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STANDARD WARGAME RULES

for ancient and medieval warfare

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ORDER CARDS

ADVANCE MANOEUVRE REGROUP


UNITS WHICH MAY TAKE PART UNITS WHICH MAY TAKE PART UNITS WHICH MAY TAKE PART

Units may take part if end Units may take part if starts Units may take part if end
up to the same group with from the same group with up to the same group with
the ordered unit. the ordered unit. the ordered unit.

Forward Straight backw. Forward Straight backw.


ALLOWED MOVE TYPES ALLOWED MOVE TYPES ALLOWED MOVE TYPES
Forward Straight backw.
-Forward -Forward -Forward
-Straight backw. -Straight backw. -Straight backw.
-Wheel -Wheel -Wheel
-Tactical move -Tactical move Wheel Tactical -Tactical move x 2 Wheel Tactical

Wheel Tactical -Column move/expansion -Turn


-Column move/expansion

Column move/exp. Column move/exp. Turn


CLOSE BATTLE ACTIONS
CLOSE BATTLE ACTIONS CLOSE BATTLE ACTIONS
Not allowed
Allowed Not allowed
OTHER RULES
OTHER RULES OTHER RULES -Target unit must remain stationary or make
-Cannot be used at the strategic mov.seq. a turn
-Tactical moves can include free 180 deg. turns
-Cannot be used at the strategic mov.seq.

CLOSE BATTLE REACTION


UNITS WHICH MAY TAKE PART

No units may take part.

ALLOWED MOVE TYPES


Turn
-Turn

CLOSE BATTLE ACTIONS


Not allowed

OTHER RULES
-No command points required
-The unit can make a 90 or 180 degree turn if it
ends the move with the enemy unit in its
frontal battle zone.
-Cannot be used at the strategic mov.seq.

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