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Master List

Characters

0-1 Lords

General 80pts
Attack (+1)
Courage (+1)
Discipline (+2)

Wizard Lord 100pts


Spellcaster(2).

0-2 Heroes

Captain 60pts
Attack (+1)
Courage (+1)
Discipline (+1)

Battle Wizard 50pts


Spell Caster, lvl 1
Elite Units

Guard 200pts/20pts per additional Unit Strength

Unit strength 5

Movement 4”
Attack 4+
Defense 3+
Shoot -
Armour 3
Courage 3+

Bodyguards, Armour Piercing(2).

Household Knights 200pts/40pts per additional Unit Strength

Unit Strength 5

Movement 7”
Attack 3+
Defense 5+
Shoot -
Armour 4
Courage 3+

Small units, Armour Piercing(2), Elite(2).


2+ Units of the Soldiery

Heavy Infantry 80pts/8 per additional Unit Strength

Unit Strength 10

Movement 4”
Attack 5+
Defense 4+
Shoot -
Armour 2
Courage 4+

Light missiles+2pts per model. Unit gains Shoot 5+ and a range of 8”

Light Infantry 50pts/5 per additional Unit Strength

Unit Strength 10

Movement 5”
Attack 5+
Defense 4+
Shoot -
Armour 1
Courage 5+

Skirmishers, light missiles +2pts per model. Unit gains Shoot 5+ and a range of 8”

Archers 80pts/8 per additional Unit Strength

Unit strength 10

Movement 5”
Attack 6
Defense 6
Shoot 5+
Armour 1
Courage 5+

Bows. Range 24”.


Crossbowmen 100pts/10 per additional Unit Strength

Unit strength 10

Movement 5”
Attack 6
Defense 6
Shoot 5+
Armour 1
Courage 5+

Crossbows. Range 24”. Armour Piercing(2)*, Slow to Fire.

* This unit's close combat attacks do not enjoy the benefit of the Armour Piercing rule.
Cavalry

Heavy Cavalry 100pts/20 per additional Unit Strength

Unit strength 5

Movement 7”
Attack 4+
Defense 5+
Shoot -
Armour 3
Courage 4+

Armour Piercing(2).

Light Cavalry 75pts/15 per additional Unit Strength

Unit Strength 5

Movement 8”
Attack 5+
Defense 5+
Shoot -
Armour 2
Courage 5+

Cavalry bows. +5pts per model. Unit gains Shoot 5+ and a range of 24”

Monstrous Mount 100pts

Unit strength 4

Movement 7”
Attack 4+
Defense 5+
Shoot -
Armour 4
Courage 3+

Ferocious, Elite(3).
Monsters and Mercs

Monstrous Infantry 90pts/30 per additional Unit Strength

Unit strength 9

Movement 5”
Attack 3+
Defense 5+
Shoot -
Armour 3
Courage 5+

Independent.

Monster 200pts

Unit strength 6

Movement 6”
Attack 3+
Defense 5+
Shoot -
Armour 4
Courage 5+

Terrifying, Large target, Indepdendent, Armour Piercing (2).

Wild Infantry 100pts/10 per additional Unit Strength

Unit strength 10

Movement 5”
Attack 4+
Defense 6
Shoot -
Armour 1
Courage 3+

Ferocious.
Hounds 25pts/5 per model

Unit strength 5

Movement 9”
Attack 5+
Defense 6
Shoot -
Armour 1
Courage 5+

Engines of War

Catapult 100pts

Unit strength 4

Movement 3”
Attack -
Defense -
Shoot 5+
Armour 3
Courage 5+

Marksman, ignores cover, slow to fire.

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