Professional Documents
Culture Documents
• Persuasion
• Persuasion in the digital age
• Persuasion on the Web
• Beyond the Web
Objectives
Computers Persuasion
Captology
Video games
Desktop software Motivation
Chat tools
Smart Change in
environments worldview
Virtual reality
Exercise equipment Compliance
Specialized devices
Kiosks
• Microsuasion on the Web
• Microsuasion in video games
Persuasive Technology: Domains and applications
Domain Example Persuades users to
application
1 Commerce Amazon.com’s Buy more books and other products
recommendation
system
2 Education, CodeWarriorU.com Engage in activities that promote learning how to
learning and write code
training
12 Personal MyGoals.com Set goals and take the needed steps to achieve
management them
and self
improvement
• Captology focuses on attitude or behavior change
resulting from HCI and not from CMC (Computer
mediated communication)
• Captology focuses on planned persuasive effects of
technology, not on side effects
• Captology focuses on endogenous (built-in) intent, not
on exogenous (intent from the user or another outside
resource)
• Captology recognises that technology can persuade on
two levels, i.e; micro and macro
• Activity: Use a few computer-based
products / Web applications to identify the
microsuasions and macrosuasion if any.