrated level.
This document is a preschool technology proficiency checklist that assesses students' developing skills across several domains of technology use and digital literacy. It contains 4 sections that evaluate students' use of tools, understanding of media/information, digital citizenship, and computational thinking. For each standard, it lists relevant ISTE standards and provides examples of observable student behaviors that would demonstrate meeting the standard at an initiating, developing, or demonstrated level.
Relevant ISTE Indicate date observed: AL EL&D Standards Sample Observable Actions Standards Initiating Developing Demonstrates SEK 2a: Use of Tools: Children will use simple and more complex tools to accomplish a task. 2aOP-1 Use or adapt appropriate tools and 1a, 1c, 1d, 3a, 3c, 3d, Use a laptop or table to gain information about a topic of interest materials to create or solve problems 4a, 4c, 5b, 6a, 6b, 6c Ask Alexa, “What is the weather going to be today?” 2aOP-2 Use technology tools to seek out 1a, 1c, 1d, 3a, 3c, 4a, Use the mouse of a computer to move the cursor on a computer screen information or an answer to a problem 4b, 4c, 6a Play a matching game on a tablet 2aOP-3 Explain the purposes of specific technology Call the doctor on a pretend cell phone 1c, 1d, 3a, 3c, 4b, 6a tools Take pictures of a group of children with a camera SEK 2b: Media Literacy: Children will demonstrate an understanding of the types of information they are receiving through media. 2bOP-1 Differentiate between real or pretend Tell another while in dramatic play, “We can’t really drink this juice.” 2b, 3b, 3d, 4d objects or situations Wear a doctor’s coat and stethoscope, “I am going to be the doctor.” 2bOP-2 Discuss if information is realistic or could Ask an adult reader, “Can monkeys really jump like that?” 2b, 3b, 3d, 4d actually happen Discuss super powers with a friend, "I can pretend to fly!" 2bOP-3 Describe the specific uses for technology Tell a friend, “We can use the laptop to learn about worms.” 1a, 1d, 3a, 4b, 6a tools Ask an adult, “Can I use the phone to take a picture?” 2bOP-4 Identify differences between packaging and Feel the shape of a package to identify the type of object within 3b what’s inside Notice packaging represents a character differently than the actual character 2bOP-5 Discuss the ways one can find out more Use a laptop to play a game 1a, 1d, 3a, 4a, 4b, 6a information Use words like laptop, internet, log on, ipad, printer SEK 2c: Digital Citizenship: Children will demonstrate safe use of technology. 2cOP-1 Identify appropriate and inappropriate use 1d, 2b, 2d, 3a, 3c, 4b, With adult guidance, use an app to talk with another person of digital media 6a Ask to log onto the computer to find out information about a topic 2cOP-2 Collaborate with others to create a product 1c, 3a, 3d, 6b, 6d, 7a, Partner with another child to play a computer game or investigate information 7b, 7c Tell a friend, “You need to click the mouse to move the cursor.” 2cOP-3 Use technology terms such as mouse, Show awareness of specific keys on a keyboard such as space bar or enter 1d, 6a keyboard, printer as part of daily conversation Use basic digital terminology, “mouse, swipe, log-on, cursor” SEK 2d: Computational Thinking: The child will use emerging technological skills, concepts and behaviors to solve problems or complete projects. 2dOP-1 Break down the steps of a problem or Respond to, “What can we use to clean up this mess?” 3a, 3d, 4a, 4c, 5b activity (Decomposition) Tell another child, “Put on the big blocks first so the tower doesn’t tip over.” 2dOP-2 Extend and create design patterns (Pattern Notices a pattern in the calendar or job rotation 4b, 4c, 5c, 6b, 6c Recognition) Repeat the clapping pattern, 1 clap, 2 claps, 1 clap 2dOP-3 Attempt to solve a problem by working Turn the puzzle piece around to fit after an adult says, “Try it a different way.” 3d, 4a, 4c, 5a, 5d, 6d through the sequence of steps (Algorithms) Follow the sequence of steps to log-in and open a document on a laptop 2dOP-4 Assist teacher in sorting needed and 1d, 3a, 3b, 3d, 4a, 4c, Sort trucks by type, “These trucks carry things; these trucks go fast.” unneeded information 7b, 7c Help adult determine what information or materials they need to complete a task This checklist was informed by: www.iste.org/standards/for-students & http://children.alabama.gov/wp-content/uploads/sites/4/2020/06/LL_DECE_Standards_FullDraft9.pdf