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CHAPTER 2
THEORETICAL FRAMEWORK

2.1 REVIEW OF LITERATED LITERATURE

In this chapter, a number of related literatures and important studies that bear
significance and proximity to the study are found. These helped the researcher to have a
deeper understanding about the study and have an insight to the problem.

2.1.1 RELATED LITERATURE

This chapter discusses the related literature and studies that were done by
researchers prior to this study.

A. RELEVANT BUILDING CODES/LAWS

Significant Philippine building laws and codes essential to the development of the
project proposal were reviewed. Space programming, planning, standard measurements,
utility systems and the like reflected the application of these laws. Likewise, it was a
comprehensible basis of the study towards the production of proper architectural working
drawings as required by the type of project proposal.

 A.1. NATIONAL BUILDING CODE OF THE PHILIPPINES (PD 1096)


The National Building Code of the Philippines served as the main basis for
the majority of the proposed National Cyber Gaming Complex building
design process according to Philippine standards. Design standards and
guidelines were found here for the site, the esports venues, movie theaters,
convention centers, esports stadium and more necessary facilities included in
the gaming complex.

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 A.2. ACCESIBILITY LAW (BP 344)


The Accessibility Law was considered to provide and enhance the mobility of
persons with disability inside and outside the facility.

 A.3. NATIONAL PLUMBING CODE OF THE PHILIPPINES (RA 1378)


National Plumbing Code of the Philippines was considered for the plumbing
equipment and tools to ensure safety of potable water, clean water, and sanitary
lines.

 A.4. FIRE CODE OF THE PHILIPPINES (PD 1185 / 9514)


According to RA 9514 section 2, Fire Code of the Philippines was considered for
the safety of the occupants and the structure itself in terms of fire related issue.

 A.5. REPUBLIC ACT (NO 6847)


Acording to RA 6847 Section 26 To finance the country’s integrated sports
development program, including the holding of the national games and all other
sports competitions at all levels throughout the country as well as the country’s
participation at international sports competitions, such as, but not limited to, the
Olympic, Asian, and Southeast Asian Games, and all other international
competitions, sanctioned by the International Olympic Committee.

The International Federations, thirty percent (30%) representing the charity fund of
the proceeds of six (6) sweepstakes or lottery draws per annum, taxes on horse
races during special holidays, five percent (5%) of the gross income of the
Philippine Amusement and Gaming Corporation, the proceeds from the sale of
stamps as hereinafter provided, and three percent (3%) of all taxes collected on
imported athletic equipment shall be automatically remitted directly to the
Commission and are hereby constituted as the National Sports Development Fund.

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2.1.2 RELATED PROJECTS - LOCAL

A. CYBER GAMES ARENA (CGA) ESPORTS ARENA


Located at Mongkok, Hongkong

Figure 1.1.0 Cyber Games Arena Floorplan

Source: https://es.cga.gg/

CGA Esports Arena is a high-end Esports Arena under Cyber Games Arena,
located in Mong Kok, the most prosperous and lively place in Hong Kong. Covering an
area of more than 25,000 square feet, the CGA E-Sports Hall adheres to the concept of
“multiple integration, top-of-the-line equipment”, and combines sports, Internet cafes,
video games, VR, shops, and catering with the highest-standard facilities, bringing
unprecedented harmony to everyone. Try unforgettable, fully covered e-sports venues .

Having gone from teenage video-game fanatic to manager of a multimillion-dollar


e-sports facility in Hong Kong, Ryan Chow hopes to challenge traditional views that
gamers do nothing but waste their time staring at screens. Instead, the 32-year-old believes
e-sports could create a viable career ladder for avid gamers, while turning e-sports into a
lucrative business. This, he said, could create jobs for youngsters and boost the city’s
economy.

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Chow, CEO of e-sports and entertainment firm Cyber Games Arena (CGA) “Our
vision is to connect gamers from all over the world and expand our presence to other
regions in Asia, such as Vietnam and Thailand. We hope to provide impetus and
momentum for the e-sports industry to thrive,” he said. “Through this arena we hope to
showcase to Hongkongers that e-sports can actually churn out a lifelong lucrative career
for young enthusiasts, even though they may not be good at school.”

The HK$30 million multifunctional complex opens amid an increasing push to


turn the city into a regional hub for the industry, with young gamers eyeing opportunities
in the rapidly evolving sector. According to economists, the e-sports industry is expected
to propel the city’s economic growth in the next 10 years, with revenues in the sector
forecast to grow from US$742 million (HK$5.77 billion) in 2016 to US$1 billion by 2021.

Refuting traditional views that e-sports is good for nothing, Chow, who is also
chairman of the E-Sports Association Hong Kong, said that, just like conventional sport,
or business, it requires persistence and professionalism. “E-sports can in fact ease video-
game addiction as it inspires gamers to think seriously what they’re going to do with their
lives with this hobby,” he said. “E-sports can provide a purpose for their pursuit.”

Chow’s venture may serve as a vivid example of elevating video-game indulgence


to a professional level. He started playing video games as a teenager alongside Li and
Wan, and the trio have longed to turn their passion into a business. After graduating from
university, the three set up a digital production company in 2010, for which the main
business was writing for Facebook, mobile apps and webpages.

Later they noticed that e-sports was gaining attention in the city, with some local
players winning international tournaments. They found it was the opportunity to realise
their e-sports passion. In 2012, they decided to take the plunge and put all of their savings,
totalling HK$1.5 million, into starting up CGA, a 1,800 sq ft e-sports studio in Kowloon

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Bay. In 2016 the firm got HK$5 million in investment, and expanded to places such as
Taiwan. Last year, with more than 40,000 members, the company got a HK$50 million
investment from Timeless Software to develop an e-sports business in Hong Kong.

The two-floor building offering training facilities, a competition arena for a


maximum of 80 gamers, television broadcasts, online streaming platforms and a retail area
is expected to attract 1.2 million visitors and hold more than 100 local and overseas e-
sports competitions annually. According to a City University study in 2017, there were
more than 300,000 players in the city, nearly 90 per cent of them aged between 13 and 21.

Figure 1.1.1 Esports Battle Array

Source: https://es.cga.gg/

E-Sports Battle Array will be a stage for you to show off your skills. There will be
different events every week to achieve legends. The computers in the "E-sports Fighting
Array" are equipped with the highest-end display cards and 144hz monitors, which are
sufficient for all e-sports game competitions; and among them, they are equipped with
selected packages from various top-level e-sports brands.

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Figure 1.1.2 Double Card Slot Gaming Area

Source: https://es.cga.gg/

In addition to e-sports games, there is an entertainment area in the venue, allowing


you to relax and enjoy other entertainment besides e-sports games, such as film and
television, casual games, social platforms, etc.

Figure 1.1.3 Entertainment Zone Area

Source: https://es.cga.gg/

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Figure 1.1.4 Team Training Room

Source: https://es.cga.gg/

It might be a kid’s dream come true to play videogames all day long, but it’s no
easy task to achieve it regularly. It can be exhausting, especially if you have to maintain a
high performance all the time. Teams usually practice together for 8 hours a day, including
weekends. So roughly they train 50 hours a week. And this is just group practice. Many
continue training on their own after that (or wake up earlier).

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Figure 1.1.5 Live Room

Source: https://es.cga.gg/

Creating the best in engaging and impactful content for the largest fanbase in esports does
not happen without state-of-the-art technology. The Complex provides elite content
creators and brand partners the rare opportunity to create new, innovative content for
the esports and gaming audience. The CGA features a space for some of the biggest
influencers in global gaming to stream, givine them the opportunity to connect directly
with their vast audience. 

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Figure 1.1.6 Women’s Area

Source: https://es.cga.gg/

Women don't let the eyebrows and eyebrows are also applicable to the e-sports
stadium! Equipped with top e-sports equipment and a full set of pink e-sports equipment:
tables, e-sports chairs, monitors, mouse keyboard headsets are all pink cat themes! It's also
useful for viewing, so let's play the game after playing cards.

Figure 1.1.7 Independent VIP Room

Source: https://es.cga.gg/

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