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Overview:
Module Objective:
After successful completion of this Unit, you should be able to:
Course Materials:
A. Handout: Designing Product Layouts
Design:
DESIGNING PRODUCT LAYOUTS USING LINE BALANCING
Objective
The major objective of Line Balancing is to find the number of workstations (workers)
and the tasks to be performed at each workstation so that a desired level of output is
achieved.
Factors to Consider
There are 3 major factors to consider when designing product layouts using Line
Balancing. These are:
3. Efficiency: The desired output capacity must be attained efficiently; i.e., using
the minimum input resources possible, e.g., labor, equipment.
3. It is an efficient line.
Data Needed
1. Desired output capacity, OC. The number of units of the product that must be
manufactured over a certain time period; e.g. 100 units per shift.
2. Operating time, OT. The length of time that the production line will be in
operation over a certain time period; e.g., 480 minutes per shift.
4. The task times or the time required to finish each of the tasks.
Shown below are the tasks, times, and precedence requirements for the work
required to assemble a portable video game. The company wants to produce 340 units
in a 460-minute shift.
Solution
Note: The cycle time of 1.35 mins means that, in order to produce 340 units in
460 mins, 1 unit of portable video game must come out of the production line
every 1.35 minutes; in other words, the maximum amount of time that each unit
of portable video game can stay in any workstation should not exceed 1.35
minutes.
N=
min
∑=
Tt 4.8 min s
= 3.55 ≅ 4WS
CT 1.35 min s / WS
A–D
A–D–G
A–D–G–J
Since no other task follows A apart from D, you may now start listing the
next path that starts with B.
B is immediately followed by E, thus, your initial list for this path would be
B–E
B–E–I
B–E–I–J
Since no other task follows B apart from E, you may now start listing the
next path that starts with C.
C is immediately followed by F, thus, your initial list for this path would be
C–F
F is immediately followed by H; so, this path would become
C–F–H
C–F–H–I
C–F–H–I–J
A–D–G–J
B–E–I–J
C–F–H–I–J
B. Draw the precedence diagram. We will draw this diagram according to the
activity-on-node (A-O-N) method, wherein each task is represented by a node
and arrows connect the tasks in each path, showing the sequence by which these
tasks are to be performed.
C F H I J
• Next, we draw the path that has the most common tasks with C – F – H – I – J;
this would be B – E – I – J
C F H I J
B E
A D G
C F H I J
B E
• We can now complete the precedence diagram by putting in the task times near
each task:
A D G
0.3 0.8 0.9
C F H I J
0.4 0.3 0.1 0.3 0.4
B E
0.6 0.7
C. Assign tasks to workstations. This can be done manually either of two ways: (1)
by clustering tasks for each workstation using the precedence diagram, or (2)
using heuristic rules.
1. Each task is assigned only after its predecessor/s have been previously
assigned; and
2. The sum of the task times in each workstation does not exceed the cycle time,
which is 1.35 minutes, in this case.
• It helps if we would do the clustering from left to right of the diagram, prioritizing
the tasks that have no predecessor/s.
A D G
0.3 0.8 0.9
C F H I J
0.4 0.3 0.1 0.3 0.4
B E
0.6 0.7
• For Workstation 2, we may cluster tasks D, F and H together, since the
predecessor/s of D and F (A and C, respectively) have been already assigned and
that the sum of their task times is only 1.1 minutes < the cycle time of 1.35
minutes. In performing tasks F and H in Workstation 2, however, task F should
be done before H.
A D G
0.3 0.8 0.9
C F H I J
0.4 0.3 0.1 0.3 0.4
B E
0.6 0.7
A D G
0.3 0.8 0.9
C F H I J
0.4 0.3 0.1 0.3 0.4
B E
0.6 0.7
• Lastly, for Workstation 4, we may cluster tasks E and J together, since the
predecessor/s of E and J (B for E; G and I for J) have been already assigned and
that the sum of their task times is only 1.1 minutes < the cycle time of 1.35
minutes. In performing tasks E and J in Workstation 4, however, task E should
be done before J.
A D G
0.3 0.8 0.9
C F H I J
0.4 0.3 0.1 0.3 0.4
B E
0.6 0.7
There are other possible combinations of tasks that can be clustered, but they are up
to you to discover.
Step 4. Draw the diagram of the production line for portable video game:
Workstations 1 2 3 4
Tasks A B C D F H G I E J
N min 3.55WS
=
Efficiency = =
x100 88.7%
N actual 4WS
Now, let’s assign the tasks to workstations using heuristics. Heuristics are arbitrary
rules used for quick decision making. Let’s apply the following heuristics.
Rule 1 – prioritize task with most followers.
Rule 2 – in case of ties, prioritize task with longer task time.
• Based on the precedence diagram, list the tasks from highest to lowest number of followers:
A 3 (D, G, J)
B 3 (E, I, J)
C 4 (F, H, I, J)
D 2 (G, J)
E 2 (I, J)
F 3 (H, I, J)
G 1 (J)
H 2 (I, J)
I 1 (J)
J 0
• Based on Rule 1, assign Task C to Workstation 1, since it has the most followers; as you do, monitor
the running total of task times in WS 1.
Workstation Task ΣTask time ≤ 1.35 mins
1 C 0.4
• You may still add more tasks to WS 1, since 0.4 is still < 1.35. The candidates are Tasks A, B, and F,
with 3 followers each. Based on Rule 2, prioritize Task B.
1 C, B 0.4+0.6 = 1.0
• You may still add more tasks to WS 1, since 1.0 is still < 1.35. The candidates are Tasks A and F, with
3 followers each, but also with equal task times. In this case, you may break the tie arbitrarily, you may
prioritize Task A.
1 C, B, A 0.4+0.6+0.3 = 1.3
• Since there’s no more task that could be added to WS 1 without exceeding 1.35 mins, and without
violating Rule 1, start assigning tasks to WS 2. Based on Rule 1, assign Task F to WS 2.
Workstation Task ΣTask time ≤ 1.35 mins
1 C, B, A 0.4+0.6+0.3 = 1.3
2 F 0.3
• You may still add more tasks to WS 2, since 0.3 is still < 1.35. The candidates are Tasks D, E and H,
with 2 followers each. Based on Rule 2, prioritize Task D.
1 C, B, A 0.4+0.6+0.3 = 1.3
2 F, D 0.3+0.8 = 1.1
• You may still add more tasks to WS 2, since 1.1 is still < 1.35. The candidates are Tasks E and H, with
2 followers each. Based on Rule 2, Task E should be prioritized, but if we do so, the sum of task times
in WS 2 would exceed the cycle time of 1.35 mins; so we bypass Task E and assign Task H instead.
1 C, B, A 0.4+0.6+0.3 = 1.3
2 F, D, H 0.3+0.8+0.1 = 1.2
• Since there’s no more task that could be added to WS 2 without exceeding 1.35 mins, and without
violating Rule 1, start assigning tasks to WS 3. Based on Rule 1, assign Task E to WS 3.
Workstation Task ΣTask time ≤ 1.35 mins
1 C, B, A 0.4+0.6+0.3 = 1.3
2 F, D, H 0.3+0.8+0.1 = 1.2
3 E 0.7
• You may still add more tasks to WS 3, since 0.7 is still < 1.35. The candidates are Tasks G and I, with
1 follower each. Based on Rule 2, Task G should be prioritized, but if we do so, the sum of task times
in WS 3 would exceed the cycle time of 1.35 mins; so we bypass Task G and assign Task I instead.
1 C, B, A 0.4+0.6+0.3 = 1.3
2 F, D, H 0.3+0.8+0.1 = 1.2
3 E, I 0.7+0.3 = 1.0
• Since there’s no more task that could be added to WS 3 without exceeding 1.35 mins, and without
violating Rule 1, start assigning tasks to WS 4. Based on Rule 1, assign Task G to WS 4.
1 C, B, A 0.4+0.6+0.3 = 1.3
2 F, D, H 0.3+0.8+0.1 = 1.2
3 E, I 0.7+0.3 = 1.0
4 G 0.9
• You may still add more tasks to WS 4, since 0.9 is still < 1.35. The remaining candidate is Task J, with
task time of 0.4 mins. The cycle time of 1.35 mins will not be exceeded even if we assign Task J to WS
4. So,
Workstation Task ΣTask time ≤ 1.35 mins
1 C, B, A 0.4+0.6+0.3 = 1.3
2 F, D, H 0.3+0.8+0.1 = 1.2
3 E, I 0.7+0.3 = 1.0
4 G, J 0.9+0.4 = 1.3
• Eureka! We’ve found another way to assign the tasks to the workstations.
• Draw the diagram of the production line for portable video game:
Workstations 1 2 3 4
Tasks C B A F D H E I G J
Shown below are the tasks, times, and precedence requirements for the work required
to assemble a copier machine. Production time per day = 480 minutes. Desired output
per day = 40 units.
Note: You may use either clustering or heuristics in assigning tasks to workstations