Professional Documents
Culture Documents
UNIT - 3
What is planning?
•Planning is the starting point of all management functions.
•Planning leads to organising and staffing followed by directing,
controlling and co-ordinating.
TIME LINE
Bar-chart was ACTIVITIES
developed by Week 1 Week 2 Week 3 Week 4
Henry Gantt, Activity 1
hence it is known Activity 2
as Gantt Chart or Activity 3
Bar Chart. It
Activity 4
shows Activity
name on Y-Axis Activity 5
and Duration as Activity 6
Bars on X-Axis. Activity 7
SCHEDULING by BAR CHART
SCHEDULING by BAR CHART
SCHEDULING
¤ Finance Schedule
SCHEDULING
¨ Material Schedule
¤ Planning of adequate storage space
¤ Timely delivery of materials
¤ Avoid disruption of works due to shortage of materials
¤ Prepared either week-wise, month wise according to
project
¨ Labour Schedule
¤ Warning of future labour requirement
¤ Direct labour expenditure on site can be measured
¤ Labour shortage can be avoided by rotation of labours in
different projects
¤ Efficient and optimum employment of labours in project
SCHEDULING
CPM PERT
It is a technique for planning scheduling & It is a technique for planning scheduling &
controlling of projects whose activities not controlling of projects whose activities are
subjected to any uncertainty and the subject to uncertainty in the performance time.
performance times are fixed. Hence it is a Hence it is a probabilistic model.
deterministic model. a) PERT is event oriented
a) CPM is activity oriented b) The time estimates are probabilistic. Three
b) Single time estimates are used for time estimate is followed:
various activities. i.e. time estimates are (i) Optimistic Time (to)
deterministic. (ii) Pessimistic Time (tp)
c) CPM is used for repetitive types of (iii)Most Likely Time (tm)
projects where the time estimates for c) PERT is used for projects where prior data
various activities are known. of activity time is not available. It is used
d) CPM place emphasis on optimum use of for R&D projects.
resource and minimum project cost and d) PERT lays emphasis on reducing project
duration. completion time without cost constraint.
CPM (Critical Path Method)
¨ CPM is widely used network technique in construction
industry all over the world. It gives following
information:
¤ Completion time of project
¤ Effect on entire project due to delay in any activity
¤ Most economical way to speed up the project (Crashing
of project)
¤ Schedule of materials with optimum storage capacity
¤ CPM results in reduced project duration and saving in
project cost.
PERT
¨ PERT (Project/Programme Evaluation and Review
Technique) has three time estimates:
¨ Optimistic Time Estimate (to)is the shortest possible time
for completing an activity if everything proceeds as
planned without any problem.
¨ Pessimistic Time Estimate (tp)is the maximum time for
completing an activity under abnormal of extremely
adverse condition in which everything goes wrong.
¨ Most Likely Time Estimate (tm) is the time for completing
an activity under normal condition.
PERT
¨ The expected time estimate (te) for each activity is computed on
the basis of statics as under:
to + 4tm + tp
te =----------------
6
Where,
te = Expected time of activity
to = Optimistic time estimate
tm = Most likely time estimate
tp = Pessimistic time estimate
Network Techniques
¨ Activity: Performance of a task, operation, job or function
which consumes time and resources and has a definite
beginning and end is called an activity. For example,
excavation, brick work, etc. are activities.
¨ Event: An instantaneous point in time marking the beginning or
end of one or more activities is called an event. An event
consumes no time and resources. For example, excavation
completed, brick work started etc. are events.
¨ Network: A network is the diagrammatic representation of a
work plan showing the activities, step-by-step, leading to the
established goal. It depicts the inter-dependence between the
various activities.
Network Techniques
¨ There are two systems for network representation:
¤ A-O-A System (Activity on Arrow System)
¤ A-O-N System (Activity on Node System)
¨ A-O-A System: In this system activity is graphically
represented by an arrow drawn from left to right. The
description of the activity is written above the arrow
and time taken to complete the activity is written below.
An event is graphically represented by a number
enclosed in a circle.
Plastering
1 2
10 (Days)
Tail Event Head Event
Network Techniques
¨ A-O-N System: In this system activity is graphically
represented on the nodes, and arrows are used to
show the dependency relationship between activity
node.
A C
3 4
START
FINISH
B D
5 3
Network Techniques
¨ Work Breakdown Structure (WBS): Project is divided into
various activities according to the size, type and duration of
project. Level of Work breakdown depends upon its use. If it
is being presented to top management it should be according
to milestone events. If it is for supervisors it should be
detailed up to sub-activities.
¨ Classification of Activities:
¤ Actual construction Activities. E.g. Excavation, Shuttering,
Brickwork, plastering etc.
¤ Activities involving ordering of materials
¤ Activities involving use of equipments
¤ Activities involving decisions such as approval, inspection etc
¤ Activities involving administrative measures, tenders etc.
Network Techniques
¨ RULES FOR DEVELOPING NETWORK:
¤ No activity starts until all preceding activities have been
completed
¤ Dummy activities are introduce to show dependency
¤ Logical placement of activities depends upon
n Which activities must be completed before this activity can
start?
n Which activity can be carried out along with this activity?
n Which activity cannot start until this activity is completed?
¤ There should not be any looping.
¤ There must be only one start and only one finish (with any
no. Of activities in between)
Network Techniques
¨ There are two times for event:
¨ Earliest Event Time (TE) is the earliest possible
occurrence of an event i.e. the earliest possible time
when all activities leading to an event will be
completed. TE is generally written above the event.
¨ Latest Event Time (TL) is the latest possible
occurrence of an event without delaying the project
duration time i.e. it is the latest time when all
activities leading to an event may be completed
without delaying the project completion time.
Network Techniques
¨ There are four times for activity:
¤ Earliest Start Time (EST): It is the earliest time an activity
can commence.
¤ Earliest Finish Time (EFT): It is the earliest an activity can be
completed.
¤ Latest Start Time (LST): It is the latest time an activity can
commence without delaying project duration.
¤ Latest Finish Time (LFT): It is the latest time an activity can
finish without delaying the project completion time.
¨ ESTj = Max[EFTi]
¨ EFTi = ESTi + Ti (where Ti = Duration of the activity)
¨ LSTi = LFTi - Ti
¨ LFTi = Min [LSTj]
Network Techniques
¨ Floats of Activities:
¨ Total Float is the maximum time by which an activity can be delayed
without delaying the project.
¤ TFi = EFTi - ESTi
¨ Free Float is the amount of time an activity can delay but not delay
the termination of the project nor delay the start of any following
activity.
¤ FFi = Min ESTj – EFTi , " j
¨ Independent Float is the time an activity might delay and not delay
the termination of the project, not delay the start of any following
activity and not be delayed by any preceding activity.
¤ INDFj = Min ESTk (" k) – Max LFTi (" i) - Tj
¨ Interfering Float is the time span in which the completion of an
activity may occur and not delay the termination of the project, but
within which completion will delay the start of some following activity.
¤ INTFi = TFi – FFi
Network Techniques
¨ Critical Path & Critical Activity:
¨ Activities can be classified as:
¤ Critical Activities: That activity on a network whose total
float is zero is called critical activities. i.e. their EST and
LST are same. If there is any delay in these activities the
project will be delayed.
¤ Non-Critical Activities: That activity on a network whose
total float is positive (i.e. total float is not zero) is called
non-critical activities. i.e. these activities can be delayed
maximum by their total float without delaying the project
duration.
Network Techniques
¨ A path joining critical activities on a network (from start to finish)
is called a critical path.
¨ There can be more than one critical path of a network.
¨ Critical path has the longest duration of all the paths of a
network.
¨ Delay in any activities of a critical path will delay the project
duration.
¨ The CPM can give the project duration
¤ The Critical Path has the longest duration
¨ The planner gets some insights on the schedule
¤ Can understand how much buffer each activity has
¤ Can allocate scarce resources better
¤ Also allows rescheduling activities while retaining
dependencies
Network Techniques
¨ Float of a path = CPM duration – path duration
¨ Average Float = Average of total floats
¨ Is too much float a good thing?
¤ Too much float indicates construction sequence is not efficient
¨ What if there is too little float?
¤ Too little or no float is a risk. Can indicate a schedule drawn with
“claims” in mind
¨ Floats are very useful when analyzing claims
¤ Independent floats belong solely to each activity
¤ Total float belongs to the entire path
¤ Free float belongs to an activity and its precedents
¤ Interfering float belongs to downstream activities
¨ Resource levelling can be done utilising the floats of different activities
so that uniform resource is utilized throughout the project duration.