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SPORTS & ENTERTAINMENT

MARKETING
Module 2
Entertainment
ENTERTAINMENT

 Performance
 Willing to spend money and spare time
 Can be viewed
 Live, in person
 Stored (or recorded)
 Broadcast (live or recorded)

IIM Ranchi MBA 2019-21


EVOLUTION OF ENTERTAINMENT

• Live
Performance audience

• Temporally
Recorded distant
performance • Spatially
near

Broadcast
• Apart
performance

Webcast
•?
performance

IIM Ranchi MBA 2019-21


Marketing of
Entertainment
Entertainment
Marketing Marketing
through
Entertainment

IIM Ranchi MBA 2019-21


ENTERTAINMENT MARKETING

 Marketing of entertainment
 Live performances
 Recorded performances
 Stored performances
 Static entertainment

IIM Ranchi MBA 2019-21


4 CS

IIM Ranchi MBA 2019-21


4 CS

Creative Idea
Technology
Talent
Perishability

IIM Ranchi MBA 2019-21


4 CS

IIM Ranchi MBA 2019-21


4 CS

IIM Ranchi MBA 2019-21


4 CS

IIM Ranchi MBA 2019-21


CONVERGENCE

Laptop
TV
Hotstar Desktop
DTH Smartphone
Star World Cable TV Tablet
YouTube

IIM Ranchi MBA 2019-21


PAYOFFS
Company Licensing revenue
2015
(USD billion)
 Licensing Disney 52.5
 Group companies Warner Bros. 6.0
 Partner firms Hasbro 5.9

 Merchandising MLB 5.5


Nickelodeon 5.5
 Sponsorship NBC 4.5
 Fashion NFL 3.5
 Liquor Dreamworks 3.3
 Soft drinks NBA 3.2
 Fast foods Mattel 2.3

IIM Ranchi MBA 2019-21


MARKETING THROUGH
ENTERTAINMENT
 Promotion
 Sponsorship
 Naming rights
 Product endorsement
 Official supplier/partner

 Co-branding/merchandising
 In-film/TV placement
 Destination marketing

IIM Ranchi MBA 2019-21


IIM Ranchi MBA 2019-21
Branded Entertainment

 Making marketing entertaining


 Product placement in disguise?
 Level of brand integration into the plot
 Two divergent forces
 Projects should not look ‘too much marketing’
 Consumers should be able to discover the content

IIM Ranchi MBA 2019-21


IIM Ranchi MBA 2019-21
THANK YOU!!

IIM Ranchi MBA 2019-21

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