Professional Documents
Culture Documents
Instruction
9 Events of Instruction Face-to-face eLearning
1. Gaining the learner’s Present a new problem or Reflections,
attention. scenario to grab learner’s scenarios, and
attention speculations are good
springboards to gain
attention. Ask
questions, present
problems, and
sharing of new
situations can
stimulate learners,
thus gaining their
attention.
2. Informing the learner of Inform the learner about what eLearning
the objectives. they will be able to accomplish courses thus can
and how they will use the define and share
knowledge gained objectives at the very
beginning to make
sure that the
foundation of
learning is well laid.
3. Stimulating recall of prior Remind learners of related Multi-media can be
learning. information and knowledge they adopted for this –
already have to help them build making sure that the
on previous knowledge and recall process is not
skills. wholly text-driven
and tedious. Chunks
of knowledge can be
recalled and
connected to the next
content.
4. Presenting the learning Present contents in small chunks It is important to
stimulus. as text and/or images. logically
compartmentalize the
information to avoid
memory overload.
Shorter chunks of
information are better
consumed as well as
retained.
5. Providing learning Provide examples, case studies, Technical support is
guidance. scenarios to guide learners into critical in online
integrating knowledge in learning. Learning
different contexts. technologies should
be kept simple and
less tedious to learn
that the actual
content. Frequently
Asked Questions
should answer
common questions on
the technologies
used.
6. Eliciting appropriate Give opportunities for learners eCourses should
performance. to practice their skills. This will continually allow the
confirm their understanding of learner to practice the
new content. newly acquired
behavior, skills, or
knowledge.
· Interactivities
can be made part of
the eCourse to make
sure that the learners
have the opportunity
to get more involved
with the eContent.
· The 2D or 3D
diagram can be made
interactive through
simple animation and
text. As the learner
moves the mouse
through different
parts of the diagram,
they pop up and
spring to life.
· Instead of
simple text
explanations, the
different sections can
be explained through
animations (like fade-
in/fade-out) and
audio.
7. Providing feedback. Immediate feedback is key. Tell Immediate feedback
them whether they are right or on quizzes is easily
wrong and why. achieved in the LMS.
In case of
assignments requiring
feedback rather than
scores, the trainer
should set a definite
response time and
keep it consistent.
8. Assessing learner Test the acquisition of Tests can be easily
performance. knowledge, as well as, the integrated into
competencies gained. learning. Although
shuffling is one
feature that benefits
the trainer, he should
have control of test
items by keeping
easy items at the
beginning of the test
and gradually
increase its difficulty
level. This is a time-
tested principle that
should be kept even
with technology.
TVET assessments
are meant to collect
evidence of
competency-based on
a set standard. This
should be followed in
principle even in e-
learning.
9. Enhance Retention and Review and synthesize the Learning re-
Transfer lesson with the learners by enforcements like
providing more opportunities to checklists, short
practice skills. videos and audio
clips can be made
available to sustain
training through
elements that align
very well on the
mobile platform and
can be made use of –
even when on the
move.
1. Programming Languages
2. Authoring Packages
3. Learning Management Systems
4. Content Management Systems
5. Learning Content Management Systems
Programming Languages
One of the most common programming language used in online learning is
HTML or Hyper Text Mark Up Language. Basically, HTML is a computer
language devised to allow website creation (Shannon, 2012).
One can make an online lesson with HTML but there will be lack of interactive
elements in the lessons. Learning sites make use of programming languages
along with Java, JavaScript, PEARL, or CGI to increase interaction of learner
and software.
Macromedia Dreamweaver
However, take note that there are many disadvantages to using authoring packages
since they do not have the ability to have real-time interaction with the learners as
well as performance tracking of progress of students.
A CMS is much like a database of content where keywords are assigned and
search capabilities are present so that the instructor can easily find what
she/he is looking for (Kapp, 2003). These are effective in handling a large
number of instructors who focus on developing courses and reusing content
across courses.
wordpress.org
A famous CMS would be WordPress in which one can write the content in an
interface that looks like Microsoft Word.
An LCMS can be cost effective when implemented correctly. However, there should
be proper training and instruction to administrators and instructors to be able to carry
out an LCMS effectively.
talentlms.com
1. Maintainability
The software must be able to be maintained in the long run. Features such as adding
users and deleting old ones, adding content, reusing quizzes, and other similar
features must be maintainable by the instructors and system administrators. In
general, the administrators should be comfortable in the content and software to
ensure and sustain the functionality and quality of the system.
2. Compatibility
The software must be compatible with the current technologies and hardware of its
users and administrators. Using an outdated version may not be compatible anymore.
Using outdated systems like Flash may prove unhelpful once it is not supported
anymore by modern day browsers.
3. Usability
This is where user-friendliness comes in. The system should be easy to navigate. It
must have clear instructions and designed so that the users will be able to understand
the interface clearly.
4. Modularity
Modularity makes use of knowledge objects which are small pieces of instructional
content. These information can be reused from one course to another through the
integrated system. Through this reusability feature, the learning system can easily be
more efficient by saving time by not repeating content again and again.
5. Accessibility
Accessibility considers that the e-learning software caters to all people as much as
possible by adding visual aids (for example) such as video subtitles and captions.
Widgets can also be installed such as screen readers which reads the words on the
web page -- helpful for the visually impaired.
First, bandwidth is an issue for learners who do not have access to fast, new
computers and reliable internet access. This may also present a divide among
learners who can afford and those who do not which may leave out many
learners to the full experience of the lessons.
Second and last, immediacy refers to real time responses from trainer to
learner. However, online learning should be geared so that learners have
more flexibility by accessing it their own time and pace - which may be its
advantage to traditional face-to-face classroom. Taking this opportunity will
better the way the lessons are being taught in today's situation.
In this section, we look into the green zone at the lower left of the matrix.
With low immediacy and low bandwidth, the technologies fall under common
readings with text and images. These kinds of assignments are easily shared
to everyone in an organized manner in which the online course can be easily
calibrated for everyone. This can be done in foundational lessons which
require typical studying and understanding of topics.
These tools are also commonly practiced in blended learning by means of file
sharing of lesson handouts, email correspondences, and forums for a long
time already. That is why these techniques are tried and tested. However, this
may lack interactivity and engagement compared to other approaches.
In this section, we look at the blue zone at the lower-right of the matrix.
Collaborative documents involve the use of Google Docs, Sheets, Slide, and
as well as the whole Google Suite including Google Drive. Almost all of the
content can be shared and worked by everyone involved. Most common are
Microsoft Office 365 and its OneDrive features as well where documents are
easily edited similar to Google's features too.
Through this, students are able to collaborate in real-time to write and edit or
work with each other simultaneously or even at their own pace depending on
the needs.
Additionally, group chat and messaging are applications that can be utilized
for educational purposes. Using applications like Messenger or Google
Hangouts may help trainers and students communicate with each other
without the formalities of setting up a Zoom call too.
However, this will require the trainer's experience in editing videos which may
pose a challenge too. This also falls under high bandwidth since trainers will
need to upload and the learners to download the videos which will take up a
lot of internet data. The video conferencing tool Zoom can also record slide
narration, but a better option that is free is Screencast-o-Matic.
In this section, we look into the red zone at the upper right of the matrix.
These are tools exclusive to having high bandwidth and high immediacy. Best
examples would be Zoom and Skype which provide real-time interactions as
well as a stable internet connection too.
Videoconferencing may be an effective way to engage with students much
like a real classroom but without the physical proximity. These are useful in
online office hours to feel more connected and avoid miscommunication
through messaging.
However as mentioned in the early part of the lesson, this is very inflexible
and unrealistic given the situations of most of the learners. Relying on this too
much may leave out learners in the course itself.
Introduction
According to Piotrowski (2009), eLearning platforms is a computer system
that provides integrated support for the creation, organization, delivery,
communication, collaboration, and assessment activities and resources for
educational implementation. This definition differentiates an eLearning
platform from other educational computer platforms through its integrated
content creation, resource organization and delivery and participant
communication, collaboration, and assessment features.
Moodle;
Blackboard; and
Canvas.
Cost (Free)
Less bandwidth extensive
Serves as an online classroom
Familiar and easy to use
An example of this is Edmodo. Watch this video to know more about this
eLearning platform:
While some of these platforms may be available inside the LMS, institutions
who want to get online quickly sometimes opt to use web conferencing
applications such as Skype, Zoom, Google Meet, and Microsoft Teams.
Skype;
Google Meet;
Facebook Messenger; and
Viber Messenger.
The SECTIONS model has been widely used across various educational
technology innovations and platforms. It has been used by teachers to make
decisions in the area of digital learning.
Photo from stephanycastilla.com
1. Students
2. Ease of use
3. Costs
4. Teaching
5. Interactivity
6. Organizational issues
7. Novelty
8. Speed
In this lesson, we are going to look carefully into each criterion of the
SECTIONS model so that we will be able to apply this in our teaching.
For the Students criteria of the SECTIONS model, this includes concerns on
accessibility and the various differences of how students learn.
Is it accessible?
When we talk about access, we look at the technology available for the
students. It does not matter how great the course has been made, or how
much interactive elements and games are included, but if the students
are not able to access in the first place, it may be discriminating against
some of the students.
For example, video streaming may be an ideal way to emulate the
classroom lecture experience but consider the bandwidth that the
learners are able to if they have internet access at all and such
considerations. Although students nowadays have their own
smartphones, it is important to consider that mobile data is a commodity
and not affordable to all at a daily basis.
Questions to consider
These are a list of questions that are critical to know your students'
needs. These can provide context about the teacher's decisions in her/his
use of media/technology.
The following are adopted from William's Teaching in a Digital Age
(2019).
The technology must have a familiar interface that learners will easily be
able to smoothly navigate throughout. Or if not, there are tutorials on their
first time on a site for example, or guides along the way so that the
learner will not be overwhelmed by the learning platform.
It will also be risky to use very new technologies such as virtual reality
without the technical expertise or guidance of a professional. Despite the
exciting opportunities that new technology may offer, it is always still
advisable to use reliable, tried and tested technology that have already
been free of bugs and glitches and supported by the creators or has an
active community.
In this criteria, we look into how we should consider the cost of using the
educational media and technologies in online/blended learning.
Let's look at the various expenses that will be incurred in using technology for
teaching.
Let's look at the different ways learners interact when studying according to
Moore (1989):
Assessments in digital format also become interaction when the books for
example contain activities such as formative assessments. This is a
minimal way to provide interaction through the learning materials while
still keeping it essential and active.
In this criteria, we look at the different issues that organizations may face.
Commonly these are how institutions structure teaching activities, how
instructional and technology services are already in place, or the support for
media and technology use that the institution provides (Bates, 2019).
This does not mean that teachers will be unhelpful. But rather, having
professionals will surely benefit the betterment of online learning.
If there is a positive answer to this, the use of social media and blogs will
prove useful to the media use.
Social media can help the application of networking in course design. It can
supplement standard learning technologies well through an LMS.
Since an LMS is a closed system where teachers and learners are only
present, there is no interaction with the outside world such as current events.
Using social media to supplement in discussing lessons may prove useful in
improving courses.
In this section, we look into the important issue of handling privacy and
security in education in the digital age.
Bates (2019) posted these questions for the institution and teachers to
consider when talking about security:
3. What areas of teaching and learning, if any, need I keep behind closed
doors, available only to students registered in my course? Which
technologies will best allow me to do this?
Introduction
For the purpose of this training, we will tackle the three eLearning modes as
indicated in the TESDA Implementing Guidelines for the Implementation of
eLearning Programs. These are online, blended, and blended offline.
full classroom load with online activities done beyond school hours;
one or more class sessions are done online while others are done face-to-face;
conducting online and face-to-face sessions for a set of straight weeks; and
face-to-face sessions are conducted in the evening or on weekends while the class days
are dedicated to online sessions.
Above is an example of how blended CBT can be done. Several learning activities are
conducted online and some are conducted face-to-face.
In this diagram, the online learning components were replaced with non-wired
remote learning methodologies. This modality is ideal for areas wherein
learners have limited to no access to the internet and other ICT.
These eLearning materials can be utilized in any eLearning mode you see fit
in your respective institutions.
Introduction
Jumping from traditional face-to-face education to a virtual distance online
education is a lot harder than it looks. Compared to traditional education
where everything is tangible and fixed– from the brick-and-mortar classroom,
fixed schedule classes, and the physical presence of the peers and teachers,
online education has more freedom and independence.
Without the regular face-to-face interactions with their peers and teachers,
learners tend to feel more isolated and alienated from the learning
environment and the experience itself. To address challenges, you as an
eLearning facilitator must devise a plan on how you can provide assistance
and support to your learners.
In this lesson, you will be learning different learner support mechanisms and
technologies you can utilize in establishing your learner support system.
According to Stacey & Dunlap, these elements can be achieved through the
practice of scaffolding.
Through scaffolding, learners are provided with more structure during the
early stages of the learning activity. As the learners go through the learning
activities, the responsibility is gradually turned over to them as they
“internalize and master the skills needed to engage in higher cognitive
functioning” (Stacey & Dunlap, 2003; Palincsar, 1986; Rosenshine and
Meister, 1992).
Provides Structure
Functions as a tool
Extends the range of the learner
Allows the learner to accomplish a task that would otherwise not be
possible
Helps to ensure the learner’s success
Motivates the learner
Reduces learner frustration
Is used, when needed, to help the learner, and can be removed when
the learner can take on more responsibility
Support Systems
Isolation and alienation has been a challenge of many distance education
systems – not only distance but also time and opportunity isolate learners not
only from their teachers but also from their fellow students (Robertshaw,
2000).
These are just some of the support systems you can use as your reference in
tailoring a learner support system that is best suitable to your students and
the learning environment.
Introduction
Technical support is essential for both the trainers and the students. For the teachers
technical support is required to ensure that the trainers have the capability and
resources to conduct technology-integrated classes while for students, technical
support is needed to ensure that they have the knowledge and skills required for them
to accomplish their curriculum requirements.
Introduction
Now that you have learned about the technologies you can utilize in delivering
online learning, we will now proceed to the development of your study guide.
Study guides are used to organize and integrate the learning resources and
learning activities to provide learning scaffolds for learners to develop a deep
understanding of specific topics. (Source: UPOU Faculty Portal).
Thus, the study guide helps your students to focus on and integrate what
they should be learning about each topic and from each learning resource,
and use their study time productively. More generally, the study guide helps
them avoid information overload and it helps them develop independent study
skills. (Source: UPOU Portal)
LESSON 2: Conducting
Orientation to eLearning
Next: TOPIC 1: Questions to Answer during the Orientation ►
Introduction
Aside from making sure that the eLearning platform and the facilitator is ready
for program implementation, it is also important that eLearning participants
are provided with relevant information on how sessions are going to be
conducted. Orientations provide learners with the opportunity to familiarize the
learning management system (LMS) and available services and to set their
expections properly (Taylor, J., Dunn, M. and Winn, S., 2015).
How will the training be conducted, will it be done full online, blended
online or blended offline?
If blended online/offline, what activities are included in the face-to-face
sessions and in sessions on the online/offline LMS?
If blended, where will face-to-face sessions be conducted?
How will online activities be conducted, will they be done synchronous
or asynchronous?
When will the program start and end?
Is there any pre-requisite before learners can participate in the
program?
How will the assessment be conducted?
Where will the assessment be conducted?
2. Technical Arrangements
LESSON 2: Conducting
Orientation to eLearning
Next: TOPIC 1: Questions to Answer during the Orientation ►
Introduction
Aside from making sure that the eLearning platform and the facilitator is ready
for program implementation, it is also important that eLearning participants
are provided with relevant information on how sessions are going to be
conducted. Orientations provide learners with the opportunity to familiarize the
learning management system (LMS) and available services and to set their
expections properly (Taylor, J., Dunn, M. and Winn, S., 2015).
How will the training be conducted, will it be done full online, blended
online or blended offline?
If blended online/offline, what activities are included in the face-to-face
sessions and in sessions on the online/offline LMS?
If blended, where will face-to-face sessions be conducted?
How will online activities be conducted, will they be done synchronous
or asynchronous?
When will the program start and end?
Is there any pre-requisite before learners can participate in the
program?
How will the assessment be conducted?
Where will the assessment be conducted?
2. Technical Arrangements