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STR HP Movement: Hit Points
STR HP Movement: Hit Points
Human Medium Male Not set (Adult) 5 ft 1 inch 150 Bald Brown
Race Size Gender Age Height Weight Hair Eyes
CHA
x Artistry 0 =INT 0 +0 +0
Charisma
14 +2 Power 2
Bluff 2 =CHA 2 +0 +0
Climb -5 =STR 0 +0 + -5
AC
Armor Class
18 =10+ 6 + 2 + 0 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 0 =INT 0 +0 +0
x Craft (b) 0 =INT 0 +0 +0
Touch AC 10 Flat Footed AC 18
x Craft (c) 0 =INT 0 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 2 =CHA 2 +0 +0
FortitudeConstitution
2 = 2 + 0 + 0 + 0 + Disable Device* =DEX + +
Disguise 2 =CHA 2 +0 +0
Reflex 1 = 0 + 0 + 0 + 1 +
Dexterity
Escape Artist -5 =DEX 0 +0 + -5
Will 8 = 2 + 5 + 0 + 1 +
Fly -5 =DEX 0 +0 + -5
Wisdom
Weapon
Survival 5 =WIS 5 +0 +0
Swim -5 =STR 0 +0 + -5
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Pouch, belt 1
Rations, trail 5
Belt Qty. lbs.
Sack 1
Wrist Qty. lbs.
Sunrod 3
Waterskin 1
Hands Qty. lbs.
Play Notes
Racial Traits
Background Traits
Well-Provisioned Adventurer
Sacred Touch
Exchange Agent
Spell Level 0 1 2 3 4 5 6 7 8 9
Prepared Spells
Prepared Spell Level 0 Metamagic School Duration Cast time Range/Area Save SR DC
Create Water Conjuration instantaneous; 1 standard close (25 ft. + 5 ft./2 none no 15
Purify Food and Drink Transmutation instantaneous; 1 standard 10 ft. Will yes 15
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
Liberating Command Transmutation instantaneous; 1 immediate close (25 ft. + 5 ft./2 Will yes 16
Spell Descriptions (A-Z)
ANT HAUL
School: Transmutation
Level: alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner 1, occultist 1, psychic 1
Casting time: 1 standard action
Components: V, S, M/DF (a small pulley)
Range: touch
Targets: creature touched
Duration: 2 hours/level;
Saving Throw: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
The target's carrying capacity triples (see Table 7-4: Carrying Capacity on page 171 of the Core Rulebook). This does not affect the creature's actual
Strength in any way, merely the amount of material it can carry while benefiting from this spell. It also has no effect on encumbrance due to armor.
If the creature wears armor it still takes the normal penalties for doing so regardless of how much weight the spell allows it to carry.
Section 15 Copyright Notice: Pathfinder Roleplaying Game Advanced Player's Guide. Copyright 2010, Paizo Publishing, LLC
BLESS WATER
School: Transmutation
Level: cleric/oracle 1, paladin 1, inquisitor 1
Descriptor: good
Casting time: 1 minute
Components: V, S, M (5 pounds of powdered silver worth 25 gp)
Range: touch
Targets: flask of water touched
Duration: instantaneous;
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
This transmutation imbues a flask (1 pint) of water with positive energy, turning it into holy water.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
CREATE WATER
GUIDANCE
School: Divination
Level: cleric/oracle 0, druid 0, summoner 0, witch 0, inquisitor 0, summoner 0, witch 0, inquisitor 0, shaman 0, occultist 0, spiritualist 0
Casting time: 1 standard action
Components: V, S
Range: touch
Targets: creature touched
Duration: 1 minute or until discharged;
Saving Throw: Will negates (harmless)
Spell Resistance: yes
This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill
check. It must choose to use the bonus before making the roll to which it applies.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
LIBERATING COMMAND
School: Transmutation
Level: bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 1, sorcerer/wizard 1, occultist 1, psychic 1
Casting time: 1 immediate action
Components: V
Range: close (25 ft. + 5 ft./2 levels)
Targets: one creature
Duration: instantaneous;
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
If the target is bound, grappled, or otherwise restrained, he may make an Escape Artist check to escape as an immediate action. He gains a
competence bonus on this check equal to twice your caster level (maximum +20). This spell has no effect if the target could not get free by using the
Escape Artist skill (for example, if he were under the effects of a hold person spell or paralyzed by Strength damage).
Section 15 Copyright Notice: Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC
School: Transmutation
Level: cleric/oracle 0, druid 0, shaman 0, occultist 0
Casting time: 1 standard action
Components: V, S
Range: 10 ft.
Targets: 1 cu. ft./level of contaminated food and water
Duration: instantaneous;
Saving Throw: Will negates (object)
Spell Resistance: yes (object)
This spell makes spoiled, rotten, diseased, poisonous, or otherwise contaminated food and water pure and suitable for eating and drinking. This
spell does not prevent subsequent natural decay or spoilage. Unholy water and similar food and drink of significance is spoiled by purify food and
drink, but the spell has no effect on creatures of any type nor upon magic potions. Water weighs about 8 pounds per gallon. One cubic foot of water
contains roughly 8 gallons and weighs about 60 pounds.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
EXTRA CHANNEL
SELECTIVE CHANNELING
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Notes
Healer's Touch = not having to do this:Maximize Spell (Metamagic)Your spells have the maximum possible
effect.Benefit: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed
rolls are not affected, nor are spells without random variables.Level Increase: +3 (a maximized spell uses up a spell slot
three levels higher than the spell’s actual level.)An empowered, maximized spell gains the separate benefits of each
feat: the maximum result plus half the normally rolled result.
Holy Warrior Package
Healer’s Touch (Achievement)The magic of life flows through your body like a river.Prerequisites: Cure a cumulative
total of 1,000 points of damage for other creatures using healing spells. Dealing damage slows progress toward this
goal achievement; for every 1 point of damage you deal to another creature, reduce your cumulative healing total by
2.Benefit: When you cast a healing spell to heal a target other than yourself, the spell is maximized as though using
the Maximize Spell effect. This does not increase your casting time for the spell. When you cast a healing spell to
damage a target, the spell is not maximized but its saving throw DC increases by +4.