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Druid 2nd level Enchantment Druid 2nd level Enchantment Druid (*)(Forest) 2nd level Transmutation
Druid 2nd level Divination Druid (Desert) 2nd level Illusion Druid (Swamp) 2nd level Evocation
Druid 2nd level Transmutation Druid (XGE) 2nd level Conjuration Druid (XGE) 2nd level Transmutation
ENHANCE ABILITY FIND TRAPS FLAME BLADE
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action 120 feet 1 bonus action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Concentration, up to 1 V, S Instantaneous V, S, M Concentration, up to 10
hour minutes
You sense the presence of any trap within range
fur or a feather from a beast that is within line of sight. A trap, for the purpose leaf of sumac
of this spell, includes anything that would in ict
You touch a creature and bestow upon it a magical a sudden or unexpected effect you consider You evoke a ery blade in your free hand. The
enhancement. Choose one of the following effects - blade is similar in size and shape to a scimitar,
the target gains the effect until the spell ends. harmful or undesirable, which was speci cally
Bear's Endurance: The target has advantage on intended as such by its creator. Thus, the spell and it lasts for the duration. If you let go of the
Constitution checks. It also gains 2d6 temporary hit would sense an area affected by the alarm spell, a blade, it disappears, but you can evoke the blade
points, which are lost when the spell ends. glyph of warding, or a mechanical pit trap, but it again as a bonus action.
Bull's Strength: The target has advantage on would not reveal a natural weakness in the oor, You can use your action to make a melee spell
Strength checks, and his or her carrying capacity an unstable ceiling, or a hidden sinkhole. attack with the ery blade. On a hit, the target
doubles. This spell merely reveals that a trap is present. takes 3d6 re damage.
Cat's Grace: The target has advantage on Dexterity You don't learn the location of each trap, but you The aming blade sheds bright light in a 10-foot
checks. It also doesn't take damage from falling 20 radius and dim light for an additional 10 feet.
feet or less if it isn't incapacitated. do learn the general nature of the danger posed
Eagle's Splendor: The target has advantage on by a trap you sense. At Higher Levels: When you cast this spell
Charisma checks. using a spell slot of 4th level or higher, the
Fox's Cunning: The target has advantage on damage increases by 1d6 for every two slot
Intelligence checks. levels above 2nd.
Owl's Wisdom: The target has advantage on
Wisdom checks.
At Higher Levels: When you cast this spell using a
spell slot of 3rd level or higher, you can target one
additional creature for each slot level above 2nd.
Druid 2nd level Transmutation Druid 2nd level Divination Druid 2nd level Evocation
Druid 2nd level Conjuration Druid 2nd level Evocation Druid (XGE) 2nd level Conjuration
Druid 2nd level Transmutation Druid (*)(Arctic) 2nd level Enchantment Druid (Grassland) 2nd level Illusion
LESSER RESTORATION LOCATE ANIMALS OR PLANTS (RITUAL) LOCATE OBJECT
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Touch 1 action Self 1 action Self
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Instantaneous V, S, M Instantaneous V, S, M Concentration, up to 10
minutes
You touch a creature and can end either one a bit of fur from a bloodhound
disease or one condition af icting it. The a forked twig
condition can be blinded, deafened, paralyzed, or Describe or name a speci c kind of beast or
poisoned. plant. Concentrating on the voice of nature in Describe or name an object that is familiar to
your surroundings, you learn the direction and you. You sense the direction to the object's
distance to the closest creature or plant of that location, as long as that object is within 1,000
kind within 5 miles, if any are present. feet of you. If the object is in motion, you know
the direction of its movement.
The spell can locate a speci c object known to
you, as long as you have seen it up close - within
30 feet - at least once. Alternatively, the spell can
locate the nearest object of a particular kind,
such as a certain kind of apparel, jewelry,
furniture, tool, or weapon.
This spell can't locate an object if any thickness
of lead, even a thin sheet, blocks a direct path
between you and the object.
Druid 2nd level Abjuration Druid 2nd level Divination Druid 2nd level Divination
Druid (Swamp) 2nd level Evocation Druid (Coast) 2nd level Illusion Druid (Coast) 2nd level Conjuration
Druid 2nd level Evocation Druid (*)(Grassland) 2nd level Abjuration Druid 2nd level Abjuration
SILENCE (RITUAL) SKYWRITE (RITUAL) SPIDER CLIMB
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action 120 feet 1 action Sight 1 action Touch
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, up to 10 V, S Concentration, up to 1 V, S, M Concentration, up to 1
minutes hour hour
For the duration, no sound can be created within You cause up to ten words to form in a part of a drop of bitumen and a spider
or pass through a 20-foot-radius sphere the sky you can see. The words appear to be
centered on a point you choose within range. made of cloud and remain in place for the spell's Until the spell ends, one willing creature you
Any creature or object entirely inside the sphere duration. The words dissipate when the spell touch gains the ability to move up, down, and
is immune to thunder damage, and creatures are ends. A strong wind can disperse the clouds and across vertical surfaces and upside down along
deafened while entirely inside it. Casting a spell end the spell early. ceilings, while leaving its hands free. The target
that includes a verbal component is impossible also gains a climbing speed equal to its walking
there. speed.
Druid (Desert) 2nd level Illusion Druid (XGE) 2nd level Transmutation 2nd level Transmutation
Druid (Underdark)(Forest)(Mountain)
Druid (*)(Mountain)(Arctic) 2nd level Transmutation Druid (TCE) 2nd-level conjuration Druid (XGE) 2nd level Evocation
Druid (Underdark) 2nd level Conjuration Druid (Spores) 2nd level Necromancy Druid (Spores) 2nd level Necromancy
AUGURY (RITUAL) CONTINUAL FLAME ENLARGE/REDUCE [1/2]
CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 minute Self 1 action Touch 1 action 30 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S, M Instantaneous V, S, M Until dispelled V, S, M Concentration, up to 1
minute
specially marked sticks, bones, or similar tokens ruby dust worth 50 gp, which the spell consumes
worth at least 25 gp a pinch of powdered iron
A ame, equivalent in brightness to a torch,
By casting gem-inlaid sticks, rolling dragon bones, springs forth from an object that you touch. The You cause a creature or an object you can see within
laying out ornate cards, or employing some other effect looks like a regular ame, but it creates no range to grow larger or smaller for the duration.
divining tool, you receive an omen from an heat and doesn't use oxygen. A continual ame Choose either a creature or an object that is neither
otherworldly entity about the results of a speci c worn nor carried. If the target is unwilling, it can make
can be covered or hidden but not smothered or a Constitution saving throw. On a success, the spell
course of action that you plan to take within the next quenched.
30 minutes. The DM chooses from the following has no effect.
possible omens. If the target is a creature, everything it is wearing and
• Weal, for good results carrying changes size with it. Any item dropped by an
• Woe, for bad results affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions,
• Weal and woe, for both good and bad results and its weight is multiplied by eight. This growth
• Nothing, for results that aren't especially good or increases its size by one category - from Medium to
bad Large, for example. If there isn't enough room for the
The spell doesn't take into account any possible target to double its size, the creature or object attains
circumstances that might change the outcome, such as the maximum possible size in the space available. Until
the casting of additional spells or the loss or gain of a the spell ends, the target also has advantage on
companion. Strength checks and Strength saving throws. The
If you cast the spell two or more times before target's weapons also grow to match its new size.
completing your next long rest, there is a cumulative While these weapons are enlarged, the target's attack
25 percent chance for each casting after the rst that with them deal 1d4 extra damage.
you get a random reading. The DM makes this roll in Reduce. The
secret.
Druid (TCE) 2nd level Divination Druid (TCE) 2nd level Evocation Druid (TCE) 2nd level Transmutation
Druid (TCE) 2nd level Transmutation Druid (Wild re) 2nd level Conjuration Druid (Wild re) 2nd level Evocation