Professional Documents
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Chapter 1 PDF
Chapter 1 PDF
CHAPTER I
1.1 Introduction
One can dream about earning tons of money just by playing video games
and representing their country in international competitions. Can this be just a dream for
some people? E-Sports, or competitive video games, is one of the new crops of
sports in this decade. In other countries this is already a reality, but here in the
Philippines, it is still just emerging and our local government has been issuing professional
licenses for our players, and the country also included it as a medal sport in the 30th SEA
Since the year 2000, competitive video gaming, now known as E-Sports
(Electronic Sports), has become one of the most rapid growing industries in the world.
This influx of global popularity has sparked an interest in spectator viewing either live or
via live broadcasting. While some companies such as Twitchtv, Youtube and nowadays
Facebook Gaming benefit from the internet traffic and monetary earnings from
subscriptions and micro-transactions, companies that work for free with optional pay
options, such as Riot Games (Developer of League of Legends) and Steam (Dota 2) do
level and every year its audience is growing by the tens of millions. Four Hundred Fifty-
four million people is expected to watch E-Sports Events last 2019 and is expected to
grow for another two hundred million in just two years. With the total E-Sports revenue is
expected to hit 1.1 billion dollar in just a year it’s no surprise that there are new multi-
million dollar E-Sports Arena are popping out around the globe. And about fifty-seven
percent of E-Sports biggest enthusiasts are located right here at the Asia Pacific region.
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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
In 2014, 205 million people watched or played eSports. However, eSports did not
did the popularity of video games and the desire to spectate gaming online and in person.
For example, the 2016 League of Legends (LoL) World Championship, the most popular
eSports tournament, attracted 21,000 live spectators, was broadcasted by over 23 entities
in 18 languages, and garnered 47.7 million unique viewers with a peak concurrent
viewership of 14.7 million people. Moreover, eSports attracts over $500 million in
sponsorships annually, including heavyweights Coca-Cola, Red Bull, Intel, and Nissan.
Furthermore, beyond collegiate club sports, 42 U.S. colleges and universities are
eSports teams, many of whom are supported by the athletic department and other
The sophisticated talent and creative instinct of Filipino animators make the
worldwide. Aside from lower costs of services, big companies rely on us due to our English
proficiency, consistent quality and speed in delivering output, and ability to comprehend
concepts and story lines better than our Asian counterparts. The Philippines has been
Santa Rosa, officially the City of Santa Rosa or simply known as Santa Rosa City,
is a 1st class city in the province of Laguna, Philippines. It is the second largest local
government unit in Laguna after Calamba. Santa Rosa was initially known for the Coca-
Cola and Toyota manufacturing plants in its industrial estates. Recently, it has also
become popular for being the site of Enchanted Kingdom, a local theme park; as well as
several housing developments. This city contains the 3rd largest complex in Laguna,
Paseo de Santa Rosa. Santa Rosa became a city by virtue of Republic Act No. 9264,
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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
which was ratified by its residents on July 10, 2004. Sta. Rosa City, Laguna is one of the
ten cities named as the next hubs for the Information Technology and Business Process
Due to lack of facility that would house products in terms of animation, competitive
gaming tournaments and merchandise similar to other BPO’s around the country which
deal with the production, preproduction and the postproduction, the research study
focuses on understanding the growing culture of electronic gaming and animation, develop
an innovative building that will promote the spread of electronic Sports and animation
industry in the Philippines. It will also start a trend of smaller, recognized gaming arenas
for the future growth and evolution of gaming as a spectator sport and in order to solve
the problem for Filipino Animators and Game Developers. The proponent's proposed
study can provide aid to the Philippines in developing its economic status particularly in
gaming as a live spectator sport, while still addressing the abilities to have live feed
broadcasting and online viewing. The venue will utilize cutting edge 3D projection
technology, with the assistance of a kinetic floor to superimpose a virtual realm that is
created by game designers into physical arena. In doing so, the next evolution of gaming
will be realized by giving the viewers the ability to become part of the virtual worlds they
While the video game industry is becoming one of the fastest growing industry in
the world, there is only two spectator venue in the Philippines that have all the components
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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
required to produce a live spectator event, the Mall of Asia Arena and Philippine Arena.
The IMAHINASYON arena will be the first eSports Arena in the Philippines. The advanced
nature of the building, however, makes it capable of producing much more than an E-
Sports event, but a completely interchangeable and adaptable presentation space for
three dimensional viewing and display. The Arena can be utilized as a spectator venue of
any kind, ranging from educational and entertainment to performing arts, etc.
professional gamers are being invited to compete with other teams or individual for millions
of dollars. In fact, this end of social gathering also took place in the country last June 13,
2016 called the “Manila Major” were 16 teams compete in Dota 2 game for a prize pool of
$3,000,000.
With the growth in demand globally for outsourced animation services, the
opportunity for Philippine animation providers remains high. The country is being given a
lot of positive names lately; the “New Asian Tiger” is one of them. Some of the factors that
led to this is that the Philippines, which accounts for a decent number of percent of the
global animation, competitive video games, and game development market helps in
boosting the increasing number of Business Processing Outsourcing (BPO) in the country.
However, if the Philippine animation industry remains static in the short term, its
share in the global animation market will be easily captured by regional competitors who
are accelerating development at a pace faster than the Philippines. Most notable
At present, there are several small and medium studios in the country providing
field, but this is not enough for the industry to see an increase and a more developed and
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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
higher income-generating revenue for the economy. The business process outsourcing
industry in the Philippines has grown 46% annually since 2006. This boom is led by
demand for lower labor costs, a highly skilled and educated work force, and high
proficiency in speaking English. This triggers that the country needs a facility to the
According to the CLUP of Sta. Rosa City, the future of the City’s land area will
practically become one that is wholly occupied by urban uses, namely, residential,
commercial, institutional, industrial, tourism and infrastructural uses. This means that
agricultural and idle lands shall have been converted to the more profitable urban land
uses on account of the city’s rapid urbanization and its role as a “new town” close to Metro
Manila. Although the city is considered the fast-urbanizing settlement close to Metro
Manila, the city is prone to natural calamities like flood to be more specific.
Through this study, the proposed Arena and Institute will boost and improve the
industry of the city of Sta. Rosa and will serve as a gateway in order for Filipinos to
To aspiring Filipino Game Animators, the country will be able to offer them the right
To the Filipino Gamer Professionals, the proposal will provide facilities that will
To the community members of Sta. Rosa, the proposed project will provide more
job opportunities, to people who want a job related to their hobbies to be more specific.
Improving their way of life and prospering their economic growth will be endowed to the
locality. The study will deliberately use principles and approaches that will also improve
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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
To the future users of the proposed stadium and institute, the study will provide a
To the future researchers may use the data and information for their related
studies. This study will contribute to share important details pertaining to mixed-use
developments and application to the design proper. This study can be a tool for
The objectives of the study are sectioned into two parts such as the project
objectives and the design objectives. This matter is presented for readers to perceive why
The aim of the work construed in this paper is to establish a fully facilitated stadium
and institution that will support Filipino Animators and Professional Gamers. The study
objectives include:
1.4.1.3 To cope up with the country’s market share in the gaming industry
1.4.1.4 To constitute job opportunities for the people of Sta. Rosa City,
Laguna.
around the world and to promote our local talents when it comes to
1.4.1.6 To Increase production of talents that will boost the nation’s field of
entertainment.
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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
applications that will result to an efficient stadium and institute. The following objectives
1.4.2.2 To incorporate the local climate and indigenous materials that can be
1.4.2.3 To promote rich culture of the city of Sta. Rosa and create a distinct
character in architecture.
1.4.2.4 To provide efficient spaces for the future occupants of the stadium and
institute.
1.4.2.6 To set specialized standards for stadium and institute that will help
The proponent came up with the idea of having ESports Arena and Studio for
Animation and Game development to provide the proper facility that gaming professionals
and Animators are lacking in order to improve and to accommodate local and international
events.
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Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
1.5.1.1 What is the best and suitable design concepts for the proposed
1.5.1.2 What architectural approach would be the best fit in the proposed
1.5.1.3 What will be the effect of this proposal in the country’s industry
1.5.1.4 What would be the effects of this development in the current city
1.5.1.5 How will the society specifically the old generation accept the
1.5.2.1 Aside from competitive tournaments, what are the other use that
1.5.2.2 What are the effects of the structure design and plans to its
1.5.2.3 How long will it take to have return of investment in the project?
– Charles Eames
“As an architect you design for the present, with an awareness of the past, for a
– Norman Foster
problems with consideration of the history of the area. One should design creating a
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Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
distinct recognition of the area and the current time. The design should be timeless.
People should describe the place through their experience on the building/structure itself.
This is the most genuine and sincere description building could receive.
Minor Problems:
1. Ways of Re-
Design Concept: Proposed ESports Arena
establishing the city
\
The Gaming Industry is without no doubt one of the top rising industry worlwide.
The multifunctional competitive gaming complex will help the country to make bold move
to increase the industries popularity within it. Establishing Mixed-Use development in Sta.
Rosa, the designer will cater an ESports Stadium that will improve the given potential of
The study focuses on the proposed commercial hub which includes physical,
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IMAHINASYON; A Proposed E-Sports Arena and Institute for Animation and Gaming
Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
2. Site Planning
1. ESports Arena
2. Gamer Gallery
3. Training Facility
5. Administration Building
Delimitations
The proponent focused her study on the architectural aspects, but utilized vital
facts so that it supported the concept or as required. This study was limited on details
analysis on the reaction of the structure to earthquake, plumbing, sanitary designs, and
specifications writing of materials used unless supporting details were provided to support
The findings of this study were applied in a practical manner as a guide for
designing the proposed commercial hub. Prior to a review of the literature relevant to the
research and design project, definitions are provided for several key terms that are used
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Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
visitors.
Block Plans. It is a plan showing position of any existing and/or proposed buildings within
Business District. A central business district (CBD) is the commercial and business
centre of a city. In larger cities, it is often synonymous with the city's "financial
district".
Departure. It is a proposed development which in not in accordance with the local plan.
Development. It is the carrying out of building, engineering, mining or other operations in,
on, over or under land, or the making of any material change of use of any buildings
or land.
Development Plan. The Development Plan sets out our policies for the development and
use of land within the City. This includes the Structure Plan and the Local Plan,
ESports. A form of competition sports using video games. Esports often takes the form of
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Development with Recreational Area
CHAPTER I: THE PROBLEM AND ITS BACKGROUND
into one of three tiers of decision making. Applications will either be classed as
local, major or national developments. The level chosen is related to the scale and
Infrastructure. They are permanent resources serving society's needs, including roads,
Land Use. It is the human use of land. Land use involves the management and
managed woods.
Local Development. These are applications classed as 'local' will normally be determined
New Urbanism. It promotes the creation and restoration of diverse, walkable, compact,
of complete communities.
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Townscape. This is the appearance and character of buildings and all other features of
older urban areas to bring them new life and economic vitality.
Zoning. It relates to the division of an area into zones, as to restrict the number and types
1.10 Acronyms
IT – Information Technology
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