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BY: CHOWDER

Q1: The benefits of more usable software system to business users include:

ANSWER: *decreased user errors, *decreased user training time and cost, *increased
productivity.

Q2: HCI is about understanding and creating software and other technology that people will
want to use, will be able to use, and will find effective when used.

ANSWER: True

usable
Q3: A software system is one that supports the effective and efficient
completino of tasks in a given work context. 

Q4: There are three broad categories of user. This category of users know well how to
perform the tasks they need to perform frequently.

ANSWER: occasional users

Q5: The bottom-line benefits of usability to development organizations include:

 ANSWER:
Greater

  profits due to more competitive products/services


Decreased

  overall development and maintenance costs


Decreased

  customer support costs


More

  follow-on business due to satisfied customers


Q6: What makes a computer a computer?

ANSWER: It must have inputs, outputs, storage and processing 

Q7: Perception allows us to focus on information that is relevant to what we are doing and it
involves an audio and/or visual senses.

ANSWER: False

Q8: In achieving the goal of designing HCI. _______________ plays an important role 

ANSWER: Usability

Q9: ________________ among users and computers happens at the user interface which
includes both software and hardware.

ANSWER: Interaction

Q10: When humans communicate with _____________, they bring to the encounter a lifetime
of experience.

ANSWER: computer

Q11: Developers must attempt to ______________________ in order to produce computer


systems with good usability, 

ANSWER: achieve efficient, effective and safe interaction


Q12: Individual differences (need for structure vs. flexibility) and work situations (overloaded
vs. bored) would mean that a one-size-fits-all solution is neither feasible nor prudent as we
strive for an optimum workplace environment and human efficiency.

ANSWER: True

Q13: Human-Computer Interaction (HCI) is a multidisciplinary area of study focused on


computer technology design and, in particular, the interaction between
______________________.

ANSWER: human and computer

Q14: HCI encompasses three major parts within the framework, ____________, _______________
and _________________.

ANSWER: human, computer, interaction

Q15: Humans have a restricted capacity for processing information.

ANSWER: True

Q16: Human resources provide a condensed model of human knowledge processing, such
as:

ANSWER: memory

Q17: This is the method of choosing items to concentrate on from the variety of possibilities
available for a list at a time.

ANSWER: Attention

Q18: Which of the senses actually cannot be represented in virtual reality?

ANSWER: Smell
Q19: Perception allows us to focus on information that is relevant to what we are doing and
it involves an audio and/or visual senses.

ANSWER: False

Q20: Humans have a restricted capacity for processing information.

ANSWER: True

Q21: Is HCI dependent upon human psychological factors?

ANSWER: True

Q22: Which one of these is a good reason to carefully develop a good user interface for
computers?

ANSWER: Not every user is an expert on computers.

Q23: There are three broad categories of user. This category of users know well how to
perform the tasks they need to perform frequently.

ANSWER: occasional users

Q24: The benefits of more usable software system to business users include:

ANSWER: *decreased user errors, *decreased user training time and cost, *increased
productivity.

Q25: Which one could NOT be found in a good HCI?

ANSWER: A long command line to achieve a function

Q26: It helps to fulfill the needs of psychological and cognitive processing and enhances
human confidence.
ANSWER: Feedback

Q27: Individual differences (need for structure vs. flexibility) and work situations (overloaded
vs. bored) would mean that a one-size-fits-all solution is neither feasible nor prudent as we
strive for an optimum workplace environment and human efficiency.

ANSWER: True

usable
Q28: A software system is one that supports the effective and efficient
completino of tasks in a given work context. 

Q29: ________________ among users and computers happens at the user interface which
includes both software and hardware.

ANSWER: Interaction

Q30: What are the elements of the Gulf of Execution?

ANSWER: Forming thoughts, defining appropriate behavior, choosing suitable interface


mechanism

Q31: The bottom-line benefits of usability to development organizations include:

ANSWER:
Greater

  profits due to more competitive products/services


Decreased

  overall development and maintenance costs


Decreased

  customer support costs


More

  follow-on business due to satisfied customers


Q32: Evaluation done during design to ensure that the product continues to meet the needs
of users are known as __________ evaluation

ANSWER: Formative

Q33: HCI is about understanding and creating software and other technology that people
will want to use, will be able to use, and will find effective when used.

ANSWER: True

Q34: The field of HCI __________

ANSWER: attempts to understand and shape the way how people communicate with
computers

Q35: Developers must attempt to ______________________ in order to produce computer


systems with good usability, 

ANSWER: achieve efficient, effective and safe interaction

Q36: Which of the following is a concept indicating that we understand human attention? 

ANSWER: Avoid cluttering the interface with more information than is needed at the present
moment for the user

Q37: When humans communicate with _____________, they bring to the encounter a lifetime
of experience.

ANSWER: computer

Q38: What is the fundamental insight that underlies the evaluation process of "cognitive
walk through?"

ANSWER: The idea that users earn by exploring an interface


Q39: In achieving the goal of designing HCI. _______________ plays an important role 

ANSWER: Usability

Q40: Real perception happens through what?

ANSWER: interacting with the environment

Q41: The layout of a keyboard reflects the __________ concern in HCI

ANSWER: physical

Q42: HCI encompasses three major parts within the framework, ____________, _______________
and _________________.

ANSWER: human, computer, interaction

Q43: Human-Computer Interaction (HCI) is a multidisciplinary area of study focused on


computer technology design and, in particular, the interaction between
______________________.

ANSWER: human and computer

Q44: What makes a computer a computer?

ANSWER: It must have inputs, outputs, storage and processing 

Q45: What provision(s) for consent must be made while performing a study inquiry with
human participants?

ANSWER: All of the given


Q46: Social processes such as turn-taking, conventions help us to work together and
organize our activities

ANSWER : True

Q47: It is the method of choosing items to concentrate on from the set of possibilities
available for a search at a point in time.

ANSWER: Attention

Q48: The use and creation of computational models of design processes and digital media
is described as assisting and/or automating various aspects of the design process.

ANSWER: design computing

Q49: It's a separate intervention intended to change the structure but you can't predict how
things will work out exactly.

ANSWER: intervention design

Q50: Speech-recognition systems allow users to communicate using spoken commands

ANSWER: True

Q51: Visibility is what operations and manipulation can be performed on a given entity

ANSWER: False

Q52: Which of the following is design's golden rule?

ANSWER: understand your materials


Q53: A software engineer trained in the development of user interfaces would have gained
experience, learned about approaches and techniques, and gained an understanding of its
weaknesses.

ANSWER: True

Q54: Several systems and technologies were developed to support telepresence and co-
presence

ANSWER: True

Q55: It's about sending back details about what action was taken and what was done,
enabling the individual to continue the operation.

ANSWER: Feedback

Q56: Sense Cam is a wearable tool that takes photographs intermittently when worn
without any user interference

ANSWER: False

Q57: It is the design of the interaction between users and products.

ANSWER: design interactions

Q58: One of HCI's goals is to create specific capabilities and constraints for the software
and/or hardware and platform chosen for the product

ANSWER: True

Q59: Keeping abreast of what others do and letting others know what you do are irrelevant
aspects of collaborative work and socialization

ANSWER: False
Q60: HCI is about understanding and developing software and other technology that will
allow people to use, be able to use, and be successful when used.

ANSWER: True

Q61: This is the interaction of the physical characteristics.

ANSWER: ergonomics

Q62: It is a confirmation box, in which individual and isolated regions can be selected to
activate an action inside a display.

ANSWER: button

Q63: These are the windows of information that pop up to warn about a significant incident
or request information.

ANSWER: dialogue boxes

Q64: What is emotional interaction?

ANSWER: It's about how we feel and respond when we communicate with technologies

Q65: These are the systems where augmented reality, window system, and 3D workspaces
are used.

ANSWER: Three dimensional interfaces

Q66: It has a way to express instructions directly to the computer using accessible keys,
characters or a combination.

ANSWER: Command Line Interface


Q67: In order to define its aims and purposes, it is the method of researching a practice or
enterprise and creating structures and processes.

ANSWER: system analysis

Q68: These are the screen areas which function as if they were separate, such as text or
graphics.

ANSWER: windows

Q69: This is what you want to achieve in interaction.

ANSWER: goal

Q70: This is the nature of the interaction between the user / device.

ANSWER: interaction styles

Q71: What is behavioral design?

ANSWER: Is about use and equates with the traditional values of usability

Q72: Which of the following is NOT an Ergonomic example?

ANSWER: spiritual beliefs

Q73: These are set of options that appear on screen.

ANSWER: menus

Q74: Those are the small pictures or photographs depicted as device objects.

ANSWER: icons
Q75: These are the reports that contain information about the incident, the objective data
analysis, and the conclusions.

ANSWER: accident reports

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