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Culture Documents
Characters
0-1 Lords
General 80pts
Attack (+1)
Courage (+1)
Discipline (+2)
0-2 Heroes
Captain 60pts
Attack (+1)
Courage (+1)
Discipline (+1)
Unit strength 5
Movement 4”
Attack 4+
Defense 3+
Shoot -
Armour 3
Courage 3+
Unit Strength 5
Movement 7”
Attack 3+
Defense 5+
Shoot -
Armour 4
Courage 3+
Unit Strength 10
Movement 4”
Attack 5+
Defense 4+
Shoot -
Armour 2
Courage 4+
Unit Strength 10
Movement 5”
Attack 5+
Defense 4+
Shoot -
Armour 1
Courage 5+
Skirmishers, light missiles +2pts per model. Unit gains Shoot 5+ and a range of 8”
Unit strength 10
Movement 5”
Attack 6
Defense 6
Shoot 5+
Armour 1
Courage 5+
Unit strength 10
Movement 5”
Attack 6
Defense 6
Shoot 5+
Armour 1
Courage 5+
* This unit's close combat attacks do not enjoy the benefit of the Armour Piercing rule.
Cavalry
Unit strength 5
Movement 7”
Attack 4+
Defense 5+
Shoot -
Armour 3
Courage 4+
Armour Piercing(2).
Unit Strength 5
Movement 8”
Attack 5+
Defense 5+
Shoot -
Armour 2
Courage 5+
Cavalry bows. +5pts per model. Unit gains Shoot 5+ and a range of 24”
Unit strength 4
Movement 7”
Attack 4+
Defense 5+
Shoot -
Armour 4
Courage 3+
Ferocious, Elite(3).
Monsters and Mercs
Unit strength 9
Movement 5”
Attack 3+
Defense 5+
Shoot -
Armour 3
Courage 5+
Independent.
Monster 200pts
Unit strength 6
Movement 6”
Attack 3+
Defense 5+
Shoot -
Armour 4
Courage 5+
Unit strength 10
Movement 5”
Attack 4+
Defense 6
Shoot -
Armour 1
Courage 3+
Ferocious.
Hounds 25pts/5 per model
Unit strength 5
Movement 9”
Attack 5+
Defense 6
Shoot -
Armour 1
Courage 5+
Engines of War
Catapult 100pts
Unit strength 4
Movement 3”
Attack -
Defense -
Shoot 5+
Armour 3
Courage 5+