Coaches Course Explain how the assignment addresses the standard Identify heading and substandard Artifact letter/description
Change Agent 1b: The Generation Z Reflection teaches us
that not all learners are the same. There Facilitate equitable use of may be some differences based on digital learning tools and Generation Z generational eras, particularly in the use of content that meet the needs of Reflection technology as a tool for learning. This each learner. helps ensure that digital learning tools and content meet the needs of each learner, regardless of generation.
Connected Learner 2a: Professional learning about the Internet of
Things (IOT) allows us to take a look at Pursue professional learning the future of education. I believe this that deepens expertise in the knowledge helps deepen our expertise in ISTE Standards in order to the ISTE standards by giving us a chance serve as a model for Internet of to see how interconnection of “things” can educators and leaders. Thing (IOT) benefit in education. It also allows us the Summary chance to apply some of those ideas to the ISTE standards and decide how they fit. It even allows us to share our knowledge of the IOT with other educators and leaders and provide an overview of how the IOT can relate to education.
Change Agent 1e: My Workforce Rational assignment was
based on the need for Excel Education Connect leaders, educators, amongst the members of division staff. instructional support, This education would help connect leaders, Workforce technical support, domain educators, instructional support, and staff Rational experts and solution to technology for learning through the use providers to maximize the of Excel, our LMS, Zoom, and Slack. Not potential of technology for only would it be introducing Excel, but use learning. of the LMS, Zoom, and Slack.
Connected Learner 2b: Tell’em in 10 The Tell’em in 10 PowerPoint was based
PowerPoint on the Workforce Rational need for Excel Actively participate Education. The use of Zoom and Slack in professional learning networks learners into a professional networks to enhance learning environment and keeps them up to coaching practice and keep date with emerging technologies and ISTE ALIGNMENT CHART 2
current with emerging innovations used throughout the division.
technology and innovations in pedagogy and the learning sciences.
Change Agent 1c: The Gamification Plan cultivates a
supportive culture that encourages Cultivate a supportive educators and leaders to achieve a shared coaching culture that vision and individual goals by encouraging encourages educators and Gamification new hires to onboard quickly. leaders to achieve a shared Plan Gamification adds a quality of fun and vision and individual goals. encouragement. It also addresses the issue of managerial support and gives managers a very simple way to provide their support of learning the materials.
Collaborator 3c: The Assessment Plan allows designer and
educators to partner together to evaluate Partner with educators to the efficacy of the Excel Education plan. evaluate the efficacy of They are able to review the digital learning digital learning content and Assessment tools, evaluate learners through pre and tools to inform procurement Plan post testing, surveys done after education decisions and adoption. and at a future post-education interval, allowing for a thorough investigation of the education and for informed decisions on the future of the program.